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@zeffii
Created October 3, 2014 08:07
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obj_remote
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import random
import bpy
import bmesh
import mathutils
from mathutils import Vector, Matrix
from bpy.props import BoolProperty, FloatVectorProperty, StringProperty, EnumProperty
from node_tree import SverchCustomTreeNode, MatrixSocket
from data_structure import dataCorrect, updateNode, SvGetSocketAnyType
class SvObjRemoteNode(bpy.types.Node, SverchCustomTreeNode):
bl_idname = 'SvObjRemoteNode'
bl_label = 'Sv Obj Remote'
bl_icon = 'OUTLINER_OB_EMPTY'
activate = BoolProperty(
default=True,
name='Show', description='Activate node?',
update=updateNode)
obj_name = StringProperty(
default='',
description='stores the name of the obj this node references',
update=updateNode)
input_text = StringProperty(
default='', update=updateNode)
show_string_box = BoolProperty()
def init(self, context):
self.inputs.new('VerticesSocket', 'location')
self.inputs.new('VerticesSocket', 'scale')
self.inputs.new('VerticesSocket', 'rotation')
def draw_buttons(self, context, layout):
col = layout.column()
col.prop(self, "activate", text="Update")
col.prop_search(self, 'obj_name', bpy.data, 'objects', text='', icon='HAND')
if self.show_string_box:
col.prop(self, 'input_text', text='')
def update(self):
if not self.activate:
return
inputs = self.inputs
objects = bpy.data.objects
if self.obj_name in objects:
obj = objects[self.obj_name]
obj.location = self.inputs['location'].sv_get()[0][0]
obj.scale = self.inputs['scale'].sv_get()[0][0]
obj.rotation_euler = self.inputs['rotation'].sv_get()[0][0]
self.show_string_box = (obj.type == 'FONT')
if self.show_string_box:
obj.data.body = self.input_text
else:
self.show_string_box = 0
def register():
bpy.utils.register_class(SvObjRemoteNode)
#bpy.utils.register_class(SvInstancerOp)
def unregister():
bpy.utils.unregister_class(SvObjRemoteNode)
#bpy.utils.unregister_class(SvInstancerOp)
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