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@jstcki
Last active November 11, 2015 08:28
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Animating Circles (Canvas)

Animation with Canvas. Runs with 23 – 24 FPS on a Retina MBP 13".

Also with D3 and React.

(function() {
d3.layout.grid = function() {
var mode = "equal",
layout = _distributeEqually,
x = d3.scale.ordinal(),
y = d3.scale.ordinal(),
size = [1, 1],
actualSize = [0, 0],
nodeSize = false,
bands = false,
padding = [0, 0],
cols, rows;
function grid(nodes) {
return layout(nodes);
}
function _distributeEqually(nodes) {
var i = -1,
n = nodes.length,
_cols = cols ? cols : 0,
_rows = rows ? rows : 0,
col, row;
if (_rows && !_cols) {
_cols = Math.ceil(n / _rows)
} else {
_cols || (_cols = Math.ceil(Math.sqrt(n)));
_rows || (_rows = Math.ceil(n / _cols));
}
if (nodeSize) {
x.domain(d3.range(_cols)).range(d3.range(0, (size[0] + padding[0]) * _cols, size[0] + padding[0]));
y.domain(d3.range(_rows)).range(d3.range(0, (size[1] + padding[1]) * _rows, size[1] + padding[1]));
actualSize[0] = bands ? x(_cols - 1) + size[0] : x(_cols - 1);
actualSize[1] = bands ? y(_rows - 1) + size[1] : y(_rows - 1);
} else if (bands) {
x.domain(d3.range(_cols)).rangeBands([0, size[0]], padding[0], 0);
y.domain(d3.range(_rows)).rangeBands([0, size[1]], padding[1], 0);
actualSize[0] = x.rangeBand();
actualSize[1] = y.rangeBand();
} else {
x.domain(d3.range(_cols)).rangePoints([0, size[0]]);
y.domain(d3.range(_rows)).rangePoints([0, size[1]]);
actualSize[0] = x(1);
actualSize[1] = y(1);
}
while (++i < n) {
col = i % _cols;
row = Math.floor(i / _cols);
nodes[i].x = x(col);
nodes[i].y = y(row);
}
return nodes;
}
grid.size = function(value) {
if (!arguments.length) return nodeSize ? actualSize : size;
actualSize = [0, 0];
nodeSize = (size = value) == null;
return grid;
}
grid.nodeSize = function(value) {
if (!arguments.length) return nodeSize ? size : actualSize;
actualSize = [0, 0];
nodeSize = (size = value) != null;
return grid;
}
grid.rows = function(value) {
if (!arguments.length) return rows;
rows = value;
return grid;
}
grid.cols = function(value) {
if (!arguments.length) return cols;
cols = value;
return grid;
}
grid.bands = function() {
bands = true;
return grid;
}
grid.points = function() {
bands = false;
return grid;
}
grid.padding = function(value) {
if (!arguments.length) return padding;
padding = value;
return grid;
}
return grid;
};
})();
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
font-family: Helvetica, sans-serif;
}
svg {
position: absolute;
top: 0;
left: 0;
z-index: -1;
}
.filter-btn.active {
font-weight: bold;
}
</style>
<body>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="d3-grid.js"></script>
<script>
var width = 960,
height = 960
TAU = Math.PI * 2;
var grid = d3.layout.grid()
.size([width, height]);
var color = d3.scale.linear()
.interpolate(d3.interpolateHcl)
.domain([0, 100])
.range(["#F66A96", "#3E6E9C"]);
var data = d3.range(5000).map(function(d) {
return {
id: d,
size: 1 + Math.floor(Math.random() * 5),
r: Math.random() * 50,
color: Math.floor(Math.random() * 100),
f: (Math.random() > 0.5 ? -1 : 1) * (Math.random() * 10000 + 1000)
};
});
var nodes = grid(data);
var scale = window.devicePixelRatio || 1;
var canvas = d3.select("body").append("canvas")
.attr({
width: width * scale,
height: height * scale
})
.style({
width: width + 'px',
height: height + 'px'
});
var context = canvas.node().getContext('2d');
context.scale(scale, scale);
function update(t) {
var i, d, alpha;
context.clearRect(0, 0, width, height);
for (i = 0; i < nodes.length; ++i) {
d = nodes[i];
alpha = TAU / d.f * (t % d.f);
context.beginPath();
context.arc(d.x + Math.cos(alpha) * d.r, d.y + Math.sin(alpha) * d.r, d.size, 0, TAU);
context.fillStyle = color(d.color);
context.fill();
}
}
d3.timer(update);
d3.select(self.frameElement).style("height", height + "px");
</script>
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