Created
May 5, 2016 17:34
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terrain.go
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package main | |
import ( | |
"image" | |
"image/png" | |
"net/http" | |
. "github.com/fogleman/pt/pt" | |
) | |
func LoadTile(url string) (image.Image, error) { | |
resp, err := http.Get(url) | |
if err != nil { | |
return nil, err | |
} | |
defer resp.Body.Close() | |
return png.Decode(resp.Body) | |
} | |
func TerrariumToHeightMap(im image.Image) [][]float64 { | |
w := im.Bounds().Size().X | |
h := im.Bounds().Size().Y | |
result := make([][]float64, h) | |
data := make([]float64, w*h) | |
for i := range result { | |
result[i], data = data[:w], data[w:] | |
} | |
for y := 0; y < h; y++ { | |
for x := 0; x < w; x++ { | |
red, green, blue, _ := im.At(x, y).RGBA() | |
r := float64(red) / 256 | |
g := float64(green) / 256 | |
b := float64(blue) / 256 | |
h := (r*256 + g + b/256) - 32768 | |
result[y][x] = h * 0.05 | |
} | |
} | |
return result | |
} | |
func HeightMapToMesh(data [][]float64) *Mesh { | |
const n = 1 | |
h := len(data) | |
w := len(data[0]) | |
material := GlossyMaterial(HexColor(0x334D5C), 1.1, Radians(30)) | |
material.Texture = GetTexture("../density/texture.png", 2.2) | |
var triangles []*Triangle | |
for y := 0; y < h-n; y += n { | |
for x := 0; x < w-n; x += n { | |
v00 := Vector{float64(x) + 0, float64(y) + 0, data[y+0][x+0]} | |
v01 := Vector{float64(x) + 0, float64(y) + n, data[y+n][x+0]} | |
v10 := Vector{float64(x) + n, float64(y) + 0, data[y+0][x+n]} | |
v11 := Vector{float64(x) + n, float64(y) + n, data[y+n][x+n]} | |
t00 := Vector{float64(x+0) / float64(w), 1 - float64(y+0)/float64(h), 0} | |
t01 := Vector{float64(x+0) / float64(w), 1 - float64(y+n)/float64(h), 0} | |
t10 := Vector{float64(x+n) / float64(w), 1 - float64(y+0)/float64(h), 0} | |
t11 := Vector{float64(x+n) / float64(w), 1 - float64(y+n)/float64(h), 0} | |
triangles = append(triangles, NewTriangle(v00, v10, v11, t00, t10, t11, material)) | |
triangles = append(triangles, NewTriangle(v00, v11, v01, t00, t11, t01, material)) | |
} | |
} | |
return NewMesh(triangles) | |
} | |
func main() { | |
im, err := LoadPNG("../density/out.png") | |
// im, err := LoadTile("https://terrain-preview.mapzen.com/terrarium/9/91/186.png") | |
if err != nil { | |
panic(err) | |
} | |
mesh := HeightMapToMesh(TerrariumToHeightMap(im)) | |
mesh.FitInside(Box{V(-1, -1, 0), V(1, 1, 1)}, V(0.5, 0.5, 0)) | |
// mesh.SmoothNormals() | |
scene := Scene{} | |
// scene.SetColor(Color{1, 1, 1}) | |
scene.Add(mesh) | |
light := LightMaterial(Color{1, 1, 1}, 1, NoAttenuation) | |
scene.Add(NewSphere(V(0, -1, 2), 1, light)) | |
camera := LookAt(Vector{-1, 1, 0.5}, Vector{0, 0, -0.5}, Vector{0, 0, 1}, 35) | |
IterativeRender("out%03d.png", 1000, &scene, &camera, 2560/2, 1440/2, -1, 4, 4) | |
} |
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hi, what is the "../density/texture.png"?
i have tried texture under pt/examples folder, results are all black.