Created
January 7, 2016 10:26
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import bmesh | |
def sv_main(grid_x=3.0, grid_y=4.0, grid_z=5.0, div_x=4, div_y=6, div_z=2, grid_scale=0.1): | |
verts_out = [] | |
edges_out = [] | |
in_sockets = [ | |
['s', 'grid_x', grid_x], | |
['s', 'grid_y', grid_y], | |
['s', 'grid_z', grid_z], | |
['s', 'div_x', div_x], | |
['s', 'div_y', div_y], | |
['s', 'div_z', div_z], | |
['s', 'grid_scale', grid_scale] | |
] | |
grid_x = abs(grid_x) | |
grid_y = abs(grid_y) | |
grid_z = abs(grid_z) | |
div_x = max(2, div_x) | |
div_y = max(2, div_y) | |
div_z = max(2, div_z) | |
start_x = -grid_x / 2 | |
start_y = -grid_y / 2 | |
start_z = -grid_z / 2 | |
seg_x = grid_x / (div_x - 1) | |
seg_y = grid_y / (div_y - 1) | |
seg_z = grid_z / (div_z - 1) | |
for i in range(div_z): | |
for j in range(div_x): | |
for k in range(div_y): | |
x = start_x + (seg_x * j) | |
y = start_y + (seg_y * k) | |
z = start_z + (seg_z * i) | |
verts_out.append([x, y, z]) | |
if verts_out: | |
xy = (div_x) * (div_y) | |
limit = (xy * (div_z)) - xy | |
x_limit = xy * div_z | |
''' make z axis ''' | |
if True: | |
for e in range(limit): | |
edges_out.append([e, e+xy]) | |
''' make x axis ''' | |
if True: | |
m = [((div_x * div_y) - div_y) + i for i in range(0, div_x*div_y*div_z, div_x*div_y)] | |
x_excluder = [] | |
for i in m: | |
x_excluder.extend(list(range(i, i+div_y, 1))) | |
for e in range(x_limit): | |
if not e in x_excluder: | |
edges_out.append([e, e+div_y]) | |
''' make y axis ''' | |
if True: | |
last_y = (xy * div_z) - 1 | |
y_excluder = set(range(div_y-1, last_y, div_y)) | |
for j in range(last_y): | |
if not j in y_excluder: | |
edges_out.append([j, j+1]) | |
# print(len(verts_out)) | |
# print(edges_out) | |
objects = bpy.data.objects | |
meshes = bpy.data.meshes | |
if 'base_grid' in objects: | |
obj = objects['base_grid'] | |
base_mesh = obj.data | |
else: | |
base_mesh = meshes.new('base_grid_mesh') | |
obj = objects.new('base_grid', base_mesh) | |
bpy.context.scene.objects.link(obj) | |
if obj and base_mesh: | |
obj.modifiers.clear() | |
bm = bmesh.new() # create an empty BMesh | |
bm.from_mesh(base_mesh) # fill it in from a Mesh | |
bm.clear() | |
bm.to_mesh(base_mesh) | |
base_mesh.update() | |
base_mesh.from_pydata(verts_out, edges_out, []) | |
base_mesh.update() | |
obj.modifiers.new('skin', 'SKIN') | |
num_verts = len(verts_out) | |
flat_list = list((grid_scale,) * (2 * num_verts)) | |
grid_scale = max(0.01, grid_scale) | |
grid_scale = min(0.5, grid_scale) | |
base_mesh.skin_vertices[0].data.foreach_set("radius", flat_list) | |
# for v in base_mesh.skin_vertices[0].data: | |
# v.radius = (grid_scale, grid_scale) | |
base_mesh.update() | |
out_sockets = [ | |
['v', 'verts', [verts_out]], | |
['s', 'edges', [edges_out]] | |
] | |
return in_sockets, out_sockets |
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