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@aaizemberg
Created May 17, 2019 15:02
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Basic Three.js App
<!DOCTYPE html>
<html>
<head>
<title>Basic Three.js App</title>
<style>
html, body { margin: 0; padding: 0; overflow: hidden; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/104/three.min.js"></script>
<script>
var scene = new THREE.Scene();
var aspect = window.innerWidth / window.innerHeight;
var camera = new THREE.PerspectiveCamera( 75, aspect, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
var material = new THREE.MeshNormalMaterial();
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
render();
</script>
</body>
</html>
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