Navigation Menu

Skip to content

Instantly share code, notes, and snippets.

@gillibrand
Created August 6, 2012 05:38
Show Gist options
  • Star 15 You must be signed in to star a gist
  • Fork 4 You must be signed in to fork a gist
  • Save gillibrand/3271073 to your computer and use it in GitHub Desktop.
Save gillibrand/3271073 to your computer and use it in GitHub Desktop.
An Air Hockey game for Pythonista on iPad and iPhone. Yes, I typed this all on my iPad. A little painful.
# Hockey
#
# A air hockey game for two players. First to
# seven wins.
# Most of the game is drawn with the scene
# module. Goal and winner messages are animated
# with layers.
from scene import *
from sound import *
from copy import copy
class Player (object):
def __init__(self, name, color):
self.color = color
self.score = 0
self.name = name
def __str__(self):
return self.name
class Puck (object):
def __init__(self, pos, scene):
self.vector = Vector3(0, 0, 0)
self.pos = pos
def reverse_vector(self):
v = self.vector
self.vector = Vector3(-v.x, -v.y, 0)
class HockeyScene (Scene):
def setup(self):
self.left_player = Player("Red Player", Color(1, 0, 0))
self.right_player = Player("Blue Player", Color(0, 0, 1))
self.players = (self.left_player, self.right_player)
for s in ('Drums_06', 'Woosh_1', 'Powerup_2'):
load_effect(s)
center = self.size.w / 2
middle = self.size.h / 2
# goal height
gh = self.size.h / 4
self.puck_radius = gh / 2.5
self.puck = self.centered_puck()
# the last time the puck was hit. Used to animate its slow down
self.puck_start_t = 0
pr = self.puck_radius
self.line_width = self.puck_radius / 6
lw = self.line_width
self.red_line = Rect(center - lw / 2, 0, lw, self.size.h)
self.red_circle = Rect(w=gh, h=gh)
self.red_circle.center(self.bounds.center())
self.left_goal = Rect(w=gh, h=gh)
self.right_goal = Rect(w=gh, h=gh)
self.left_goal.center(0, middle)
self.right_goal.center(self.size.w, middle)
# when someone reaches 7 goals, save them to show a message
self.winner = None
def score_goal(self, player):
player.score += 1
self.puck = self.centered_puck()
for p in self.players:
if p.score >= 7:
self.winner = p
break
overlay = Layer(self.bounds)
def hide_overlay():
overlay.animate('alpha', 0.0, 1, completion=lambda: overlay.remove_layer())
if self.winner:
message = "%s Wins" % (self.winner)
on_completion = None
self.hide_overlay = hide_overlay
else:
message = "Goal!"
on_completion = hide_overlay
# restart the puck on the other player's side
if player == self.left_player:
self.puck.pos.x += self.size.w / 4 + self.puck_radius
else:
self.puck.pos.x -= self.size.w / 4 + self.puck_radius
size = self.puck_radius * 1.5
text_layer = TextLayer(message, 'Futura', size)
text_layer.frame.center(self.bounds.center())
text_layer.frame.y += self.size.h / 4
text_layer.animate('scale_x', 1.3, 0.3, autoreverse=True)
text_layer.animate('scale_y', 1.3, 0.3, autoreverse=True)
overlay.add_layer(text_layer)
start_color, end_color = copy(player.color), copy(player.color)
start_color.a = 0
end_color.a = .5
overlay.background = start_color
overlay.animate('background', end_color, .7, completion=on_completion)
self.add_layer(overlay)
play_effect('Woosh_1')
def centered_puck(self):
pos = Rect(w=self.puck_radius, h=self.puck_radius)
pos.center(self.bounds.center())
return Puck(pos, self)
def move_puck(self):
puck = self.puck
ease_x = (self.t - self.puck_start_t) / 4.0
ease = max(0, 1 - curve_ease_out(ease_x))
puck.pos.x += puck.vector.x * ease
puck.pos.y += puck.vector.y * ease
if puck.pos.right() > self.size.w and not puck.pos.intersects(self.right_goal):
puck.vector.x *= -1
play_effect('Drums_06')
puck.pos.x = min(self.size.w - puck.pos.w, puck.pos.x)
if puck.pos.left() > self.size.w:
self.score_goal(self.left_player)
return
if puck.pos.left() < 0 and not puck.pos.intersects(self.left_goal):
puck.vector.x *= -1
play_effect('Drums_06')
puck.pos.x = max(0, puck.pos.x)
if puck.pos.right() < 0:
self.score_goal(self.right_player)
return
if puck.pos.top() > self.size.h or puck.pos.bottom() < 0:
puck.vector.y *= -1
play_effect('Drums_06')
puck.pos.y = max(0, puck.pos.y)
puck.pos.y = min(self.size.h - puck.pos.h, puck.pos.y)
def draw(self):
stroke_weight(self.line_width)
background(1, 1, 1)
# red lines on ice in middle
stroke(1.00, 0.40, 0.40)
fill(1.00, 0.40, 0.40)
rect(*self.red_line.as_tuple())
fill(1, 1, 1)
ellipse(*self.red_circle.as_tuple())
# red goal markers
for goal in (self.left_goal, self.right_goal):
rect(*goal.as_tuple())
for touch in self.touches.values():
self.handle_touch(touch)
# black puck
no_stroke()
fill(0, 0, 0)
ellipse(*self.puck.pos.as_tuple())
self.draw_scores()
self.move_puck()
if self.root_layer:
self.root_layer.update(self.dt)
self.root_layer.draw()
if self.winner is not None:
c = Rect()
c.center(self.bounds.center())
tint(1, 1, 1)
message = "Tap to Play Again"
y_offset = self.size.h / 4
size = self.puck_radius
text(message, x=c.x, y=c.y-y_offset, font_size=size, font_name='Futura')
def draw_scores(self):
for p, x in zip(self.players, (50, self.size.w - 50)):
tint(*p.color.as_tuple())
text(str(p.score), x=x, y=self.size.h- 50, font_size=32, font_name='Futura')
def handle_touch(self, touch):
if self.winner:
# check for Winner overlay and clear.
# This is Tap to Play Again
self.winner = None
self.hide_overlay()
del self.hide_overlay
self.left_player.score = 0
self.right_player.score = 0
return
tx = touch.location.x
ty = touch.location.y
finger = Rect(tx - 20, ty - 20, 40, 40)
if finger.intersects(self.puck.pos):
dx = tx - touch.prev_location.x
dy = ty - touch.prev_location.y
# Super simple richochet off "unmoving" finger. Just reverse it
if abs(dx) < 5 and abs(dy) < 5:
self.puck.reverse_vector()
# Slide puck out from the finger. No puck holding.
if dx == 0: dx = self.puck.vector.x
if dy == 0: dy = self.puck.vector.y
if not any([dx, dy]): return
while finger.intersects(self.puck.pos):
self.puck.pos.x += dx
self.puck.pos.y += dy
else:
self.step = 0
self.puck_start_t = self.t
self.puck.vector = Vector3(dx * .8, dy * .8, 0)
self.puck.pos.x += dx
self.puck.pos.y += dy
run(HockeyScene(), LANDSCAPE)
@omz
Copy link

omz commented Aug 27, 2012

Wow, this is really amazing! I'm the developer of Pythonista. Would you mind if I include this as a built-in example in a future update? I would of course credit you as the author. By the way, here's a sneak preview of what's coming in v1.1: http://omz-software.com/pythonista/docs/ios/new.html -- I'll submit it later this week and it would be pretty cool to include some new sample code as well.

@gillibrand
Copy link
Author

Sorry, missed your comment. Yes, you can include this as an example, but it looks like its too late for 1.1. It needs some tweaking for iPhone anyway--too many hard coded sizes.

@athros
Copy link

athros commented Sep 21, 2012

Funnily enough, on the Codea site this was used to test the url.urlopen() and then script it to the editor.

code:

import urllib
import editor
url = 'https://raw.github.com/gist/3271073/6130e044172d580722317a95fc1d0799e2be893b/air_hockey.py'
contents = urllib.urlopen(url).read()
editor.make_new_file('AirHockey', contents)

I take no credit for the code - it was done by a different member. Link to the discussion: http://twolivesleft.com/Codea/Talk/discussion/1652/what-others-do%3A-pythonista

I like the air hockey game as well. Thank you for coding it!

@gillibrand
Copy link
Author

Updated for iPhone.

@Zanop
Copy link

Zanop commented Sep 17, 2014

Cant find TextLayer in docs!?

@miloheller
Copy link

Thanks for this. It is just amazing! You did a great job.

@invisiblebread
Copy link

My pythonista version said that the player stuff was not valid and in needed a parameter

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment