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@Hulya-nur
Created April 29, 2025 01:37
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Block Master (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Block Master
author Hülya Nur Aydemir
homepage www.puzzlescript.net
========
OBJECTS
========
Background
#4EBC46 #229443
11111
10111
11101
11111
01111
Target
darkblue
.....
.000.
.0.0.
.000.
.....
Wall
#51545c #40404a #2d2c33
11111
10000
11111
00100
00100
Wall4
#51545c #40404a #2d2c33
22222
20002
21112
20102
22222
Wall31
#51545c #40404a #2d2c33
21112
20002
21112
20102
22222
Wall32
#51545c #40404a #2d2c33
22222
20000
21111
20100
22222
Wall33
#51545c #40404a #2d2c33
22222
20002
21112
20102
20102
Wall34
#51545c #40404a #2d2c33
22222
10002
11112
00102
22222
Wall21
#51545c #40404a #2d2c33
21111
20000
21111
20100
22222
Wall22
#51545c #40404a #2d2c33
22222
20000
21111
20100
20100
Wall23
#51545c #40404a #2d2c33
22222
10002
11112
00102
00102
Wall24
#51545c #40404a #2d2c33
11112
10002
11112
00102
22222
Wall11
#51545c #40404a #2d2c33
21111
20000
21111
20100
20100
Wall12
#51545c #40404a #2d2c33
22222
10000
11111
00100
00100
Wall13
#51545c #40404a #2d2c33
11112
10002
11112
00102
00102
Wall14
#51545c #40404a #2d2c33
11111
10000
11111
00100
22222
Wall2Ho
#51545c #40404a #2d2c33
22222
10000
11111
00100
22222
Wall2Ve
#51545c #40404a #2d2c33
21112
20002
21112
20102
20102
Wall1a
#51545c #40404a #2d2c33
21111
10000
11111
00100
00100
Wall1b
#51545c #40404a #2d2c33
11112
10000
11111
00100
00100
Wall1c
#51545c #40404a #2d2c33
11111
10000
11111
00100
00102
Wall1d
#51545c #40404a #2d2c33
11111
10000
11111
00100
20100
Wall2a
#51545c #40404a #2d2c33
21112
20000
21111
20100
22222
Wall2b
#51545c #40404a #2d2c33
22222
20000
21111
20100
20102
Wall2c
#51545c #40404a #2d2c33
22222
10002
11112
00102
20102
Wall2d
#51545c #40404a #2d2c33
21112
10002
11112
00102
22222
Wall2e
#51545c #40404a #2d2c33
21111
10000
11111
00100
22222
Wall2f
#51545c #40404a #2d2c33
21112
20000
21111
20100
20100
Wall2g
#51545c #40404a #2d2c33
22222
10000
11111
00100
00102
Wall2h
#51545c #40404a #2d2c33
11112
10002
11112
00102
20102
Wall2i
#51545c #40404a #2d2c33
11112
10000
11111
00100
22222
Wall2j
#51545c #40404a #2d2c33
21111
20000
21111
20100
20102
Wall2k
#51545c #40404a #2d2c33
22222
10000
11111
00100
20100
Wall2l
#51545c #40404a #2d2c33
21112
10002
11112
00102
00102
Wall2m
#51545c #40404a #2d2c33
21112
10000
11111
00100
22222
Wall2n
#51545c #40404a #2d2c33
21112
20000
21111
20100
20102
Wall2o
#51545c #40404a #2d2c33
22222
10000
11111
00100
20102
Wall2p
#51545c #40404a #2d2c33
21112
10002
11112
00102
20102
Wall2q
#51545c #40404a #2d2c33
11111
10000
11111
00100
20102
Player
darkbrown #eec99f darkred darkblue
.000.
.111.
22222
13331
.3.3.
Crate4
#541d29 #783a29 #86482f #9a643a
22233
1...3
1...2
0...2
00112
Crate31
#541d29 #783a29 #86482f #9a643a
2...3
1...3
1...2
0...2
00112
Crate32
#541d29 #783a29 #86482f #9a643a
22233
1....
1....
0....
00112
Crate33
#541d29 #783a29 #86482f #9a643a
22233
1...3
1...2
0...2
0...2
Crate34
#541d29 #783a29 #86482f #9a643a
22233
....3
....2
....2
00112
Crate21
#541d29 #783a29 #86482f #9a643a
2....
1....
1....
0....
00112
Crate22
#541d29 #783a29 #86482f #9a643a
22233
1....
1....
0....
0....
Crate23
#541d29 #783a29 #86482f #9a643a
22233
....3
....2
....2
....2
Crate24
#541d29 #783a29 #86482f #9a643a
....3
....3
....2
....2
00112
Crate11
#541d29 #783a29 #86482f #9a643a
2....
1....
1....
0....
0....
Crate12
#541d29 #783a29 #86482f #9a643a
22233
.....
.....
.....
.....
Crate13
#541d29 #783a29 #86482f #9a643a
....3
....3
....2
....2
....2
Crate14
#541d29 #783a29 #86482f #9a643a
.....
.....
.....
.....
00112
Crate2s
#541d29 #783a29 #86482f #9a643a
22233
.....
.....
.....
00112
Crate2c
#541d29 #783a29 #86482f #9a643a
2...3
1...3
1...2
0...2
0...2
Friend
black orange white blue
.000.
.111.
22222
.333.
.3.3.
Ax
lightgray gray darkbrown
..110
..10.
..10.
..2..
..2..
Crate01
#4d2600 #ffff4d
.....
00000
01110
01110
00000
BlueBoll
lightblue blue darkblue
.....
..0..
.112.
..2..
.....
Stone
gray darkgray
..11.
.1001
1001.
.101.
..11.
OpenKey
#4d2600 #331a00 #1a0d00
.....
...10
..21.
.21..
22222
ClosedKey
#4d2600 #331a00 #1a0d00
.....
01...
.12..
..12.
22222
HVISION
transparent
VVISION
transparent
Vision
transparent
Vision2
transparent
FogOfWar
black black (2nd for debug)
00000
00000
00100
00000
00000
=======
LEGEND
=======
. = Background
# = Wall
P = Player
O = Target
ç = Ax
ş = Crate01
ğ = BlueBoll
1 = Stone
6 = OpenKey
9 = ClosedKey
q = Crate4
w = Crate31
e = Crate32
r = Crate33
t = Crate34
z = Crate21
u = Crate22
i = Crate23
a = Crate24
s = Crate11
d = Crate12
f = Crate13
g = Crate14
h = Crate21 and Target
j = Crate24 and Target
k = Crate2s
l = Crate2c
y = Crate33 and Player
x = Crate4 and Target
c = Crate11 and Target
b = Crate12 and Target
n = Crate13 and Target
m = Crate14 and Target
ü = Crate14 and Player
! = Wall4
" = Wall31
§ = Wall32
$ = Wall33
% = Wall34
& = Wall21
/ = Wall22
? = Wall23
\ = Wall24
} = Wall11
ö = Wall12
ä = Wall13
{ = Wall14
@ = Wall2Ho
µ = Wall2Ve
; = Wall1a
, = Wall1b
: = Wall1c
- = Wall1d
* = Wall2a
+ = Wall2b
~ = Wall2c
' = Wall2d
¡ = Wall2e
¢ = Wall2f
£ = Wall2g
¤ = Wall2h
¥ = Wall2i
¦ = Wall2j
¨ = Wall2k
© = Wall2l
° = Crate34 and Target
ª = Crate11 and Target and Player
« = Crate11 and Player
¬ = Friend
® = Wall2m
¯ = Wall2n
± = Wall2o
² = Wall2p
³ = Wall2q
´ = Crate23 and Target
Crate = Crate4 or Crate31 or Crate32 or Crate33 or Crate34 or Crate21 or Crate22 or Crate23 or Crate24 or Crate2s or Crate2c or Crate11 or Crate12 or Crate13 or Crate14
Object = Crate or Player
(Crates that have collision in the top left, right, bottom right or bottom left)
TopLeft = Crate4 or Crate31 or Crate32 or Crate33 or Crate34 or Crate21 or Crate22 or Crate23 or Crate2s or Crate2c or Crate11 or Crate12
TopRight = Crate4 or Crate31 or Crate32 or Crate33 or Crate34 or Crate22 or Crate23 or Crate24 or Crate2s or Crate2c or Crate12 or Crate13
BotRight = Crate4 or Crate31 or Crate32 or Crate33 or Crate34 or Crate23 or Crate24 or Crate21 or Crate2s or Crate2c or Crate13 or Crate14
BotLeft = Crate4 or Crate31 or Crate32 or Crate33 or Crate34 or Crate24 or Crate21 or Crate22 or Crate2s or Crate2c or Crate14 or Crate11
(Crates that are open on that side)
OpenUp = Crate31 or Crate24 or Crate21 or Crate2c or Crate13 or Crate14 or Crate11
OpenRight = Crate32 or Crate21 or Crate22 or Crate2s or Crate14 or Crate11 or Crate12
OpenDown = Crate33 or Crate22 or Crate23 or Crate2c or Crate11 or Crate12 or Crate13
OpenLeft = Crate34 or Crate23 or Crate24 or Crate2s or Crate12 or Crate13 or Crate14
(Crates that are closed on that side)
ClosedUp = Crate4 or Crate32 or Crate33 or Crate34 or Crate22 or Crate23 or Crate2s or Crate12
ClosedRight = Crate4 or Crate33 or Crate34 or Crate31 or Crate23 or Crate24 or Crate2c or Crate13
ClosedDown = Crate4 or Crate34 or Crate31 or Crate32 or Crate24 or Crate21 or Crate2s or Crate14
ClosedLeft = Crate4 or Crate31 or Crate32 or Crate33 or Crate21 or Crate22 or Crate2c or Crate11
Walls = Wall or Wall4 or Wall31 or Wall32 or Wall33 or Wall34 or Wall21 or Wall22 or Wall23 or Wall24 or Wall11 or Wall12 or Wall13 or Wall14 or Wall2Ho or Wall2Ve or Wall1a or Wall1b or Wall1c or Wall1d or Wall2a or Wall2b or Wall2c or Wall2d or Wall2e or Wall2f or Wall2g or Wall2h or Wall2i or Wall2j or Wall2k or Wall2l or Wall2m or Wall2n or Wall2o or Wall2p or Wall2q
=======
SOUNDS
=======
sfx0 36772507 (walk)
sfx1 41109504 (break)
sfx2 68950109 (spawn)
sfx3 35625507 (crate)
sfx4 56386100 (pickupCoin)
startlevel 63243508
endlevel 16762309
================
COLLISIONLAYERS
================
Background
Target
Walls
Player, Friend
Ax, BlueBoll,OpenKey,ClosedKey
Stone, Crate01
Crate4, Crate31, Crate32, Crate33, Crate34
Crate21, Crate22, Crate2s, Crate2c
Crate23, Crate24
Crate11
Crate12
Crate13
Crate14
HVISION, VVISION
FogOfWar
Vision
Vision2
======
RULES
======
[ > Player ] -> [ > Player ] sfx0
[ < Player ] -> [ < Player ] sfx0
[ ^ Player ] -> [ ^ Player ] sfx0
[ v Player ] -> [ v Player ] sfx0
(Player or Crate moving an adjacent crate that is closed on the adjacent side)
RIGHT [> Object | closedleft ] -> [> Object |> closedleft ]
DOWN [> Object | closedup ] -> [> Object |> closedup ]
LEFT [> Object | closedright ] -> [> Object |> closedright ]
UP [> Object | closeddown ] -> [> Object |> closeddown ]
(Player or Crate inside of crate moving it)
RIGHT [> Object closedright] -> [> Object > closedright]
DOWN [> Object closeddown] -> [> Object > closeddown]
LEFT [> Object closedleft] -> [> Object > closedleft]
UP [> Object closedup] -> [> Object > closedup]
(Crate moving adjacent crate if they touch )
RIGHT [> topright | topleft] -> [> topright |> topleft]
RIGHT [> botright | botleft] -> [> botright |> botleft]
RIGHT [> topright | topleft] -> [> topright |> topleft]
RIGHT [> botright | botleft] -> [> botright |> botleft]
RIGHT [> topright | topleft] -> [> topright |> topleft]
DOWN [> botright | topright] -> [> botright |> topright]
DOWN [> botleft | topleft] -> [> botleft |> topleft]
DOWN [> botright | topright] -> [> botright |> topright]
DOWN [> botleft | topleft] -> [> botleft |> topleft]
DOWN [> botright | topright] -> [> botright |> topright]
LEFT [> botleft | botright] -> [> botleft |> botright]
LEFT [> topleft | topright] -> [> topleft |> topright]
LEFT [> botleft | botright] -> [> botleft |> botright]
LEFT [> topleft | topright] -> [> topleft |> topright]
LEFT [> botleft | botright] -> [> botleft |> botright]
UP [> topleft | botleft] -> [> topleft |> botleft]
UP [> topright | botright] -> [> topright |> botright]
UP [> topleft | botleft] -> [> topleft |> botleft]
UP [> topright | botright] -> [> topright |> botright]
UP [> topleft | botleft] -> [> topleft |> botleft]
(Interaction that wasn't accounted for so far)
RIGHT [> closedright | Crate13] -> [> closedright |> Crate13]
DOWN [> closeddown | Crate14] -> [> closeddown |> Crate14]
LEFT [> closedleft | Crate11] -> [> closedleft |> Crate11]
UP [> closedup | Crate12] -> [> closedup |> Crate12]
(Player or Crate moving an adjacent crate that is closed on the adjacent side)
RIGHT [> Object | closedleft ] -> [> Object |> closedleft ]
DOWN [> Object | closedup ] -> [> Object |> closedup ]
LEFT [> Object | closedright ] -> [> Object |> closedright ]
UP [> Object | closeddown ] -> [> Object |> closeddown ]
(Player or Crate inside of crate moving it)
RIGHT [> Object closedright] -> [> Object > closedright]
DOWN [> Object closeddown] -> [> Object > closeddown]
LEFT [> Object closedleft] -> [> Object > closedleft]
UP [> Object closedup] -> [> Object > closedup]
(Crate moving adjacent crate if they touch )
RIGHT [> topright | topleft] -> [> topright |> topleft]
RIGHT [> botright | botleft] -> [> botright |> botleft]
RIGHT [> topright | topleft] -> [> topright |> topleft]
RIGHT [> botright | botleft] -> [> botright |> botleft]
RIGHT [> topright | topleft] -> [> topright |> topleft]
DOWN [> botright | topright] -> [> botright |> topright]
DOWN [> botleft | topleft] -> [> botleft |> topleft]
DOWN [> botright | topright] -> [> botright |> topright]
DOWN [> botleft | topleft] -> [> botleft |> topleft]
DOWN [> botright | topright] -> [> botright |> topright]
LEFT [> botleft | botright] -> [> botleft |> botright]
LEFT [> topleft | topright] -> [> topleft |> topright]
LEFT [> botleft | botright] -> [> botleft |> botright]
LEFT [> topleft | topright] -> [> topleft |> topright]
LEFT [> botleft | botright] -> [> botleft |> botright]
UP [> topleft | botleft] -> [> topleft |> botleft]
UP [> topright | botright] -> [> topright |> botright]
UP [> topleft | botleft] -> [> topleft |> botleft]
UP [> topright | botright] -> [> topright |> botright]
UP [> topleft | botleft] -> [> topleft |> botleft]
(Interaction that wasn't accounted for so far)
RIGHT [> closedright | Crate13] -> [> closedright |> Crate13]
DOWN [> closeddown | Crate14] -> [> closeddown |> Crate14]
LEFT [> closedleft | Crate11] -> [> closedleft |> Crate11]
UP [> closedup | Crate12] -> [> closedup |> Crate12]
(Cancel if moving into wall)
[> Object | Walls] -> cancel
(Combine smaller crates into larger ones when on the same square)
late [Crate11 Crate12] -> [Crate22] sfx3
late [Crate12 Crate13] -> [Crate23] sfx3
late [Crate13 Crate14] -> [Crate24] sfx3
late [Crate14 Crate11] -> [Crate21] sfx3
late [Crate11 Crate13] -> [Crate2c] sfx3
late [Crate12 Crate14] -> [Crate2s] sfx3
late [Crate21 Crate12] -> [Crate32] sfx3
late [Crate21 Crate13] -> [Crate31] sfx3
late [Crate22 Crate13] -> [Crate33] sfx3
late [Crate22 Crate14] -> [Crate32] sfx3
late [Crate23 Crate14] -> [Crate34] sfx3
late [Crate23 Crate11] -> [Crate33] sfx3
late [Crate24 Crate11] -> [Crate31] sfx3
late [Crate24 Crate12] -> [Crate34] sfx3
late [Crate21 Crate23] -> [Crate4] sfx3
late [Crate22 Crate24] -> [Crate4] sfx3
late [Crate2s Crate11] -> [Crate32] sfx3
late [Crate2s Crate13] -> [Crate34] sfx3
late [Crate2c Crate12] -> [Crate33] sfx3
late [Crate2c Crate14] -> [Crate31] sfx3
late [Crate31 Crate12] -> [Crate4] sfx3
late [Crate32 Crate13] -> [Crate4] sfx3
late [Crate33 Crate14] -> [Crate4] sfx3
late [Crate34 Crate11] -> [Crate4] sfx3
(late [Player | Friend] -> win)
(ax movement)
[> Player | Ax ] -> [> Player |> Ax ]
[ Ax | Stone ] -> [ BlueBoll | ] sfx1
(BlueBoll movement)
[> Player | BlueBoll ] -> [> Player |> BlueBoll ]
[ BlueBoll | Crate01 ] -> [ | Crate01 ] sfx4
(key movement)
[ Player | ClosedKey ] -> [ Player | OpenKey ]
[ OpenKey ] -> [Friend ] sfx2
(fog of war)
[ ] -> [FogOfWar]
[VISION] -> []
[Vision2] -> []
[VVISION] -> []
[HVISION] -> []
late horizontal [ Player | ] -> [ Player | VVISION Vision ]
late vertical [ Player | ] -> [ Player | HVISION Vision ]
late horizontal [ HVISION | ] -> [ HVISION | Vision ]
late vertical [ VVISION | ] -> [ VVISION | Vision ]
late [ Player ] -> [ Player Vision ]
late [ Vision | ] -> [ Vision | Vision2 ]
late [ Vision FogOfWar ] -> [ Vision ]
late [ Vision2 FogOfWar ] -> [ Vision2 ]
==============
WINCONDITIONS
==============
all Crate on Target
No BlueBoll
No Stone
No ClosedKey
=======
LEVELS
=======
MESSAGE Başarı için ilk adımı at.
MESSAGE Level 1/15
/@@@@@@@@?
µ........µ
µ........µ
µ..s..°..µ
µ........µ
µ........µ
µ...p....µ
µ........µ
µ........µ
&@@@@@@@@\
MESSAGE Level 2/15
/@@@@@@@@@@?
µ..........µ
µ.t......i.µ
µ.....d....µ
µ..........µ
µ..s.oo..f.µ
µ..........µ
µ..........µ
µ....p..z..µ
µ..........µ
&@@@@@@@@@@\
MESSAGE Level 3/15
/@@@@@@@@?
µ........µ
µ.d.u....µ
µ.....o..µ
µ........µ
µ.hf...a.µ
µ........µ
µ.....p..µ
µ........µ
&@@@@@@@@\
MESSAGE Harika gidiyorsun böyle devam et!
MESSAGE Level 4/15
/@@@@@@@@?
µ.s.....°µ
µ.u......µ
µ........µ
µ../@@%..µ
µ.pµ.....µ
µ..µ.....µ
µ..µ..j..µ
µ..µ.....µ
&@@{@@@@@\
MESSAGE Level 5/15
/@@@@@@@@?
µo.......µ
µ........µ
µ...$q.$rµ
µ...µ..µ.µ
µ...µ..µ.µ
µ.ü.&@@'.µ
µ........µ
µ.o......µ
&@@{@@@@@\
MESSAGE Level 6/15
MESSAGE Önüne çıkan engelleri kır ve değerli taşları topla!
/@@@@@@@@?
µ........µ
µ......1.µ
µ.ç.$....µ
µ...µ....µ
µ...µş...µ
µ.p.&@%o.µ
µ..q.....µ
µ........µ
&@@{@@@@@\
MESSAGE Level 7/15
/@@@@@@@@@@?
µ´..µ..ş$..µ
µ..+\.ç.µ..µ
µ.."...."..µ
µ..........µ
µ....z...1.µ
µ..........µ
µ..§@@@~...µ
µ......µ...µ
µ...po.µ.q.µ
µ......µ...µ
&@@@@@@µ@@@\
MESSAGE Level 8/15
/@@@@@@@@@@?
µ...µ...$.oµ
µ..şµ.z.µ..µ
µ..§\..."..µ
µ..........µ
µ.q......1.µ
µ.....m....µ
µ...+@@%...µ
µ...µ......µ
µ...µ.ç....µ
µ.y.µ.....´µ
&@@@@@@@@@@\
MESSAGE Level 9/15
MESSAGE Anahtarı çek ve arkadaşını kurtar!
/@@@@@@@@@@?
µ.....s...°µ
µ.r........µ
µ....i§?.ç.µ
µ......µ...µ
µ....p.µ...µ
µh.....µ...µ
µ...+@@\...µ
µ...µ....1.µ
µ...µ.9....µ
µ.m.µ....ş.µ
&@@@@@@@@@@\
MESSAGE Level 10/15
/@ö@@@@@@@@@@?
µ.µ.b.µo..$.şµ
µ9µ...µ...µ..µ
µ.µ..§\.1."..µ
µ.µ..........µ
µ.µ...ç......µ
µ.µ......w...µ
µ.µ.q.+@@%...µ
µ.µ...µ......µ
µ.µ.p.µ.s...°µ
µ.µ...µ......µ
µ.&@@@@@@%...\
µ............ä
&@@@@@@@@@@@@\
MESSAGE Level 11/15
/@ö@@@@@@@@@@?
µ.µ.....e..o.µ
µpµ..9..q...nµ
µ.µ..........µ
µ.µ@@@@@@?...µ
µ.µ.ş.sb.µ.1.µ
µ.µ......µ...µ
µ.µ......µ...µ
µ.µ...ça.µ...µ
µ.µ.1........µ
µ.µ........ç.µ
µ.&@@@@@@\...µ
µ............µ
&@@@@@@@@@@@@\
MESSAGE Level 12/15
MESSAGE Böyle devam et harika gidiyorsun!
/@ö@@@@@@@@@@?
µc.......b.s°µ
µ......q.....µ
µ9....$.....´µ
µ....tµ......µ
µp.1..µe.oz..µ
µ.....µ......µ
µi...şµ.....nµ
µ.ç...µr.çu..µ
µ.....µ......µ
µ....."....1.µ
µ..o.q.......µ
µh........m.jµ
&@@@@@@@@@@@@\
MESSAGE Level 13/15
/@@@@@@@@@@@@@@@?
µ..............´µ
µ...............µ
µ../@@@@@@@@@?..µ
µ..µ.........µ..µ
µ..µ.........µ..µ
µ..µ../@@@?..µ..µ
µ..µ..µ...µ..µ..µ
µ..µ..µ.¬.µ..µ..µ
µ..µ.."...µ..µ..µ
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MESSAGE Level 14/15
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MESSAGE Level 15/15
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MESSAGE !! TEBRİKLER !!
MESSAGE Harika bir yolculuktu
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