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Created June 28, 2014 00:43
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Open Broadcaster Software v0.625b log file uploaded at 2014-06-27, 18:43:44 (local time). The log file was approximately 4 hours and 21 minutes old at the time it was uploaded.
14:22:18: CLR host plugin strings not found, dynamically loading 4 strings
14:22:18: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
14:22:18: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
14:22:18: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
14:22:18: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
14:22:18: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
14:22:18: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
14:22:21: CLRHost:: Could not find/load browser settings at location C:\Users\sanct_000\AppData\Roaming\OBS\pluginData\browser.json
14:22:21: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
18:40:40: CUDA loaded successfully
18:40:40: 1 CUDA capable devices found
18:40:40: [ GPU #0 - < GeForce GTX 770 > has Compute SM 3.0, NVENC Available ]
18:41:01: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
18:41:01: -------------------------------
18:41:01: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
18:41:01: CPU Speed: 3406MHz
18:41:01: Physical Memory: 4095MB Total, 4095MB Free
18:41:01: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
18:41:01: monitor 1: pos={0, 0}, size={1920, 1080}
18:41:01: monitor 2: pos={1920, 0}, size={1680, 1050}
18:41:01: monitor 3: pos={3600, 202}, size={1024, 768}
18:41:01: Windows Version: 6.2 Build 9200
18:41:01: Aero is Enabled
18:41:01: -------------------------------
18:41:01: OBS Modules:
18:41:01: Base Address Module
18:41:01: 010B0000 OBS.exe
18:41:01: 5EC20000 OBSApi.dll
18:41:01: 5EA50000 CLRHostPlugin.dll
18:41:01: 5A490000 DShowPlugin.dll
18:41:01: 5A460000 GraphicsCapture.dll
18:41:01: 5A430000 NoiseGate.dll
18:41:01: 5A410000 PSVPlugin.dll
18:41:01: ------------------------------------------
18:41:01: Adapter 1
18:41:01: Video Adapter: NVIDIA GeForce GTX 770
18:41:01: Video Adapter Dedicated Video Memory: 2082140160
18:41:01: Video Adapter Shared System Memory: 2147807232
18:41:01: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:41:01: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
18:41:01: ------------------------------------------
18:41:01: Adapter 2
18:41:01: Video Adapter: Intel(R) HD Graphics 4600
18:41:01: Video Adapter Dedicated Video Memory: 33554432
18:41:01: Video Adapter Shared System Memory: 1845493760
18:41:01: Video Adapter Output 1: pos={3600, 202}, size={1024, 768}, attached=true
18:41:01: =====Stream Start: 2014-06-27, 18:41:01===============================================
18:41:01: Multithreaded optimizations: On
18:41:01: Base resolution: 1920x1080
18:41:01: Output resolution: 1280x720
18:41:01: ------------------------------------------
18:41:01: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
18:41:01: ------------------------------------------
18:41:01: Audio Format: 48000 Hz
18:41:01: ------------------------------------------
18:41:01: Audio Channels: 2 Ch
18:41:01: Playback device {0.0.0.00000000}.{565074e7-9a3d-4f66-bfef-2d28bfbbcced}
18:41:01: ------------------------------------------
18:41:01: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
18:41:01: Global Audio time adjust: 0
18:41:01: ------------------------------------------
18:41:01: Using auxilary audio input: Headset Microphone (Razer Kraken 7.1)
18:41:01: Mic time offset: 0
18:41:01: ------------------------------------------
18:41:01: Audio Encoding: AAC
18:41:01: bitrate: 128
18:41:01: Using bitmap image
18:41:01: Using Monitor Capture
18:41:01: Using graphics capture
18:41:01: Scene buffering time set to 700
18:41:01: Found QSV hardware support
18:41:01: ------------------------------------------
18:41:01: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
18:41:01: Using 13 bitstreams and 13 frame buffers
18:41:01: ------------------------------------------
18:41:01: Video Encoding: QSV
18:41:01: fps: 60
18:41:01: width: 1280, height: 720
18:41:01: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
18:41:01: profile: MFX_PROFILE_AVC_HIGH
18:41:01: CBR: yes
18:41:01: CFR: yes
18:41:01: max bitrate: 3500
18:41:01: ------------------------------------------
18:41:06: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
18:41:07: CLRHost:: Browser 1: Status message:
18:41:07: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
18:41:22: Total frames encoded: 1205, total frames duplicated: 5 (0.41%)
18:41:22: Total frames rendered: 1211, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:41:22:
18:41:22: Profiler time results:
18:41:22:
18:41:22: ==============================================================
18:41:22: video thread frame - [100%] [avg time: 0.86 ms] [children: 24.3%] [unaccounted: 75.7%]
18:41:22: | scene->Preprocess - [14.3%] [avg time: 0.123 ms]
18:41:22: | GPU download and conversion - [10%] [avg time: 0.086 ms] [children: 7.79%] [unaccounted: 2.21%]
18:41:22: | | flush - [4.53%] [avg time: 0.039 ms]
18:41:22: | | CopyResource - [2.56%] [avg time: 0.022 ms]
18:41:22: | | conversion to 4:2:0 - [0.698%] [avg time: 0.006 ms]
18:41:22: Convert444Threads - [100%] [avg time: 0.571 ms] [children: 98.8%] [unaccounted: 1.23%]
18:41:22: | Convert444toNV12 - [98.8%] [avg time: 0.564 ms]
18:41:22: encoder thread frame - [100%] [avg time: 0.063 ms] [children: 69.8%] [unaccounted: 30.2%]
18:41:22: | QueueEncodeTask - [20.6%] [avg time: 0.013 ms]
18:41:22: | ProcessEncodedFrame - [39.7%] [avg time: 0.025 ms]
18:41:22: | sending stuff out - [9.52%] [avg time: 0.006 ms]
18:41:22: ==============================================================
18:41:22:
18:41:22:
18:41:22: Profiler CPU results:
18:41:22:
18:41:22: ==============================================================
18:41:22: video thread frame - [cpu time: avg 0.232 ms, total 281.25 ms] [avg calls per frame: 1]
18:41:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: | GPU download and conversion - [cpu time: avg 0.012 ms, total 15.625 ms] [avg calls per frame: 1]
18:41:22: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: Convert444Threads - [cpu time: avg 0.665 ms, total 1546.88 ms] [avg calls per frame: 2]
18:41:22: | Convert444toNV12 - [cpu time: avg 0.658 ms, total 1531.25 ms] [avg calls per frame: 2]
18:41:22: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:41:22: ==============================================================
18:41:22:
18:41:22: =====Stream End: 2014-06-27, 18:41:22=================================================
18:43:37: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-26, 21:44:03: we're booting up:
21:44:03: CaptureThread: attached to process csgo.exe
21:44:03: D3D9 Present
21:44:03: GL Present
21:44:03: (half life scientist) everything.. seems to be in order
21:44:07: D3D9EndScene called
21:44:07: D3DPRESENT_PARAMETERS {
21:44:07: BackBufferWidth: 1280
21:44:07: BackBufferHeight: 1024
21:44:07: BackBufferFormat: D3DFMT_A8R8G8B8
21:44:07: BackBufferCount: 1
21:44:07: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:44:07: MultiSampleQuality: 0
21:44:07: SwapEffect: D3DSWAPEFFECT_DISCARD
21:44:07: hDeviceWindow: 68334
21:44:07: Windowed: false
21:44:07: EnableAutoDepthStencil: true
21:44:07: AutoDepthStencilFormat: D3DFMT_D24S8
21:44:07: Flags: None
21:44:07: FullScreen_RefreshRateInHz: 60
21:44:07: PresentationInterval: 2147483648
21:44:07: };
21:44:07: successfully set up d3d9 hooks
21:44:07: D3D9Present called
21:44:07: DoD3D9GPUHook: success
21:44:08: D3DSURFACE_DESC {
21:44:08: Format: D3DFMT_A8R8G8B8
21:44:08: Type: D3DRTYPE_SURFACE
21:44:08: Usage: D3DUSAGE_RENDERTARGET
21:44:08: Pool: D3DPOOL_DEFAULT
21:44:08: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:44:08: MultiSampleQuality: 0
21:44:08: Width: 1280
21:44:08: Height: 1024
21:44:08: };
21:44:08: successfully capturing d3d9 frames via GPU
21:44:12: D3D9Reset called
21:44:12: ---------------------- Cleared D3D9 Capture ----------------------
21:44:12: successfully set up d3d9 hooks
21:44:12: D3D9Present called
21:44:12: DoD3D9GPUHook: success
21:44:12: D3D9Reset called
21:44:12: ---------------------- Cleared D3D9 Capture ----------------------
21:44:12: successfully set up d3d9 hooks
21:44:13: D3D9Present called
21:44:13: DoD3D9GPUHook: success
21:44:13: D3D9EndScene called
21:44:13: D3D9Reset called
21:44:13: ---------------------- Cleared D3D9 Capture ----------------------
21:44:13: successfully set up d3d9 hooks
21:44:13: D3D9EndScene called
21:44:13: D3D9Present called
21:44:13: DoD3D9GPUHook: success
21:44:13: D3DSURFACE_DESC {
21:44:13: Format: D3DFMT_A8R8G8B8
21:44:13: Type: D3DRTYPE_SURFACE
21:44:13: Usage: D3DUSAGE_RENDERTARGET
21:44:13: Pool: D3DPOOL_DEFAULT
21:44:13: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:44:13: MultiSampleQuality: 0
21:44:13: Width: 1280
21:44:13: Height: 1024
21:44:13: };
21:44:13: successfully capturing d3d9 frames via GPU
21:45:26: D3D9Reset called
21:45:26: ---------------------- Cleared D3D9 Capture ----------------------
21:45:26: successfully set up d3d9 hooks
21:45:30: D3D9EndScene called
21:45:30: D3D9Present called
21:45:30: DoD3D9GPUHook: success
21:45:30: D3DSURFACE_DESC {
21:45:30: Format: D3DFMT_A8R8G8B8
21:45:30: Type: D3DRTYPE_SURFACE
21:45:30: Usage: D3DUSAGE_RENDERTARGET
21:45:30: Pool: D3DPOOL_DEFAULT
21:45:30: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:45:30: MultiSampleQuality: 0
21:45:30: Width: 1280
21:45:30: Height: 1024
21:45:30: };
21:45:30: successfully capturing d3d9 frames via GPU
21:52:18: D3D9Reset called
21:52:18: ---------------------- Cleared D3D9 Capture ----------------------
21:52:19: successfully set up d3d9 hooks
21:52:22: D3D9EndScene called
21:52:22: D3D9Present called
21:52:22: DoD3D9GPUHook: success
21:52:22: D3DSURFACE_DESC {
21:52:22: Format: D3DFMT_A8R8G8B8
21:52:22: Type: D3DRTYPE_SURFACE
21:52:22: Usage: D3DUSAGE_RENDERTARGET
21:52:22: Pool: D3DPOOL_DEFAULT
21:52:22: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:52:22: MultiSampleQuality: 0
21:52:22: Width: 1280
21:52:22: Height: 1024
21:52:22: };
21:52:22: successfully capturing d3d9 frames via GPU
21:59:06: D3D9Reset called
21:59:06: ---------------------- Cleared D3D9 Capture ----------------------
21:59:06: successfully set up d3d9 hooks
21:59:10: D3D9EndScene called
21:59:10: D3D9Present called
21:59:10: DoD3D9GPUHook: success
21:59:10: D3DSURFACE_DESC {
21:59:10: Format: D3DFMT_A8R8G8B8
21:59:10: Type: D3DRTYPE_SURFACE
21:59:10: Usage: D3DUSAGE_RENDERTARGET
21:59:10: Pool: D3DPOOL_DEFAULT
21:59:10: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:59:10: MultiSampleQuality: 0
21:59:10: Width: 1280
21:59:10: Height: 1024
21:59:10: };
21:59:10: successfully capturing d3d9 frames via GPU
21:59:53: D3D9Reset called
21:59:53: ---------------------- Cleared D3D9 Capture ----------------------
21:59:54: successfully set up d3d9 hooks
21:59:57: D3D9EndScene called
21:59:57: D3D9Present called
21:59:57: DoD3D9GPUHook: success
21:59:57: D3DSURFACE_DESC {
21:59:57: Format: D3DFMT_A8R8G8B8
21:59:57: Type: D3DRTYPE_SURFACE
21:59:57: Usage: D3DUSAGE_RENDERTARGET
21:59:57: Pool: D3DPOOL_DEFAULT
21:59:57: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:59:57: MultiSampleQuality: 0
21:59:57: Width: 1280
21:59:57: Height: 1024
21:59:57: };
21:59:57: successfully capturing d3d9 frames via GPU
22:03:54: D3D9Reset called
22:03:54: ---------------------- Cleared D3D9 Capture ----------------------
22:03:55: successfully set up d3d9 hooks
22:03:58: D3D9EndScene called
22:03:58: D3D9Present called
22:03:58: DoD3D9GPUHook: success
22:03:58: D3DSURFACE_DESC {
22:03:58: Format: D3DFMT_A8R8G8B8
22:03:58: Type: D3DRTYPE_SURFACE
22:03:58: Usage: D3DUSAGE_RENDERTARGET
22:03:58: Pool: D3DPOOL_DEFAULT
22:03:58: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:03:58: MultiSampleQuality: 0
22:03:58: Width: 1280
22:03:58: Height: 1024
22:03:58: };
22:03:58: successfully capturing d3d9 frames via GPU
22:06:15: D3D9Reset called
22:06:15: ---------------------- Cleared D3D9 Capture ----------------------
22:06:15: successfully set up d3d9 hooks
22:06:19: D3D9EndScene called
22:06:19: D3D9Present called
22:06:19: DoD3D9GPUHook: success
22:06:19: D3DSURFACE_DESC {
22:06:19: Format: D3DFMT_A8R8G8B8
22:06:19: Type: D3DRTYPE_SURFACE
22:06:19: Usage: D3DUSAGE_RENDERTARGET
22:06:19: Pool: D3DPOOL_DEFAULT
22:06:19: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:06:19: MultiSampleQuality: 0
22:06:19: Width: 1280
22:06:19: Height: 1024
22:06:19: };
22:06:19: successfully capturing d3d9 frames via GPU
22:17:21: D3D9Reset called
22:17:21: ---------------------- Cleared D3D9 Capture ----------------------
22:17:22: successfully set up d3d9 hooks
22:17:26: D3D9EndScene called
22:17:26: D3D9Present called
22:17:26: DoD3D9GPUHook: success
22:17:26: D3DSURFACE_DESC {
22:17:26: Format: D3DFMT_A8R8G8B8
22:17:26: Type: D3DRTYPE_SURFACE
22:17:26: Usage: D3DUSAGE_RENDERTARGET
22:17:26: Pool: D3DPOOL_DEFAULT
22:17:26: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:17:26: MultiSampleQuality: 0
22:17:26: Width: 1280
22:17:26: Height: 1024
22:17:26: };
22:17:26: successfully capturing d3d9 frames via GPU
22:36:45: D3D9Reset called
22:36:45: ---------------------- Cleared D3D9 Capture ----------------------
22:36:46: successfully set up d3d9 hooks
22:39:03: D3D9Present called
22:39:04: DoD3D9GPUHook: success
22:39:04: D3D9Reset called
22:39:04: ---------------------- Cleared D3D9 Capture ----------------------
22:39:04: successfully set up d3d9 hooks
22:39:06: D3D9EndScene called
22:39:06: D3D9Present called
22:39:06: DoD3D9GPUHook: success
22:39:06: D3DSURFACE_DESC {
22:39:06: Format: D3DFMT_A8R8G8B8
22:39:06: Type: D3DRTYPE_SURFACE
22:39:06: Usage: D3DUSAGE_RENDERTARGET
22:39:06: Pool: D3DPOOL_DEFAULT
22:39:06: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:39:06: MultiSampleQuality: 0
22:39:06: Width: 1280
22:39:06: Height: 1024
22:39:06: };
22:39:06: successfully capturing d3d9 frames via GPU
22:43:21: D3D9Reset called
22:43:21: ---------------------- Cleared D3D9 Capture ----------------------
22:43:22: successfully set up d3d9 hooks
22:43:23: D3D9EndScene called
22:43:23: D3D9Present called
22:43:23: DoD3D9GPUHook: success
22:43:23: D3DSURFACE_DESC {
22:43:23: Format: D3DFMT_A8R8G8B8
22:43:23: Type: D3DRTYPE_SURFACE
22:43:23: Usage: D3DUSAGE_RENDERTARGET
22:43:23: Pool: D3DPOOL_DEFAULT
22:43:23: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:43:23: MultiSampleQuality: 0
22:43:23: Width: 1280
22:43:23: Height: 1024
22:43:23: };
22:43:23: successfully capturing d3d9 frames via GPU
22:44:48: D3D9Reset called
22:44:48: ---------------------- Cleared D3D9 Capture ----------------------
22:44:49: successfully set up d3d9 hooks
22:44:51: D3D9EndScene called
22:44:51: D3D9Present called
22:44:51: DoD3D9GPUHook: success
22:44:51: D3DSURFACE_DESC {
22:44:51: Format: D3DFMT_A8R8G8B8
22:44:51: Type: D3DRTYPE_SURFACE
22:44:51: Usage: D3DUSAGE_RENDERTARGET
22:44:51: Pool: D3DPOOL_DEFAULT
22:44:51: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:44:51: MultiSampleQuality: 0
22:44:51: Width: 1280
22:44:51: Height: 1024
22:44:51: };
22:44:51: successfully capturing d3d9 frames via GPU
22:48:59: D3D9Reset called
22:48:59: ---------------------- Cleared D3D9 Capture ----------------------
22:49:00: successfully set up d3d9 hooks
22:49:02: D3D9EndScene called
22:49:02: D3D9Present called
22:49:02: DoD3D9GPUHook: success
22:49:02: D3DSURFACE_DESC {
22:49:02: Format: D3DFMT_A8R8G8B8
22:49:02: Type: D3DRTYPE_SURFACE
22:49:02: Usage: D3DUSAGE_RENDERTARGET
22:49:02: Pool: D3DPOOL_DEFAULT
22:49:02: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:49:02: MultiSampleQuality: 0
22:49:02: Width: 1280
22:49:02: Height: 1024
22:49:02: };
22:49:02: successfully capturing d3d9 frames via GPU
22:54:36: D3D9Reset called
22:54:37: ---------------------- Cleared D3D9 Capture ----------------------
22:54:37: successfully set up d3d9 hooks
22:54:40: D3D9EndScene called
22:54:40: D3D9Present called
22:54:40: DoD3D9GPUHook: success
22:54:40: D3DSURFACE_DESC {
22:54:40: Format: D3DFMT_A8R8G8B8
22:54:40: Type: D3DRTYPE_SURFACE
22:54:40: Usage: D3DUSAGE_RENDERTARGET
22:54:40: Pool: D3DPOOL_DEFAULT
22:54:40: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:54:40: MultiSampleQuality: 0
22:54:40: Width: 1280
22:54:40: Height: 1024
22:54:40: };
22:54:40: successfully capturing d3d9 frames via GPU
22:55:08: D3D9Reset called
22:55:08: ---------------------- Cleared D3D9 Capture ----------------------
22:55:08: successfully set up d3d9 hooks
22:55:10: D3D9EndScene called
22:55:10: D3D9Present called
22:55:10: DoD3D9GPUHook: success
22:55:10: D3DSURFACE_DESC {
22:55:10: Format: D3DFMT_A8R8G8B8
22:55:10: Type: D3DRTYPE_SURFACE
22:55:10: Usage: D3DUSAGE_RENDERTARGET
22:55:10: Pool: D3DPOOL_DEFAULT
22:55:10: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:55:10: MultiSampleQuality: 0
22:55:10: Width: 1280
22:55:10: Height: 1024
22:55:10: };
22:55:10: successfully capturing d3d9 frames via GPU
22:56:22: D3D9Reset called
22:56:22: ---------------------- Cleared D3D9 Capture ----------------------
22:56:23: successfully set up d3d9 hooks
22:56:25: D3D9EndScene called
22:56:25: D3D9Present called
22:56:25: DoD3D9GPUHook: success
22:56:25: D3DSURFACE_DESC {
22:56:25: Format: D3DFMT_A8R8G8B8
22:56:25: Type: D3DRTYPE_SURFACE
22:56:25: Usage: D3DUSAGE_RENDERTARGET
22:56:25: Pool: D3DPOOL_DEFAULT
22:56:25: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:56:25: MultiSampleQuality: 0
22:56:25: Width: 1280
22:56:25: Height: 1024
22:56:25: };
22:56:25: successfully capturing d3d9 frames via GPU
22:58:36: D3D9Reset called
22:58:36: ---------------------- Cleared D3D9 Capture ----------------------
22:58:37: successfully set up d3d9 hooks
22:58:39: D3D9EndScene called
22:58:39: D3D9Present called
22:58:39: DoD3D9GPUHook: success
22:58:39: D3DSURFACE_DESC {
22:58:39: Format: D3DFMT_A8R8G8B8
22:58:39: Type: D3DRTYPE_SURFACE
22:58:39: Usage: D3DUSAGE_RENDERTARGET
22:58:39: Pool: D3DPOOL_DEFAULT
22:58:39: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:58:39: MultiSampleQuality: 0
22:58:39: Width: 1280
22:58:39: Height: 1024
22:58:39: };
22:58:39: successfully capturing d3d9 frames via GPU
23:13:38: D3D9Reset called
23:13:39: ---------------------- Cleared D3D9 Capture ----------------------
23:13:39: successfully set up d3d9 hooks
23:13:42: D3D9EndScene called
23:13:42: D3D9Present called
23:13:42: DoD3D9GPUHook: success
23:13:42: D3DSURFACE_DESC {
23:13:42: Format: D3DFMT_A8R8G8B8
23:13:42: Type: D3DRTYPE_SURFACE
23:13:42: Usage: D3DUSAGE_RENDERTARGET
23:13:42: Pool: D3DPOOL_DEFAULT
23:13:42: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
23:13:42: MultiSampleQuality: 0
23:13:42: Width: 1280
23:13:42: Height: 1024
23:13:42: };
23:13:42: successfully capturing d3d9 frames via GPU
23:18:29: D3D9Reset called
23:18:29: ---------------------- Cleared D3D9 Capture ----------------------
23:18:29: successfully set up d3d9 hooks
23:18:32: D3D9EndScene called
23:18:32: D3D9Present called
23:18:32: DoD3D9GPUHook: success
23:18:32: D3DSURFACE_DESC {
23:18:32: Format: D3DFMT_A8R8G8B8
23:18:32: Type: D3DRTYPE_SURFACE
23:18:32: Usage: D3DUSAGE_RENDERTARGET
23:18:32: Pool: D3DPOOL_DEFAULT
23:18:32: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
23:18:32: MultiSampleQuality: 0
23:18:32: Width: 1280
23:18:32: Height: 1024
23:18:32: };
23:18:32: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-06-26, 21:44:03: we're booting up:
21:44:03: CaptureThread: attached to process csgo.exe
21:44:03: D3D9 Present
21:44:03: GL Present
21:44:03: (half life scientist) everything.. seems to be in order
21:44:07: D3D9EndScene called
21:44:07: D3DPRESENT_PARAMETERS {
21:44:07: BackBufferWidth: 1280
21:44:07: BackBufferHeight: 1024
21:44:07: BackBufferFormat: D3DFMT_A8R8G8B8
21:44:07: BackBufferCount: 1
21:44:07: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:44:07: MultiSampleQuality: 0
21:44:07: SwapEffect: D3DSWAPEFFECT_DISCARD
21:44:07: hDeviceWindow: 68334
21:44:07: Windowed: false
21:44:07: EnableAutoDepthStencil: true
21:44:07: AutoDepthStencilFormat: D3DFMT_D24S8
21:44:07: Flags: None
21:44:07: FullScreen_RefreshRateInHz: 60
21:44:07: PresentationInterval: 2147483648
21:44:07: };
21:44:07: successfully set up d3d9 hooks
21:44:07: D3D9Present called
21:44:07: DoD3D9GPUHook: success
21:44:08: D3DSURFACE_DESC {
21:44:08: Format: D3DFMT_A8R8G8B8
21:44:08: Type: D3DRTYPE_SURFACE
21:44:08: Usage: D3DUSAGE_RENDERTARGET
21:44:08: Pool: D3DPOOL_DEFAULT
21:44:08: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:44:08: MultiSampleQuality: 0
21:44:08: Width: 1280
21:44:08: Height: 1024
21:44:08: };
21:44:08: successfully capturing d3d9 frames via GPU
21:44:12: D3D9Reset called
21:44:12: ---------------------- Cleared D3D9 Capture ----------------------
21:44:12: successfully set up d3d9 hooks
21:44:12: D3D9Present called
21:44:12: DoD3D9GPUHook: success
21:44:12: D3D9Reset called
21:44:12: ---------------------- Cleared D3D9 Capture ----------------------
21:44:12: successfully set up d3d9 hooks
21:44:13: D3D9Present called
21:44:13: DoD3D9GPUHook: success
21:44:13: D3D9EndScene called
21:44:13: D3D9Reset called
21:44:13: ---------------------- Cleared D3D9 Capture ----------------------
21:44:13: successfully set up d3d9 hooks
21:44:13: D3D9EndScene called
21:44:13: D3D9Present called
21:44:13: DoD3D9GPUHook: success
21:44:13: D3DSURFACE_DESC {
21:44:13: Format: D3DFMT_A8R8G8B8
21:44:13: Type: D3DRTYPE_SURFACE
21:44:13: Usage: D3DUSAGE_RENDERTARGET
21:44:13: Pool: D3DPOOL_DEFAULT
21:44:13: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:44:13: MultiSampleQuality: 0
21:44:13: Width: 1280
21:44:13: Height: 1024
21:44:13: };
21:44:13: successfully capturing d3d9 frames via GPU
21:45:26: D3D9Reset called
21:45:26: ---------------------- Cleared D3D9 Capture ----------------------
21:45:26: successfully set up d3d9 hooks
21:45:30: D3D9EndScene called
21:45:30: D3D9Present called
21:45:30: DoD3D9GPUHook: success
21:45:30: D3DSURFACE_DESC {
21:45:30: Format: D3DFMT_A8R8G8B8
21:45:30: Type: D3DRTYPE_SURFACE
21:45:30: Usage: D3DUSAGE_RENDERTARGET
21:45:30: Pool: D3DPOOL_DEFAULT
21:45:30: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:45:30: MultiSampleQuality: 0
21:45:30: Width: 1280
21:45:30: Height: 1024
21:45:30: };
21:45:30: successfully capturing d3d9 frames via GPU
21:52:18: D3D9Reset called
21:52:18: ---------------------- Cleared D3D9 Capture ----------------------
21:52:19: successfully set up d3d9 hooks
21:52:22: D3D9EndScene called
21:52:22: D3D9Present called
21:52:22: DoD3D9GPUHook: success
21:52:22: D3DSURFACE_DESC {
21:52:22: Format: D3DFMT_A8R8G8B8
21:52:22: Type: D3DRTYPE_SURFACE
21:52:22: Usage: D3DUSAGE_RENDERTARGET
21:52:22: Pool: D3DPOOL_DEFAULT
21:52:22: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:52:22: MultiSampleQuality: 0
21:52:22: Width: 1280
21:52:22: Height: 1024
21:52:22: };
21:52:22: successfully capturing d3d9 frames via GPU
21:59:06: D3D9Reset called
21:59:06: ---------------------- Cleared D3D9 Capture ----------------------
21:59:06: successfully set up d3d9 hooks
21:59:10: D3D9EndScene called
21:59:10: D3D9Present called
21:59:10: DoD3D9GPUHook: success
21:59:10: D3DSURFACE_DESC {
21:59:10: Format: D3DFMT_A8R8G8B8
21:59:10: Type: D3DRTYPE_SURFACE
21:59:10: Usage: D3DUSAGE_RENDERTARGET
21:59:10: Pool: D3DPOOL_DEFAULT
21:59:10: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:59:10: MultiSampleQuality: 0
21:59:10: Width: 1280
21:59:10: Height: 1024
21:59:10: };
21:59:10: successfully capturing d3d9 frames via GPU
21:59:53: D3D9Reset called
21:59:53: ---------------------- Cleared D3D9 Capture ----------------------
21:59:54: successfully set up d3d9 hooks
21:59:57: D3D9EndScene called
21:59:57: D3D9Present called
21:59:57: DoD3D9GPUHook: success
21:59:57: D3DSURFACE_DESC {
21:59:57: Format: D3DFMT_A8R8G8B8
21:59:57: Type: D3DRTYPE_SURFACE
21:59:57: Usage: D3DUSAGE_RENDERTARGET
21:59:57: Pool: D3DPOOL_DEFAULT
21:59:57: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
21:59:57: MultiSampleQuality: 0
21:59:57: Width: 1280
21:59:57: Height: 1024
21:59:57: };
21:59:57: successfully capturing d3d9 frames via GPU
22:03:54: D3D9Reset called
22:03:54: ---------------------- Cleared D3D9 Capture ----------------------
22:03:55: successfully set up d3d9 hooks
22:03:58: D3D9EndScene called
22:03:58: D3D9Present called
22:03:58: DoD3D9GPUHook: success
22:03:58: D3DSURFACE_DESC {
22:03:58: Format: D3DFMT_A8R8G8B8
22:03:58: Type: D3DRTYPE_SURFACE
22:03:58: Usage: D3DUSAGE_RENDERTARGET
22:03:58: Pool: D3DPOOL_DEFAULT
22:03:58: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:03:58: MultiSampleQuality: 0
22:03:58: Width: 1280
22:03:58: Height: 1024
22:03:58: };
22:03:58: successfully capturing d3d9 frames via GPU
22:06:15: D3D9Reset called
22:06:15: ---------------------- Cleared D3D9 Capture ----------------------
22:06:15: successfully set up d3d9 hooks
22:06:19: D3D9EndScene called
22:06:19: D3D9Present called
22:06:19: DoD3D9GPUHook: success
22:06:19: D3DSURFACE_DESC {
22:06:19: Format: D3DFMT_A8R8G8B8
22:06:19: Type: D3DRTYPE_SURFACE
22:06:19: Usage: D3DUSAGE_RENDERTARGET
22:06:19: Pool: D3DPOOL_DEFAULT
22:06:19: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:06:19: MultiSampleQuality: 0
22:06:19: Width: 1280
22:06:19: Height: 1024
22:06:19: };
22:06:19: successfully capturing d3d9 frames via GPU
22:17:21: D3D9Reset called
22:17:21: ---------------------- Cleared D3D9 Capture ----------------------
22:17:22: successfully set up d3d9 hooks
22:17:26: D3D9EndScene called
22:17:26: D3D9Present called
22:17:26: DoD3D9GPUHook: success
22:17:26: D3DSURFACE_DESC {
22:17:26: Format: D3DFMT_A8R8G8B8
22:17:26: Type: D3DRTYPE_SURFACE
22:17:26: Usage: D3DUSAGE_RENDERTARGET
22:17:26: Pool: D3DPOOL_DEFAULT
22:17:26: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:17:26: MultiSampleQuality: 0
22:17:26: Width: 1280
22:17:26: Height: 1024
22:17:26: };
22:17:26: successfully capturing d3d9 frames via GPU
22:36:45: D3D9Reset called
22:36:45: ---------------------- Cleared D3D9 Capture ----------------------
22:36:46: successfully set up d3d9 hooks
22:39:03: D3D9Present called
22:39:04: DoD3D9GPUHook: success
22:39:04: D3D9Reset called
22:39:04: ---------------------- Cleared D3D9 Capture ----------------------
22:39:04: successfully set up d3d9 hooks
22:39:06: D3D9EndScene called
22:39:06: D3D9Present called
22:39:06: DoD3D9GPUHook: success
22:39:06: D3DSURFACE_DESC {
22:39:06: Format: D3DFMT_A8R8G8B8
22:39:06: Type: D3DRTYPE_SURFACE
22:39:06: Usage: D3DUSAGE_RENDERTARGET
22:39:06: Pool: D3DPOOL_DEFAULT
22:39:06: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:39:06: MultiSampleQuality: 0
22:39:06: Width: 1280
22:39:06: Height: 1024
22:39:06: };
22:39:06: successfully capturing d3d9 frames via GPU
22:43:21: D3D9Reset called
22:43:21: ---------------------- Cleared D3D9 Capture ----------------------
22:43:22: successfully set up d3d9 hooks
22:43:23: D3D9EndScene called
22:43:23: D3D9Present called
22:43:23: DoD3D9GPUHook: success
22:43:23: D3DSURFACE_DESC {
22:43:23: Format: D3DFMT_A8R8G8B8
22:43:23: Type: D3DRTYPE_SURFACE
22:43:23: Usage: D3DUSAGE_RENDERTARGET
22:43:23: Pool: D3DPOOL_DEFAULT
22:43:23: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:43:23: MultiSampleQuality: 0
22:43:23: Width: 1280
22:43:23: Height: 1024
22:43:23: };
22:43:23: successfully capturing d3d9 frames via GPU
22:44:48: D3D9Reset called
22:44:48: ---------------------- Cleared D3D9 Capture ----------------------
22:44:49: successfully set up d3d9 hooks
22:44:51: D3D9EndScene called
22:44:51: D3D9Present called
22:44:51: DoD3D9GPUHook: success
22:44:51: D3DSURFACE_DESC {
22:44:51: Format: D3DFMT_A8R8G8B8
22:44:51: Type: D3DRTYPE_SURFACE
22:44:51: Usage: D3DUSAGE_RENDERTARGET
22:44:51: Pool: D3DPOOL_DEFAULT
22:44:51: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:44:51: MultiSampleQuality: 0
22:44:51: Width: 1280
22:44:51: Height: 1024
22:44:51: };
22:44:51: successfully capturing d3d9 frames via GPU
22:48:59: D3D9Reset called
22:48:59: ---------------------- Cleared D3D9 Capture ----------------------
22:49:00: successfully set up d3d9 hooks
22:49:02: D3D9EndScene called
22:49:02: D3D9Present called
22:49:02: DoD3D9GPUHook: success
22:49:02: D3DSURFACE_DESC {
22:49:02: Format: D3DFMT_A8R8G8B8
22:49:02: Type: D3DRTYPE_SURFACE
22:49:02: Usage: D3DUSAGE_RENDERTARGET
22:49:02: Pool: D3DPOOL_DEFAULT
22:49:02: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:49:02: MultiSampleQuality: 0
22:49:02: Width: 1280
22:49:02: Height: 1024
22:49:02: };
22:49:02: successfully capturing d3d9 frames via GPU
22:54:36: D3D9Reset called
22:54:37: ---------------------- Cleared D3D9 Capture ----------------------
22:54:37: successfully set up d3d9 hooks
22:54:40: D3D9EndScene called
22:54:40: D3D9Present called
22:54:40: DoD3D9GPUHook: success
22:54:40: D3DSURFACE_DESC {
22:54:40: Format: D3DFMT_A8R8G8B8
22:54:40: Type: D3DRTYPE_SURFACE
22:54:40: Usage: D3DUSAGE_RENDERTARGET
22:54:40: Pool: D3DPOOL_DEFAULT
22:54:40: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:54:40: MultiSampleQuality: 0
22:54:40: Width: 1280
22:54:40: Height: 1024
22:54:40: };
22:54:40: successfully capturing d3d9 frames via GPU
22:55:08: D3D9Reset called
22:55:08: ---------------------- Cleared D3D9 Capture ----------------------
22:55:08: successfully set up d3d9 hooks
22:55:10: D3D9EndScene called
22:55:10: D3D9Present called
22:55:10: DoD3D9GPUHook: success
22:55:10: D3DSURFACE_DESC {
22:55:10: Format: D3DFMT_A8R8G8B8
22:55:10: Type: D3DRTYPE_SURFACE
22:55:10: Usage: D3DUSAGE_RENDERTARGET
22:55:10: Pool: D3DPOOL_DEFAULT
22:55:10: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:55:10: MultiSampleQuality: 0
22:55:10: Width: 1280
22:55:10: Height: 1024
22:55:10: };
22:55:10: successfully capturing d3d9 frames via GPU
22:56:22: D3D9Reset called
22:56:22: ---------------------- Cleared D3D9 Capture ----------------------
22:56:23: successfully set up d3d9 hooks
22:56:25: D3D9EndScene called
22:56:25: D3D9Present called
22:56:25: DoD3D9GPUHook: success
22:56:25: D3DSURFACE_DESC {
22:56:25: Format: D3DFMT_A8R8G8B8
22:56:25: Type: D3DRTYPE_SURFACE
22:56:25: Usage: D3DUSAGE_RENDERTARGET
22:56:25: Pool: D3DPOOL_DEFAULT
22:56:25: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:56:25: MultiSampleQuality: 0
22:56:25: Width: 1280
22:56:25: Height: 1024
22:56:25: };
22:56:25: successfully capturing d3d9 frames via GPU
22:58:36: D3D9Reset called
22:58:36: ---------------------- Cleared D3D9 Capture ----------------------
22:58:37: successfully set up d3d9 hooks
22:58:39: D3D9EndScene called
22:58:39: D3D9Present called
22:58:39: DoD3D9GPUHook: success
22:58:39: D3DSURFACE_DESC {
22:58:39: Format: D3DFMT_A8R8G8B8
22:58:39: Type: D3DRTYPE_SURFACE
22:58:39: Usage: D3DUSAGE_RENDERTARGET
22:58:39: Pool: D3DPOOL_DEFAULT
22:58:39: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
22:58:39: MultiSampleQuality: 0
22:58:39: Width: 1280
22:58:39: Height: 1024
22:58:39: };
22:58:39: successfully capturing d3d9 frames via GPU
23:13:38: D3D9Reset called
23:13:39: ---------------------- Cleared D3D9 Capture ----------------------
23:13:39: successfully set up d3d9 hooks
23:13:42: D3D9EndScene called
23:13:42: D3D9Present called
23:13:42: DoD3D9GPUHook: success
23:13:42: D3DSURFACE_DESC {
23:13:42: Format: D3DFMT_A8R8G8B8
23:13:42: Type: D3DRTYPE_SURFACE
23:13:42: Usage: D3DUSAGE_RENDERTARGET
23:13:42: Pool: D3DPOOL_DEFAULT
23:13:42: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
23:13:42: MultiSampleQuality: 0
23:13:42: Width: 1280
23:13:42: Height: 1024
23:13:42: };
23:13:42: successfully capturing d3d9 frames via GPU
23:18:29: D3D9Reset called
23:18:29: ---------------------- Cleared D3D9 Capture ----------------------
23:18:29: successfully set up d3d9 hooks
23:18:32: D3D9EndScene called
23:18:32: D3D9Present called
23:18:32: DoD3D9GPUHook: success
23:18:32: D3DSURFACE_DESC {
23:18:32: Format: D3DFMT_A8R8G8B8
23:18:32: Type: D3DRTYPE_SURFACE
23:18:32: Usage: D3DUSAGE_RENDERTARGET
23:18:32: Pool: D3DPOOL_DEFAULT
23:18:32: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
23:18:32: MultiSampleQuality: 0
23:18:32: Width: 1280
23:18:32: Height: 1024
23:18:32: };
23:18:32: successfully capturing d3d9 frames via GPU
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