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Created April 9, 2014 05:24
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Open Broadcaster Software v0.613b log file uploaded at 2014-04-09, 02:24:55 (local time). The log file was approximately 23 minutes old at the time it was uploaded.
02:02:03: CUDA loaded successfully
02:02:03: 1 CUDA capable devices found
02:02:03: [ GPU #0 - < GeForce GTX 660 Ti > has Compute SM 3.0, NVENC Available ]
02:02:20: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
02:02:20: -------------------------------
02:02:20: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
02:02:20: CPU Speed: 3410MHz
02:02:20: Physical Memory: 4095MB Total, 4095MB Free
02:02:20: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
02:02:20: monitor 1: pos={0, 0}, size={1920, 1080}
02:02:20: Windows Version: 6.1 Build 7601 S
02:02:20: Aero is Disabled
02:02:20: -------------------------------
02:02:20: OBS Modules:
02:02:20: Base Address Module
02:02:20: 01270000 OBS.exe
02:02:20: 61E80000 OBSApi.dll
02:02:20: 69450000 DShowPlugin.dll
02:02:20: 698D0000 GraphicsCapture.dll
02:02:20: 6C5D0000 NoiseGate.dll
02:02:20: 695D0000 PSVPlugin.dll
02:02:20: ------------------------------------------
02:02:20: Adapter 1
02:02:20: Video Adapter: NVIDIA GeForce GTX 660 Ti
02:02:20: Video Adapter Dedicated Video Memory: 2086469632
02:02:20: Video Adapter Shared System Memory: 2147807232
02:02:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
02:02:20: ------------------------------------------
02:02:20: Adapter 2
02:02:20: Video Adapter: Intel(R) HD Graphics 4000
02:02:20: Video Adapter Dedicated Video Memory: 67108864
02:02:20: Video Adapter Shared System Memory: 1711276032
02:02:20: =====Stream Start: 2014-04-09, 02:02:20===============================================
02:02:20: Multithreaded optimizations: On
02:02:20: Base resolution: 1920x1080
02:02:20: Output resolution: 852x480
02:02:20: ------------------------------------------
02:02:20: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
02:02:21: ------------------------------------------
02:02:21: Audio Format: 48000 Hz
02:02:21: ------------------------------------------
02:02:21: Audio Channels: 2 Ch
02:02:21: Playback device Default
02:02:21: ------------------------------------------
02:02:21: Using desktop audio input: Altavoces (Realtek High Definition Audio)
02:02:21: Using 5.1 speaker setup
02:02:21: ------------------------------------------
02:02:21: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
02:02:21: ------------------------------------------
02:02:21: Audio Encoding: AAC
02:02:21: bitrate: 128
02:02:21: Using bitmap image
02:02:21: Using graphics capture
02:02:21: Scene buffering time set to 700
02:02:21: ------------------------------------------
02:02:21: Video Encoding: x264
02:02:21: fps: 30
02:02:21: width: 852, height: 480
02:02:21: preset: veryfast
02:02:21: profile: main
02:02:21: keyint: 60
02:02:21: CBR: yes
02:02:21: CFR: yes
02:02:21: max bitrate: 800
02:02:21: buffer size: 800
02:02:21: ------------------------------------------
02:02:23: Using RTMP service: Twitch / Justin.tv
02:02:23: Server selection: rtmp://live-mia.justin.tv/app
02:02:23: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
02:02:24: Completed handshake with rtmp://live-mia.justin.tv/app in 716 ms.
02:02:25: SO_SNDBUF was at 8192
02:02:25: SO_SNDBUF is now 65536
02:03:05: RTMPPublisher::SocketLoop: Stalled for 1784 ms to write 129769 bytes (buffer: 0 / 131072), unstable connection?
02:03:13: RTMPPublisher::SocketLoop: Stalled for 5666 ms to write 128661 bytes (buffer: 0 / 131072), unstable connection?
02:03:15: RTMPPublisher::SocketLoop: Stalled for 1798 ms to write 129043 bytes (buffer: 0 / 131072), unstable connection?
02:03:25: RTMPPublisher::SocketLoop: Stalled for 4509 ms to write 129683 bytes (buffer: 0 / 131072), unstable connection?
02:03:29: RTMPPublisher::SocketLoop: Stalled for 1737 ms to write 131064 bytes (buffer: 0 / 131072), unstable connection?
02:03:33: Total frames encoded: 2145, total frames duplicated: 0 (0.00%)
02:03:33: Total frames rendered: 2149, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:03:35: RTMPPublisher::SocketLoop: Stalled for 5068 ms to write 129165 bytes (buffer: 0 / 131072), unstable connection?
02:03:36: RTMPPublisher::SocketLoop: Stalled for 1552 ms to write 130133 bytes (buffer: 0 / 131072), unstable connection?
02:03:38: RTMPPublisher::SocketLoop: Stalled for 1615 ms to write 62315 bytes (buffer: 0 / 131072), unstable connection?
02:03:38: RTMPPublisher::SocketLoop: Graceful loop exit
02:03:46: Average send payload: 5801 bytes, average send interval: 63 ms
02:03:46: Number of times waited to send: 15, Waited for a total of 42676 bytes
02:03:46: Number of b-frames dropped: 221 (11%), Number of p-frames dropped: 219 (11%), Total 440 (22%)
02:03:46: Number of bytes sent: 6712056
02:03:46:
02:03:46: Profiler time results:
02:03:46:
02:03:46: ==============================================================
02:03:46: video thread frame - [100%] [avg time: 0.895 ms] [children: 15.9%] [unaccounted: 84.1%]
02:03:46: | scene->Preprocess - [0.447%] [avg time: 0.004 ms]
02:03:46: | GPU download and conversion - [15.4%] [avg time: 0.138 ms] [children: 10.7%] [unaccounted: 4.69%]
02:03:46: | | flush - [6.59%] [avg time: 0.059 ms]
02:03:46: | | CopyResource - [3.58%] [avg time: 0.032 ms]
02:03:46: | | conversion to 4:2:0 - [0.559%] [avg time: 0.005 ms]
02:03:46: Convert444Threads - [100%] [avg time: 0.172 ms] [children: 93.6%] [unaccounted: 6.4%]
02:03:46: | Convert444toNV12 - [93.6%] [avg time: 0.161 ms]
02:03:46: encoder thread frame - [100%] [avg time: 0.427 ms] [children: 3.04%] [unaccounted: 97%]
02:03:46: | sending stuff out - [3.04%] [avg time: 0.013 ms]
02:03:46: ==============================================================
02:03:46:
02:03:46:
02:03:46: Profiler CPU results:
02:03:46:
02:03:46: ==============================================================
02:03:46: video thread frame - [cpu time: avg 0.471 ms, total 1014.01 ms] [avg calls per frame: 1]
02:03:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:03:46: | GPU download and conversion - [cpu time: avg 0.021 ms, total 46.8 ms] [avg calls per frame: 1]
02:03:46: | | flush - [cpu time: avg 0.014 ms, total 31.2 ms] [avg calls per frame: 1]
02:03:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:03:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:03:46: Convert444Threads - [cpu time: avg 0.029 ms, total 124.8 ms] [avg calls per frame: 2]
02:03:46: | Convert444toNV12 - [cpu time: avg 0.025 ms, total 109.2 ms] [avg calls per frame: 2]
02:03:46: encoder thread frame - [cpu time: avg 0.007 ms, total 15.6 ms] [avg calls per frame: 1]
02:03:46: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:03:46: ==============================================================
02:03:46:
02:03:46: =====Stream End: 2014-04-09, 02:03:46=================================================
02:04:01: =====Stream Start: 2014-04-09, 02:04:01===============================================
02:04:01: Multithreaded optimizations: On
02:04:01: Base resolution: 1920x1080
02:04:01: Output resolution: 852x480
02:04:01: ------------------------------------------
02:04:01: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
02:04:01: ------------------------------------------
02:04:01: Audio Format: 48000 Hz
02:04:01: ------------------------------------------
02:04:01: Audio Channels: 2 Ch
02:04:01: Playback device Default
02:04:01: ------------------------------------------
02:04:01: Using desktop audio input: Altavoces (Realtek High Definition Audio)
02:04:01: Using 5.1 speaker setup
02:04:01: ------------------------------------------
02:04:01: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
02:04:01: ------------------------------------------
02:04:01: Audio Encoding: AAC
02:04:01: bitrate: 128
02:04:01: Using bitmap image
02:04:01: Using graphics capture
02:04:01: Scene buffering time set to 700
02:04:01: ------------------------------------------
02:04:01: Video Encoding: x264
02:04:01: fps: 30
02:04:01: width: 852, height: 480
02:04:01: preset: veryfast
02:04:01: profile: main
02:04:01: keyint: 60
02:04:01: CBR: yes
02:04:01: CFR: yes
02:04:01: max bitrate: 600
02:04:01: buffer size: 550
02:04:01: ------------------------------------------
02:04:02: Audio timestamp for device 'Micrófono (Realtek High Definition Audio)' was behind target timestamp by 10810703
02:04:03: Using RTMP service: Twitch / Justin.tv
02:04:03: Server selection: rtmp://live-mia.justin.tv/app
02:04:03: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
02:04:04: Completed handshake with rtmp://live-mia.justin.tv/app in 712 ms.
02:04:05: SO_SNDBUF was at 8192
02:04:05: SO_SNDBUF is now 65536
02:04:45: RTMPPublisher::SocketLoop: Stalled for 6340 ms to write 128888 bytes (buffer: 0 / 131072), unstable connection?
02:04:55: RTMPPublisher::SocketLoop: Stalled for 10308 ms to write 129441 bytes (buffer: 0 / 131072), unstable connection?
02:04:57: RTMPPublisher::SocketLoop: Stalled for 1598 ms to write 130115 bytes (buffer: 0 / 131072), unstable connection?
02:04:59: RTMPPublisher::SocketLoop: Stalled for 2514 ms to write 130862 bytes (buffer: 0 / 131072), unstable connection?
02:05:03: RTMPPublisher::SocketLoop: Stalled for 1648 ms to write 130731 bytes (buffer: 0 / 131072), unstable connection?
02:05:25: RTMPPublisher::SocketLoop: Stalled for 2843 ms to write 128887 bytes (buffer: 0 / 131072), unstable connection?
02:05:28: RTMPPublisher::SocketLoop: Stalled for 2045 ms to write 130914 bytes (buffer: 0 / 131072), unstable connection?
02:05:30: RTMPPublisher::SocketLoop: Stalled for 1790 ms to write 129253 bytes (buffer: 0 / 131072), unstable connection?
02:05:39: RTMPPublisher::SocketLoop: Stalled for 2322 ms to write 128971 bytes (buffer: 0 / 131072), unstable connection?
02:05:47: Total frames encoded: 3153, total frames duplicated: 0 (0.00%)
02:05:47: Total frames rendered: 3158, number of late frames: 1 (0.03%) (it's okay for some frames to be late)
02:05:49: RTMPPublisher::SocketLoop: Stalled for 6177 ms to write 130765 bytes (buffer: 0 / 131072), unstable connection?
02:05:51: RTMPPublisher::SocketLoop: Stalled for 2174 ms to write 121027 bytes (buffer: 0 / 131072), unstable connection?
02:05:51: RTMPPublisher::SocketLoop: Graceful loop exit
02:05:57: Average send payload: 4936 bytes, average send interval: 67 ms
02:05:57: Number of times waited to send: 23, Waited for a total of 45949 bytes
02:05:57: Number of b-frames dropped: 403 (13%), Number of p-frames dropped: 408 (13%), Total 811 (27%)
02:05:57: Number of bytes sent: 7700593
02:05:57:
02:05:57: Profiler time results:
02:05:57:
02:05:57: ==============================================================
02:05:57: video thread frame - [100%] [avg time: 0.806 ms] [children: 15%] [unaccounted: 85%]
02:05:57: | scene->Preprocess - [0.62%] [avg time: 0.005 ms]
02:05:57: | GPU download and conversion - [14.4%] [avg time: 0.116 ms] [children: 9.68%] [unaccounted: 4.71%]
02:05:57: | | flush - [5.58%] [avg time: 0.045 ms]
02:05:57: | | CopyResource - [3.6%] [avg time: 0.029 ms]
02:05:57: | | conversion to 4:2:0 - [0.496%] [avg time: 0.004 ms]
02:05:57: Convert444Threads - [100%] [avg time: 0.171 ms] [children: 93%] [unaccounted: 7.02%]
02:05:57: | Convert444toNV12 - [93%] [avg time: 0.159 ms]
02:05:57: encoder thread frame - [100%] [avg time: 0.43 ms] [children: 2.79%] [unaccounted: 97.2%]
02:05:57: | sending stuff out - [2.79%] [avg time: 0.012 ms]
02:05:57: ==============================================================
02:05:57:
02:05:57:
02:05:57: Profiler CPU results:
02:05:57:
02:05:57: ==============================================================
02:05:57: video thread frame - [cpu time: avg 0.493 ms, total 1560.01 ms] [avg calls per frame: 1]
02:05:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:05:57: | GPU download and conversion - [cpu time: avg 0.014 ms, total 46.8 ms] [avg calls per frame: 1]
02:05:57: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:05:57: | | CopyResource - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
02:05:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:05:57: Convert444Threads - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 2]
02:05:57: | Convert444toNV12 - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 2]
02:05:57: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:05:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:05:57: ==============================================================
02:05:57:
02:05:57: =====Stream End: 2014-04-09, 02:05:57=================================================
02:10:01: =====Stream Start: 2014-04-09, 02:10:01===============================================
02:10:01: Multithreaded optimizations: On
02:10:01: Base resolution: 1920x1080
02:10:01: Output resolution: 852x480
02:10:01: ------------------------------------------
02:10:01: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
02:10:01: ------------------------------------------
02:10:01: Audio Format: 48000 Hz
02:10:01: ------------------------------------------
02:10:01: Audio Channels: 2 Ch
02:10:01: Playback device Default
02:10:01: ------------------------------------------
02:10:01: Using desktop audio input: Altavoces (Realtek High Definition Audio)
02:10:01: Using 5.1 speaker setup
02:10:01: ------------------------------------------
02:10:01: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
02:10:01: ------------------------------------------
02:10:01: Audio Encoding: AAC
02:10:01: bitrate: 128
02:10:01: Using bitmap image
02:10:01: Using graphics capture
02:10:01: Scene buffering time set to 700
02:10:01: ------------------------------------------
02:10:01: Video Encoding: x264
02:10:01: fps: 30
02:10:01: width: 852, height: 480
02:10:01: preset: veryfast
02:10:01: profile: main
02:10:01: keyint: 60
02:10:01: CBR: yes
02:10:01: CFR: yes
02:10:01: max bitrate: 600
02:10:01: buffer size: 550
02:10:01: ------------------------------------------
02:10:02: Audio timestamp for device 'Micrófono (Realtek High Definition Audio)' was behind target timestamp by 11170827
02:10:03: Using RTMP service: Twitch / Justin.tv
02:10:03: Server selection: rtmp://live-mia.justin.tv/app
02:10:03: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
02:10:04: Completed handshake with rtmp://live-mia.justin.tv/app in 698 ms.
02:10:05: SO_SNDBUF was at 8192
02:10:05: SO_SNDBUF is now 65536
02:10:13: Total frames encoded: 320, total frames duplicated: 0 (0.00%)
02:10:13: Total frames rendered: 325, number of late frames: 1 (0.31%) (it's okay for some frames to be late)
02:10:13: RTMPPublisher::SocketLoop: Graceful loop exit
02:10:13: Average send payload: 3056 bytes, average send interval: 32 ms
02:10:13: Number of times waited to send: 0, Waited for a total of 0 bytes
02:10:13: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:10:13: Number of bytes sent: 693759
02:10:13:
02:10:13: Profiler time results:
02:10:13:
02:10:13: ==============================================================
02:10:13: video thread frame - [100%] [avg time: 0.91 ms] [children: 13.2%] [unaccounted: 86.8%]
02:10:13: | scene->Preprocess - [0.33%] [avg time: 0.003 ms]
02:10:13: | GPU download and conversion - [12.9%] [avg time: 0.117 ms] [children: 8.79%] [unaccounted: 4.07%]
02:10:13: | | flush - [5.27%] [avg time: 0.048 ms]
02:10:13: | | CopyResource - [3.08%] [avg time: 0.028 ms]
02:10:13: | | conversion to 4:2:0 - [0.44%] [avg time: 0.004 ms]
02:10:13: Convert444Threads - [100%] [avg time: 0.18 ms] [children: 92.8%] [unaccounted: 7.22%]
02:10:13: | Convert444toNV12 - [92.8%] [avg time: 0.167 ms]
02:10:13: encoder thread frame - [100%] [avg time: 0.437 ms] [children: 2.52%] [unaccounted: 97.5%]
02:10:13: | sending stuff out - [2.52%] [avg time: 0.011 ms]
02:10:13: ==============================================================
02:10:13:
02:10:13:
02:10:13: Profiler CPU results:
02:10:13:
02:10:13: ==============================================================
02:10:13: video thread frame - [cpu time: avg 0.576 ms, total 187.201 ms] [avg calls per frame: 1]
02:10:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:10:13: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:10:13: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:10:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:10:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:10:13: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
02:10:13: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
02:10:13: encoder thread frame - [cpu time: avg 0.052 ms, total 15.6 ms] [avg calls per frame: 1]
02:10:13: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:10:13: ==============================================================
02:10:13:
02:10:13: =====Stream End: 2014-04-09, 02:10:13=================================================
Last game capture log:
2014-04-09, 01:44:33: we're booting up:
01:44:33: CaptureThread: attached to process LolClient.exe
01:44:33: D3D9 Present
01:44:33: (half life scientist) everything.. seems to be in order
01:44:33: D3D9EndScene called
01:44:33: D3DPRESENT_PARAMETERS {
01:44:33: BackBufferWidth: 16
01:44:33: BackBufferHeight: 16
01:44:33: BackBufferFormat: D3DFMT_X8R8G8B8
01:44:33: BackBufferCount: 1
01:44:33: MultiSampleType: D3DMULTISAMPLE_NONE
01:44:33: MultiSampleQuality: 0
01:44:33: SwapEffect: D3DSWAPEFFECT_COPY
01:44:33: hDeviceWindow: 527396
01:44:33: Windowed: true
01:44:33: EnableAutoDepthStencil: false
01:44:33: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:44:33: Flags: None
01:44:33: FullScreen_RefreshRateInHz: 0
01:44:33: PresentationInterval: 0
01:44:33: };
01:44:33: successfully set up d3d9 hooks
01:44:33: D3D9SwapPresent called
01:44:33: DoD3D9GPUHook: success
01:44:34: D3DSURFACE_DESC {
01:44:34: Format: D3DFMT_X8R8G8B8
01:44:34: Type: D3DRTYPE_SURFACE
01:44:34: Usage: D3DUSAGE_RENDERTARGET
01:44:34: Pool: D3DPOOL_DEFAULT
01:44:34: MultiSampleType: D3DMULTISAMPLE_NONE
01:44:34: MultiSampleQuality: 0
01:44:34: Width: 1280
01:44:34: Height: 800
01:44:34: };
01:44:34: successfully capturing d3d9 frames via GPU
01:46:10: ---------------------- Cleared D3D9 Capture ----------------------
01:46:10: D3D9EndScene called
01:46:10: D3D9SwapPresent called
01:46:21: received restart event, capturing
01:46:21: DoD3D9GPUHook: success
01:46:21: D3DSURFACE_DESC {
01:46:21: Format: D3DFMT_X8R8G8B8
01:46:21: Type: D3DRTYPE_SURFACE
01:46:21: Usage: D3DUSAGE_RENDERTARGET
01:46:21: Pool: D3DPOOL_DEFAULT
01:46:21: MultiSampleType: D3DMULTISAMPLE_NONE
01:46:21: MultiSampleQuality: 0
01:46:21: Width: 1280
01:46:21: Height: 800
01:46:21: };
01:46:21: successfully capturing d3d9 frames via GPU
01:47:14: ---------------------- Cleared D3D9 Capture ----------------------
01:47:15: D3D9EndScene called
01:47:15: D3D9SwapPresent called
01:47:53: received restart event, capturing
01:47:53: DoD3D9GPUHook: success
01:47:53: D3DSURFACE_DESC {
01:47:53: Format: D3DFMT_X8R8G8B8
01:47:53: Type: D3DRTYPE_SURFACE
01:47:53: Usage: D3DUSAGE_RENDERTARGET
01:47:53: Pool: D3DPOOL_DEFAULT
01:47:53: MultiSampleType: D3DMULTISAMPLE_NONE
01:47:53: MultiSampleQuality: 0
01:47:53: Width: 1280
01:47:53: Height: 800
01:47:53: };
01:47:53: successfully capturing d3d9 frames via GPU
01:48:13: ---------------------- Cleared D3D9 Capture ----------------------
01:48:13: D3D9EndScene called
01:48:13: D3D9SwapPresent called
01:48:34: D3D9Reset called
01:48:34: ---------------------- Cleared D3D9 Capture ----------------------
01:48:34: D3DPRESENT_PARAMETERS {
01:48:34: BackBufferWidth: 16
01:48:34: BackBufferHeight: 16
01:48:34: BackBufferFormat: D3DFMT_X8R8G8B8
01:48:34: BackBufferCount: 1
01:48:34: MultiSampleType: D3DMULTISAMPLE_NONE
01:48:34: MultiSampleQuality: 0
01:48:34: SwapEffect: D3DSWAPEFFECT_COPY
01:48:34: hDeviceWindow: 527396
01:48:34: Windowed: true
01:48:34: EnableAutoDepthStencil: false
01:48:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:48:34: Flags: None
01:48:34: FullScreen_RefreshRateInHz: 0
01:48:34: PresentationInterval: 0
01:48:34: };
01:48:34: successfully set up d3d9 hooks
01:48:34: D3D9EndScene called
01:48:34: D3D9SwapPresent called
01:49:13: received restart event, capturing
01:49:13: DoD3D9GPUHook: success
01:49:13: D3DSURFACE_DESC {
01:49:13: Format: D3DFMT_X8R8G8B8
01:49:13: Type: D3DRTYPE_SURFACE
01:49:13: Usage: D3DUSAGE_RENDERTARGET
01:49:13: Pool: D3DPOOL_DEFAULT
01:49:13: MultiSampleType: D3DMULTISAMPLE_NONE
01:49:13: MultiSampleQuality: 0
01:49:13: Width: 1280
01:49:13: Height: 800
01:49:13: };
01:49:13: successfully capturing d3d9 frames via GPU
01:49:56: ---------------------- Cleared D3D9 Capture ----------------------
01:49:56: D3D9EndScene called
01:49:56: D3D9SwapPresent called
01:50:39: received restart event, capturing
01:50:39: DoD3D9GPUHook: success
01:50:39: D3DSURFACE_DESC {
01:50:39: Format: D3DFMT_X8R8G8B8
01:50:39: Type: D3DRTYPE_SURFACE
01:50:39: Usage: D3DUSAGE_RENDERTARGET
01:50:39: Pool: D3DPOOL_DEFAULT
01:50:39: MultiSampleType: D3DMULTISAMPLE_NONE
01:50:39: MultiSampleQuality: 0
01:50:39: Width: 1280
01:50:39: Height: 800
01:50:39: };
01:50:39: successfully capturing d3d9 frames via GPU
01:50:58: ---------------------- Cleared D3D9 Capture ----------------------
01:50:58: D3D9EndScene called
01:50:58: D3D9SwapPresent called
01:52:32: received restart event, capturing
01:52:32: DoD3D9GPUHook: success
01:52:32: D3DSURFACE_DESC {
01:52:32: Format: D3DFMT_X8R8G8B8
01:52:32: Type: D3DRTYPE_SURFACE
01:52:32: Usage: D3DUSAGE_RENDERTARGET
01:52:32: Pool: D3DPOOL_DEFAULT
01:52:32: MultiSampleType: D3DMULTISAMPLE_NONE
01:52:32: MultiSampleQuality: 0
01:52:32: Width: 1280
01:52:32: Height: 800
01:52:32: };
01:52:32: successfully capturing d3d9 frames via GPU
01:53:03: ---------------------- Cleared D3D9 Capture ----------------------
01:53:03: D3D9EndScene called
01:53:03: D3D9SwapPresent called
01:53:15: D3D9Reset called
01:53:15: ---------------------- Cleared D3D9 Capture ----------------------
01:53:15: D3DPRESENT_PARAMETERS {
01:53:15: BackBufferWidth: 16
01:53:15: BackBufferHeight: 16
01:53:15: BackBufferFormat: D3DFMT_X8R8G8B8
01:53:15: BackBufferCount: 1
01:53:15: MultiSampleType: D3DMULTISAMPLE_NONE
01:53:15: MultiSampleQuality: 0
01:53:15: SwapEffect: D3DSWAPEFFECT_COPY
01:53:15: hDeviceWindow: 527396
01:53:15: Windowed: true
01:53:15: EnableAutoDepthStencil: false
01:53:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:53:15: Flags: None
01:53:15: FullScreen_RefreshRateInHz: 0
01:53:15: PresentationInterval: 0
01:53:15: };
01:53:15: successfully set up d3d9 hooks
01:53:15: D3D9EndScene called
01:53:15: D3D9SwapPresent called
01:53:41: D3D9Reset called
01:53:41: ---------------------- Cleared D3D9 Capture ----------------------
01:53:41: successfully set up d3d9 hooks
01:53:41: D3D9EndScene called
01:53:41: D3D9SwapPresent called
01:53:52: D3D9Reset called
01:53:52: ---------------------- Cleared D3D9 Capture ----------------------
01:53:52: successfully set up d3d9 hooks
01:53:52: D3D9EndScene called
01:53:52: D3D9SwapPresent called
01:54:07: D3D9Reset called
01:54:07: ---------------------- Cleared D3D9 Capture ----------------------
01:54:07: successfully set up d3d9 hooks
01:54:07: D3D9EndScene called
01:54:07: D3D9SwapPresent called
01:54:18: D3D9Reset called
01:54:18: ---------------------- Cleared D3D9 Capture ----------------------
01:54:18: successfully set up d3d9 hooks
01:54:18: D3D9EndScene called
01:54:18: D3D9SwapPresent called
Last Game Capture Log:
2014-04-09, 01:44:33: we're booting up:
01:44:33: CaptureThread: attached to process LolClient.exe
01:44:33: D3D9 Present
01:44:33: (half life scientist) everything.. seems to be in order
01:44:33: D3D9EndScene called
01:44:33: D3DPRESENT_PARAMETERS {
01:44:33: BackBufferWidth: 16
01:44:33: BackBufferHeight: 16
01:44:33: BackBufferFormat: D3DFMT_X8R8G8B8
01:44:33: BackBufferCount: 1
01:44:33: MultiSampleType: D3DMULTISAMPLE_NONE
01:44:33: MultiSampleQuality: 0
01:44:33: SwapEffect: D3DSWAPEFFECT_COPY
01:44:33: hDeviceWindow: 527396
01:44:33: Windowed: true
01:44:33: EnableAutoDepthStencil: false
01:44:33: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:44:33: Flags: None
01:44:33: FullScreen_RefreshRateInHz: 0
01:44:33: PresentationInterval: 0
01:44:33: };
01:44:33: successfully set up d3d9 hooks
01:44:33: D3D9SwapPresent called
01:44:33: DoD3D9GPUHook: success
01:44:34: D3DSURFACE_DESC {
01:44:34: Format: D3DFMT_X8R8G8B8
01:44:34: Type: D3DRTYPE_SURFACE
01:44:34: Usage: D3DUSAGE_RENDERTARGET
01:44:34: Pool: D3DPOOL_DEFAULT
01:44:34: MultiSampleType: D3DMULTISAMPLE_NONE
01:44:34: MultiSampleQuality: 0
01:44:34: Width: 1280
01:44:34: Height: 800
01:44:34: };
01:44:34: successfully capturing d3d9 frames via GPU
01:46:10: ---------------------- Cleared D3D9 Capture ----------------------
01:46:10: D3D9EndScene called
01:46:10: D3D9SwapPresent called
01:46:21: received restart event, capturing
01:46:21: DoD3D9GPUHook: success
01:46:21: D3DSURFACE_DESC {
01:46:21: Format: D3DFMT_X8R8G8B8
01:46:21: Type: D3DRTYPE_SURFACE
01:46:21: Usage: D3DUSAGE_RENDERTARGET
01:46:21: Pool: D3DPOOL_DEFAULT
01:46:21: MultiSampleType: D3DMULTISAMPLE_NONE
01:46:21: MultiSampleQuality: 0
01:46:21: Width: 1280
01:46:21: Height: 800
01:46:21: };
01:46:21: successfully capturing d3d9 frames via GPU
01:47:14: ---------------------- Cleared D3D9 Capture ----------------------
01:47:15: D3D9EndScene called
01:47:15: D3D9SwapPresent called
01:47:53: received restart event, capturing
01:47:53: DoD3D9GPUHook: success
01:47:53: D3DSURFACE_DESC {
01:47:53: Format: D3DFMT_X8R8G8B8
01:47:53: Type: D3DRTYPE_SURFACE
01:47:53: Usage: D3DUSAGE_RENDERTARGET
01:47:53: Pool: D3DPOOL_DEFAULT
01:47:53: MultiSampleType: D3DMULTISAMPLE_NONE
01:47:53: MultiSampleQuality: 0
01:47:53: Width: 1280
01:47:53: Height: 800
01:47:53: };
01:47:53: successfully capturing d3d9 frames via GPU
01:48:13: ---------------------- Cleared D3D9 Capture ----------------------
01:48:13: D3D9EndScene called
01:48:13: D3D9SwapPresent called
01:48:34: D3D9Reset called
01:48:34: ---------------------- Cleared D3D9 Capture ----------------------
01:48:34: D3DPRESENT_PARAMETERS {
01:48:34: BackBufferWidth: 16
01:48:34: BackBufferHeight: 16
01:48:34: BackBufferFormat: D3DFMT_X8R8G8B8
01:48:34: BackBufferCount: 1
01:48:34: MultiSampleType: D3DMULTISAMPLE_NONE
01:48:34: MultiSampleQuality: 0
01:48:34: SwapEffect: D3DSWAPEFFECT_COPY
01:48:34: hDeviceWindow: 527396
01:48:34: Windowed: true
01:48:34: EnableAutoDepthStencil: false
01:48:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:48:34: Flags: None
01:48:34: FullScreen_RefreshRateInHz: 0
01:48:34: PresentationInterval: 0
01:48:34: };
01:48:34: successfully set up d3d9 hooks
01:48:34: D3D9EndScene called
01:48:34: D3D9SwapPresent called
01:49:13: received restart event, capturing
01:49:13: DoD3D9GPUHook: success
01:49:13: D3DSURFACE_DESC {
01:49:13: Format: D3DFMT_X8R8G8B8
01:49:13: Type: D3DRTYPE_SURFACE
01:49:13: Usage: D3DUSAGE_RENDERTARGET
01:49:13: Pool: D3DPOOL_DEFAULT
01:49:13: MultiSampleType: D3DMULTISAMPLE_NONE
01:49:13: MultiSampleQuality: 0
01:49:13: Width: 1280
01:49:13: Height: 800
01:49:13: };
01:49:13: successfully capturing d3d9 frames via GPU
01:49:56: ---------------------- Cleared D3D9 Capture ----------------------
01:49:56: D3D9EndScene called
01:49:56: D3D9SwapPresent called
01:50:39: received restart event, capturing
01:50:39: DoD3D9GPUHook: success
01:50:39: D3DSURFACE_DESC {
01:50:39: Format: D3DFMT_X8R8G8B8
01:50:39: Type: D3DRTYPE_SURFACE
01:50:39: Usage: D3DUSAGE_RENDERTARGET
01:50:39: Pool: D3DPOOL_DEFAULT
01:50:39: MultiSampleType: D3DMULTISAMPLE_NONE
01:50:39: MultiSampleQuality: 0
01:50:39: Width: 1280
01:50:39: Height: 800
01:50:39: };
01:50:39: successfully capturing d3d9 frames via GPU
01:50:58: ---------------------- Cleared D3D9 Capture ----------------------
01:50:58: D3D9EndScene called
01:50:58: D3D9SwapPresent called
01:52:32: received restart event, capturing
01:52:32: DoD3D9GPUHook: success
01:52:32: D3DSURFACE_DESC {
01:52:32: Format: D3DFMT_X8R8G8B8
01:52:32: Type: D3DRTYPE_SURFACE
01:52:32: Usage: D3DUSAGE_RENDERTARGET
01:52:32: Pool: D3DPOOL_DEFAULT
01:52:32: MultiSampleType: D3DMULTISAMPLE_NONE
01:52:32: MultiSampleQuality: 0
01:52:32: Width: 1280
01:52:32: Height: 800
01:52:32: };
01:52:32: successfully capturing d3d9 frames via GPU
01:53:03: ---------------------- Cleared D3D9 Capture ----------------------
01:53:03: D3D9EndScene called
01:53:03: D3D9SwapPresent called
01:53:15: D3D9Reset called
01:53:15: ---------------------- Cleared D3D9 Capture ----------------------
01:53:15: D3DPRESENT_PARAMETERS {
01:53:15: BackBufferWidth: 16
01:53:15: BackBufferHeight: 16
01:53:15: BackBufferFormat: D3DFMT_X8R8G8B8
01:53:15: BackBufferCount: 1
01:53:15: MultiSampleType: D3DMULTISAMPLE_NONE
01:53:15: MultiSampleQuality: 0
01:53:15: SwapEffect: D3DSWAPEFFECT_COPY
01:53:15: hDeviceWindow: 527396
01:53:15: Windowed: true
01:53:15: EnableAutoDepthStencil: false
01:53:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:53:15: Flags: None
01:53:15: FullScreen_RefreshRateInHz: 0
01:53:15: PresentationInterval: 0
01:53:15: };
01:53:15: successfully set up d3d9 hooks
01:53:15: D3D9EndScene called
01:53:15: D3D9SwapPresent called
01:53:41: D3D9Reset called
01:53:41: ---------------------- Cleared D3D9 Capture ----------------------
01:53:41: successfully set up d3d9 hooks
01:53:41: D3D9EndScene called
01:53:41: D3D9SwapPresent called
01:53:52: D3D9Reset called
01:53:52: ---------------------- Cleared D3D9 Capture ----------------------
01:53:52: successfully set up d3d9 hooks
01:53:52: D3D9EndScene called
01:53:52: D3D9SwapPresent called
01:54:07: D3D9Reset called
01:54:07: ---------------------- Cleared D3D9 Capture ----------------------
01:54:07: successfully set up d3d9 hooks
01:54:07: D3D9EndScene called
01:54:07: D3D9SwapPresent called
01:54:18: D3D9Reset called
01:54:18: ---------------------- Cleared D3D9 Capture ----------------------
01:54:18: successfully set up d3d9 hooks
01:54:18: D3D9EndScene called
01:54:18: D3D9SwapPresent called
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