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Created July 9, 2016 08:30
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experimental.py
# Allows simple, yet amazing image drawing abilities.
import ui
import Image
class Paper (ui.View):
def __init__(self, frame):
self.frame = frame
# create the imageview that actually shows the image you're drawing.
self.canvas = ui.ImageView()
self.canvas.frame = frame
with ui.ImageContext(self.width,self.height) as setup:
background = ui.Path()
ui.set_color("white")
ui.fill_rect(0,0,self.width,self.height)
bg = background.rect(0,0,self.width,self.height)
self.canvas.image = setup.get_image()
self.add_subview(self.canvas)
self.color = "black"
self.brush_size = 8
self.path = None
def touch_began(self, touch):
self.path = ui.Path()
self.path.line_cap_style = ui.LINE_CAP_ROUND
self.path.line_join_style = ui.LINE_JOIN_ROUND
self.path.line_width = self.brush_size
self.path.move_to(touch.location[0],touch.location[1])
self.path.line_to(touch.location[0],touch.location[1])
self.path.fill()
def touch_moved(self, touch):
self.path.line_to(touch.location[0],touch.location[1])
self.path.fill()
self.update_paper()
def touch_ended(self, touch):
pass
def update_paper(self):
previousImage = self.canvas.image
with ui.ImageContext(self.width,self.height) as newImageCtx:
if previousImage:
previousImage.draw()
ui.set_color(self.color)
self.path.stroke()
self.canvas.image = newImageCtx.get_image()
def get_image(self):
return self.canvas.image
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