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@lilyball
Created July 3, 2011 04:27
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My cfg/autoexec.cfg
//Enables quad core processing
mat_queue_mode "2"
//sets engine memory allocation to 1GB. Must be paired with following launch option: -heapsize 1048576
//Set to no larger then half available system memory.
mem_max_heapsize 1024
//Enables multi-threaded audio mixing
snd_mix_async 1
//alias +melee "slot3; +attack"
//alias -melee "-attack; wait; slot1"
//Keypad bindings for quick class switching.
bind "KP_END" "join_class scout" // Pressing KEYPAD 1 will change class to Scout.
bind "KP_DOWNARROW" "join_class soldier" // Pressing KEYPAD 2 will change class to Soldier.
bind "KP_PGDN" "join_class pyro" // Pressing KEYPAD 3 will change class to Pyro.
bind "KP_LEFTARROW" "join_class demoman" // Pressing KEYPAD 4 will change class to Demoman.
bind "KP_5" "join_class heavyweapons" // Pressing KEYPAD 5 will change class to Heavy.
bind "KP_RIGHTARROW" "join_class engineer" // Pressing KEYPAD 6 will change class to Engineer.
bind "KP_HOME" "join_class medic" // Pressing KEYPAD 7 will change class to Medic.
bind "KP_UPARROW" "join_class sniper" // Pressing KEYPAD 8 will change class to Sniper.
bind "KP_PGUP" "join_class spy" // Pressing KEYPAD 9 will change class to Spy.
bind "KP_PLUS" "say" // Pressing KEYPAD + will bring up the all chat box.
bind "KP_ENTER" "say_team" // Pressing KEYPAD ENTER will bring up the team chat box.
//Decreases mouse sensitivity when zoomed as sniper
zoom_sensitivity_ratio ".66"
//Enables ultra high quality visuals for top end video cards. These settings are higher then what the UI offers.
mat_picmip "-10" // ultra high quality textures
mp_usehwmmodels "1" // high quality facial models (use with the below command)
mp_usehwmvcds "1" // high quality facial expressions (use with the above command)
cl_burninggibs "1" // burning people gib into burning gibs
cl_new_impact_effects "1" // new impact effects
r_lod "0" // far objects stay detailed instead of becoming less detailed 8B
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