Created
July 3, 2011 04:27
-
-
Save lilyball/1061954 to your computer and use it in GitHub Desktop.
My cfg/autoexec.cfg
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//Enables quad core processing | |
mat_queue_mode "2" | |
//sets engine memory allocation to 1GB. Must be paired with following launch option: -heapsize 1048576 | |
//Set to no larger then half available system memory. | |
mem_max_heapsize 1024 | |
//Enables multi-threaded audio mixing | |
snd_mix_async 1 | |
//alias +melee "slot3; +attack" | |
//alias -melee "-attack; wait; slot1" | |
//Keypad bindings for quick class switching. | |
bind "KP_END" "join_class scout" // Pressing KEYPAD 1 will change class to Scout. | |
bind "KP_DOWNARROW" "join_class soldier" // Pressing KEYPAD 2 will change class to Soldier. | |
bind "KP_PGDN" "join_class pyro" // Pressing KEYPAD 3 will change class to Pyro. | |
bind "KP_LEFTARROW" "join_class demoman" // Pressing KEYPAD 4 will change class to Demoman. | |
bind "KP_5" "join_class heavyweapons" // Pressing KEYPAD 5 will change class to Heavy. | |
bind "KP_RIGHTARROW" "join_class engineer" // Pressing KEYPAD 6 will change class to Engineer. | |
bind "KP_HOME" "join_class medic" // Pressing KEYPAD 7 will change class to Medic. | |
bind "KP_UPARROW" "join_class sniper" // Pressing KEYPAD 8 will change class to Sniper. | |
bind "KP_PGUP" "join_class spy" // Pressing KEYPAD 9 will change class to Spy. | |
bind "KP_PLUS" "say" // Pressing KEYPAD + will bring up the all chat box. | |
bind "KP_ENTER" "say_team" // Pressing KEYPAD ENTER will bring up the team chat box. | |
//Decreases mouse sensitivity when zoomed as sniper | |
zoom_sensitivity_ratio ".66" | |
//Enables ultra high quality visuals for top end video cards. These settings are higher then what the UI offers. | |
mat_picmip "-10" // ultra high quality textures | |
mp_usehwmmodels "1" // high quality facial models (use with the below command) | |
mp_usehwmvcds "1" // high quality facial expressions (use with the above command) | |
cl_burninggibs "1" // burning people gib into burning gibs | |
cl_new_impact_effects "1" // new impact effects | |
r_lod "0" // far objects stay detailed instead of becoming less detailed 8B |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment