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@rakudayo
Created October 15, 2011 15:55
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A sample YAML file exported from System.rxdata.
---
root: !ruby/object:RPG::System
_: 7829367
actor_collapse_se: !ruby/object:RPG::AudioFile
name: 011-System11
pitch: 100
volume: 80
battle_bgm: !ruby/object:RPG::AudioFile
name: 001-Battle01
pitch: 100
volume: 100
battle_end_me: !ruby/object:RPG::AudioFile
name: 001-Victory01
pitch: 100
volume: 100
battle_start_se: !ruby/object:RPG::AudioFile
name: 009-System09
pitch: 100
volume: 80
battle_transition: 003-Blind03
battleback_name: 003-Forest01
battler_hue: 0
battler_name: 001-Fighter01
buzzer_se: !ruby/object:RPG::AudioFile
name: 004-System04
pitch: 100
volume: 80
cancel_se: !ruby/object:RPG::AudioFile
name: 003-System03
pitch: 100
volume: 80
cursor_se: !ruby/object:RPG::AudioFile
name: 001-System01
pitch: 100
volume: 80
decision_se: !ruby/object:RPG::AudioFile
name: 002-System02
pitch: 100
volume: 80
edit_map_id: 2
elements:
- ""
- Fire
- Ice
- Thunder
- Water
- Earth
- Wind
- Light
- Darkness
- vs Undead
- vs Snake
- vs Aquatic
- vs Beast
- vs Goblin
- vs Bird
- vs Devil
- vs Angel
enemy_collapse_se: !ruby/object:RPG::AudioFile
name: 012-System12
pitch: 100
volume: 80
equip_se: !ruby/object:RPG::AudioFile
name: 005-System05
pitch: 100
volume: 80
escape_se: !ruby/object:RPG::AudioFile
name: 010-System10
pitch: 100
volume: 80
gameover_me: !ruby/object:RPG::AudioFile
name: 005-Defeat01
pitch: 100
volume: 100
gameover_name: 001-Gameover01
load_se: !ruby/object:RPG::AudioFile
name: 008-System08
pitch: 100
volume: 80
magic_number: 77323823
party_members:
- 1
- 2
- 7
- 8
save_se: !ruby/object:RPG::AudioFile
name: 007-System07
pitch: 100
volume: 80
shop_se: !ruby/object:RPG::AudioFile
name: 006-System06
pitch: 100
volume: 80
start_map_id: 1
start_x: 10
start_y: 11
switches:
-
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
test_battlers:
- !ruby/object:RPG::System::TestBattler
actor_id: 1
armor1_id: 1
armor2_id: 5
armor3_id: 13
armor4_id: 0
level: 1
weapon_id: 1
- !ruby/object:RPG::System::TestBattler
actor_id: 2
armor1_id: 1
armor2_id: 5
armor3_id: 13
armor4_id: 0
level: 1
weapon_id: 5
- !ruby/object:RPG::System::TestBattler
actor_id: 7
armor1_id: 0
armor2_id: 9
armor3_id: 21
armor4_id: 0
level: 1
weapon_id: 25
- !ruby/object:RPG::System::TestBattler
actor_id: 8
armor1_id: 0
armor2_id: 9
armor3_id: 21
armor4_id: 0
level: 1
weapon_id: 29
test_troop_id: 1
title_bgm: !ruby/object:RPG::AudioFile
name: 062-Slow05
pitch: 100
volume: 100
title_name: 001-Title01
variables:
-
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
- ""
windowskin_name: 001-Blue03b2
words: !ruby/object:RPG::System::Words
agi: AGI
armor1: Shield
armor2: Helmet
armor3: Body Armor
armor4: Accessory
atk: ATK
attack: Attack
dex: DEX
equip: Equip
gold: G
guard: Defend
hp: HP
int: INT
item: Item
mdef: MDEF
pdef: PDEF
skill: Skill
sp: SP
str: STR
weapon: Weapon
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