Created
November 9, 2011 23:05
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This is the solution to step 3 of the Stanford CS106A Breakout game assignment, creating a ball and making it bounce off the walls
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//These are declared outside the method, but in the class. | |
/**Ball velocity*/ | |
private double vx, vy; | |
/**Random number generator for vx*/ | |
private RandomGenerator rgen = RandomGenerator.getInstance(); | |
/** Animation delay or paust time between ball moves */ | |
private static final int DELAY = 10; | |
//this part is inside the method. | |
//adding an individual ball object | |
private GOval ball; | |
//ball set-up | |
private void drawBall() { | |
double x = getWidth()/2 - BALL_RADIUS; | |
double y = getHeight()/2 - BALL_RADIUS; | |
ball = new GOval(x, y, BALL_RADIUS, BALL_RADIUS); | |
ball.setFilled(true); | |
add(ball); | |
} | |
private void playGame() { | |
waitForClick(); | |
getBallVelocity(); | |
while (true) { | |
moveBall(); | |
} | |
} | |
private void getBallVelocity() { | |
vy = 3.0; | |
vx = rgen.nextDouble(1.0, 3.0); | |
if (rgen.nextBoolean(0.5)) { | |
vx = -vx; | |
} | |
} | |
private void moveBall() { | |
ball.move(vx, vy); | |
//check for walls | |
//need to get vx and vy at the point closest to 0 or the other edge | |
if ((ball.getX() - vx <= 0 && vx < 0 )|| (ball.getX() + vx >= (getWidth() - BALL_RADIUS*2) && vx>0)) { | |
vx = -vx; | |
} | |
if ((ball.getY() - vy <= 0 && vy < 0 ) || (ball.getY() + vy >= (getWidth() - BALL_RADIUS*2) && vy>0)) { | |
vy = -vy; | |
} | |
} |
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