Created
November 24, 2011 22:16
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Shoot Babbles! game
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color1 = {255, 255, 255, 255} | |
color2 = {255, 0, 255, 255} | |
color3 = {0, 255, 255, 255} | |
color4 = {200, 255, 200, 255} | |
color5 = {255, 255, 0, 255} | |
colors ={color1, color2, color3, color4, color5} | |
SCORE = 0 | |
good ="GOOD!" | |
function setup() | |
print("SHOOT BABBLES!") | |
bab = List() | |
addsome(1) | |
watch("SCORE") | |
end | |
function addsome(start) | |
if SCORE > 7 then start = 5 end | |
for i = start, 5 do | |
j = 1 + math.floor(5 * math.random()) | |
s = Babbles(colors[j], | |
50 + 600 * math.random(), | |
50 + 600 * math.random(), | |
30 + 90 * math.random(), | |
5 - 10 * math.random(), | |
5 - 10 * math.random()) | |
if i == 1 or start > 1 then h = bab:insertAtStart(s) else h = bab:insertAfter(h, s) end | |
end | |
end | |
function shoot() | |
if CurrentTouch.state ~= BEGAN then return end | |
xt = CurrentTouch.x | |
yt = CurrentTouch.y | |
h = bab.first | |
while h do | |
if (h.data.centerX - xt) * (h.data.centerX - xt) + | |
(h.data.centerY - yt) * (h.data.centerY - yt) < 120 then | |
sound(SOUND_EXPLODE, 100) | |
SCORE = SCORE + 1 | |
bab:delete(h) | |
if SCORE < 20 then addsome(2) end | |
if SCORE % 10 == 0 then | |
print(good) | |
good = "VERY " .. good | |
end | |
end | |
h = h.next | |
end | |
end | |
function draw() | |
background(0, 0, 0, 255) | |
fill(101, 179, 48, 255) | |
rect(100, 100, WIDTH - 200, HEIGHT - 200) | |
h = bab.first | |
while h do | |
h.data:draw() | |
h = h.next | |
end | |
shoot() | |
end | |
Babbles = class() | |
function Babbles:init(strokeColor, centerX, centerY, r, vx, vy) | |
self.strokeColor = strokeColor | |
self.centerX = centerX | |
self.centerY = centerY | |
self.alpha = centerX % 360 | |
self.r = r | |
self.vx = vx | |
self.vy = vy | |
end | |
function Babbles:draw() | |
pushMatrix() | |
pushStyle() | |
xx = self.centerX + self.vx | |
if xx + self.r > WIDTH or xx - self.r < 0 then self.vx = - self.vx end | |
yy = self.centerY + self.vy | |
if yy + self.r > HEIGHT or yy - self.r < 0 then self.vy = - self.vy end | |
self.centerX = self.centerX + self.vx | |
self.centerY = self.centerY + self.vy | |
stroke(unpack(self.strokeColor)) | |
strokeWidth(1) | |
fill(0, 0, 0, 255) | |
ellipseMode(CENTER) | |
translate(self.centerX, self.centerY) | |
rotate(self.alpha) | |
noSmooth() | |
ellipse(0, 0, self.r) | |
ellipse(0, 0, self.r * 0.9) | |
ellipse(0, 0, self.r * 0.7) | |
stroke(0, 0, 0, 255) | |
ellipse(0, 0, self.r - 2, self.r * 0.7 - 2) | |
self.alpha = self.alpha + 1 | |
if self.alpha > 360 then self.alpha = 0 end | |
popStyle() | |
popMatrix() | |
end | |
-- Beginning Lua with World of Warcraft addons. 2009. Paul Emmerich | |
List = class() | |
function List:init() | |
return {first = nil, last = nil} | |
end | |
function List:insertAtStart(data) | |
local new = {prev = nil, next = self.first, data = data} | |
if not self.first then | |
self.first = new | |
self.last = new | |
else | |
self.first.prev = new | |
self.first = new | |
end | |
return new | |
end | |
function List:insertAfter(node, data) | |
local new = {prev = node, next = node.next, data = data} | |
node.next = new | |
if node == self.last then | |
self.last = new | |
else | |
new.next.prew = new | |
end | |
return new | |
end | |
function List:delete(node) | |
if node == self.first then | |
self.first = node.next | |
else | |
node.prev.next = node.next | |
end | |
if node == self.last then | |
self.last = node.prev | |
else | |
node.next.prev = node.prev | |
end | |
end | |
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