Created
October 10, 2012 00:54
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diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp | |
index 99cf1cd..10315aa 100755 | |
--- a/src/server/game/AI/CoreAI/PetAI.cpp | |
+++ b/src/server/game/AI/CoreAI/PetAI.cpp | |
@@ -400,6 +400,9 @@ Unit* PetAI::SelectNextTarget() | |
void PetAI::HandleReturnMovement() | |
{ | |
+ if (!me->GetCharmInfo()) | |
+ return; | |
+ | |
// Handles moving the pet back to stay or owner | |
if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY)) | |
@@ -503,6 +506,9 @@ void PetAI::MovementInform(uint32 moveType, uint32 data) | |
bool PetAI::CanAttack(Unit* target) | |
{ | |
+ if (!me->GetCharmInfo()) | |
+ return false; | |
+ | |
// Evaluates wether a pet can attack a specific | |
// target based on CommandState, ReactState and other flags | |
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp | |
index 34c5732..9d05c3a 100644 | |
--- a/src/server/game/Entities/Player/Player.cpp | |
+++ b/src/server/game/Entities/Player/Player.cpp | |
@@ -5524,7 +5524,7 @@ void Player::RepopAtGraveyard() | |
AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId()); | |
// Such zones are considered unreachable as a ghost and the player must be automatically revived | |
- if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < zone->MaxDepth) | |
+ if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || (zone && GetPositionZ() < zone->MaxDepth)) | |
{ | |
ResurrectPlayer(0.5f); | |
SpawnCorpseBones(); |
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