Created
November 1, 2012 17:51
-
-
Save scumola/3995356 to your computer and use it in GitHub Desktop.
autocontract section
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Auto contracts allow the plug-in to place contracts randomly onto players when they log in. | |
"autoContractor": { | |
// This allows you to disable the feature entirely. | |
// You can also just remove this entire section from the configuration. | |
"enabled": true, | |
// The maximum number of auto contracts allowed to be listed at once. | |
// When the total number of auto contracts is reached, no new contracts | |
// will be added until they expire or are completed. | |
"maximumContracts": 5, | |
// | |
// This is the list of contracts you wish to have people checked against upon login. | |
// | |
// The order here does not matter. When the contracts are checked, they are sorted by chance. | |
// Lowest chance gets checked first. | |
// The search stops on the first contract that falls within the players chance calculated upon login. | |
// | |
// It's suggested to not have contracts with the same chance as there is no guarantee which one would be used first. | |
// | |
"contracts": [ | |
// This defines a 10% chance of a contract being placed on them for $1000. | |
{ | |
// | |
// The percent chance of someone having a contract placed on them when logging in. | |
// | |
// Examples: | |
// | |
// 0 - No chance. Turns off this contract. Negative numbers will be treated as 0. | |
// 50 - 50% chance of them being listed | |
// 100 - 100% meaning every time they log in they'll get listed. | |
// | |
// Give this auto-contract a 10 percent chance to be placed on a player. | |
"chance": 50, | |
// | |
// The payment the assassin will receive when killing a contracted player. | |
// | |
// A cash payment should look like this the following: "AMOUNT". Must be a string. | |
// AMOUNT = The cash amount you want as the payment. | |
// | |
// For example: | |
// | |
// "payment": "1000" | |
// | |
// An item payment should look like this the following "COUNT:ID". Must be a string. | |
// COUNT = The number of the item you want as the payment. | |
// ID = The ID of the Minecraft Material you want as the payment. | |
// | |
// For example: | |
// | |
// "payment": "1:56" | |
// | |
// Give the assassin 1000 dollars for completing the contract. | |
"payment": "500", | |
// The name to use for this contract. | |
// This is just for visual, does not need to be a real player name. Cannot be blank. | |
"name": "AutoContract", | |
// The reason attached to the auto contract. Can be empty. | |
"reason": "Random Bad Luck" | |
}, | |
] | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment