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November 27, 2012 19:31
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Tic-Tac-Toe game to show the Alpha-Beta-Prune strategy
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/* | |
* | |
* Copyright (c) Pedro Paredes (DCC/FCUP) 2012 | |
* | |
* SuperTicTacToe is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation, either version 3 of the License, or | |
* (at your option) any later version. | |
* | |
* SuperTicTacToe is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU General Public License for more details. | |
* | |
* You should have received a copy of the GNU General Public License | |
* along with SuperTicTacToe. If not, see <http://www.gnu.org/licenses/>. | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
bool done, clearFlag; | |
int board[3][3]; | |
int player, winner; | |
int X(int pos) | |
{ | |
return pos % 3; | |
} | |
int Y(int pos) | |
{ | |
return pos / 3; | |
} | |
void set(int pos, int who) | |
{ | |
board[Y(pos)][X(pos)] = who; | |
} | |
void unset(int pos) | |
{ | |
board[Y(pos)][X(pos)] = -1; | |
} | |
void printIntro() | |
{ | |
printf(" _____ _ _____ _____ \n"); | |
printf("|_ _(_) |_ _| |_ _| \n"); | |
printf(" | | _ ___ ______| | __ _ ___ ______| | ___ ___ \n"); | |
printf(" | | | |/ __|______| |/ _` |/ __|______| |/ _ \\ / _ \\\n"); | |
printf(" | | | | (__ | | (_| | (__ | | (_) | __/\n"); | |
printf(" \\_/ |_|\\___| \\_/\\__,_|\\___| \\_/\\___/ \\___|\n"); | |
printf(" \n"); | |
printf(" \n\n\t\tPedro Paredes (DCC/FCUP)\n\n"); | |
} | |
void setup() | |
{ | |
printf("Input starting player: "); | |
scanf("%d", &player); | |
if (player != 0) | |
player = 1; | |
int i, j; | |
for (i = 0; i < 3; i++) | |
for (j = 0; j < 3; j++) | |
board[i][j] = -1; | |
done = false; | |
char flag; | |
printf ("Clear game board after each play? "); | |
scanf(" %c", &flag); | |
if (flag == 'y') | |
clearFlag = true; | |
else | |
clearFlag = false; | |
printf("\n\tStart Game...\n\n\n"); | |
getchar(); | |
} | |
void clear() | |
{ | |
if (!clearFlag) | |
return; | |
system ("clear"); | |
} | |
void printBoard() | |
{ | |
int i, j; | |
for (i = 0; i < 3; i++) | |
{ | |
printf("\t"); | |
for (j = 0; j < 3; j++) | |
{ | |
if (board[i][j] == -1) | |
printf(" "); | |
if (board[i][j] == 0) | |
printf("O"); | |
if (board[i][j] == 1) | |
printf("X"); | |
if (j != 2) | |
printf("|"); | |
} | |
printf("\n"); | |
if (i != 2) | |
printf("\t-----\n"); | |
} | |
printf("\n\n"); | |
} | |
int checkGame() | |
{ | |
int i, j; | |
for (i = 0; i < 3; i++) | |
{ | |
int fl = board[i][0]; | |
for (j = 1; j < 3; j++) | |
if (board[i][j] != fl) | |
fl = -1; | |
if (fl == -1) | |
continue; | |
winner = fl; | |
return 1; | |
} | |
for (i = 0; i < 3; i++) | |
{ | |
int fl = board[0][i]; | |
for (j = 1; j < 3; j++) | |
if (board[j][i] != fl) | |
fl = -1; | |
if (fl == -1) | |
continue; | |
winner = fl; | |
return 1; | |
} | |
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != -1) | |
{ | |
winner = board[0][0]; | |
return 1; | |
} | |
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != -1) | |
{ | |
winner = board[1][1]; | |
return 1; | |
} | |
for (i = 0; i < 3; i++) | |
for (j = 0; j < 3; j++) | |
if (board[i][j] == -1) | |
return 0; | |
winner = -1; | |
return 1; | |
} | |
int testGame() | |
{ | |
int i, j; | |
for (i = 0; i < 3; i++) | |
{ | |
int fl = board[i][0]; | |
for (j = 1; j < 3; j++) | |
if (board[i][j] != fl) | |
fl = -1; | |
if (fl == -1) | |
continue; | |
return fl; | |
} | |
for (i = 0; i < 3; i++) | |
{ | |
int fl = board[0][i]; | |
for (j = 1; j < 3; j++) | |
if (board[j][i] != fl) | |
fl = -1; | |
if (fl == -1) | |
continue; | |
return fl; | |
} | |
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != -1) | |
return board[0][0]; | |
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != -1) | |
return board[1][1]; | |
for (i = 0; i < 3; i++) | |
for (j = 0; j < 3; j++) | |
if (board[i][j] == -1) | |
return 2; | |
return -1; | |
} | |
void opPlay() | |
{ | |
printBoard(); | |
printf("Select a box to play in: "); | |
int bx; | |
scanf("%d", &bx); | |
while (board[Y(bx)][X(bx)] != -1) | |
{ | |
printf("Box aready taken...\n"); | |
scanf("%d", &bx); | |
} | |
getchar(); | |
set(bx, player); | |
clear(); | |
printf("Played in: %d %d\n", X(bx), Y(bx)); | |
} | |
int negamax(int who, int &move) | |
{ | |
int D = testGame(); | |
if (D != 2) | |
{ | |
if (D == -1) | |
return 0; | |
if (D == who) | |
return 1; | |
else | |
return -1; | |
} | |
int bestScore = -1, i; | |
for (i = 0; i < 9; i++) | |
if (board[Y(i)][X(i)] == -1) | |
{ | |
set(i, who); | |
int tmp; | |
int score = -negamax(1 - who, tmp); | |
if (score > bestScore) | |
{ | |
bestScore = score; | |
move = i; | |
} | |
unset(i); | |
} | |
return bestScore; | |
} | |
int AlphaBetaNegamax(int who, int &move, int a, int b) | |
{ | |
int D = testGame(); | |
if (D != 2) | |
{ | |
if (D == -1) | |
return 0; | |
if (D == who) | |
return 1; | |
else | |
return -1; | |
} | |
int i, flag = 0; | |
for (i = 0; i < 9; i++) | |
if (board[Y(i)][X(i)] == -1) | |
{ | |
set(i, who); | |
int tmp; | |
int score = -AlphaBetaNegamax(1 - who, tmp, -b, -a); | |
unset(i); | |
if (score >= b) | |
{ | |
move = i; | |
return score; | |
} | |
if (score > a || (score == a && flag == 0)) | |
{ | |
move = i; | |
a = score; | |
flag = 1; | |
} | |
} | |
return a; | |
} | |
void myPlay() | |
{ | |
int bx = 0; | |
// ABnegamax(player, bx, -1, 1); | |
negamax(player, bx); | |
set(bx, player); | |
printf("Played in: %d %d\n", X(bx), Y(bx)); | |
} | |
void play() | |
{ | |
if (player == 1) | |
opPlay(); | |
else | |
myPlay(); | |
} | |
void printOutro() | |
{ | |
clear(); | |
printIntro(); | |
printf("Game Winner: %d\n", winner); | |
} | |
int main() | |
{ | |
printIntro(); | |
setup(); | |
while (!done) | |
{ | |
clear(); | |
play(); | |
player = 1 - player; | |
if (checkGame()) | |
done = true; | |
printBoard(); | |
getchar(); | |
} | |
printOutro(); | |
return 0; | |
} |
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