Created
December 21, 2012 02:00
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A WIP advanced gyropod replacement for garrys mod/spacebuild 3
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@name Spaceship Gyro Replacement | |
@inputs Active User:entity Forward Backward Up Down StrifeLeft StrifeRight KeepLevel | |
@outputs TotalMass TotalSpeed ShipID:number | |
@persist Ship:table Parent:entity UprightAng:angle PropCache:array TotalMass:number | |
@trigger all | |
function entity getPlayer() | |
{ | |
if ( User:isVehicle() ) { return User:driver() } | |
return User | |
} | |
function array recalcMass( Base:entity ) | |
{ | |
TotalMass = 0 | |
Constraints = Base:getConstraints() | |
Constraints:pushEntity( Base ) | |
for(I=1,Constraints:count(),1) | |
{ | |
TotalMass += Constraints[I, entity]:mass() | |
if ( Constraints[I,entity]:parent() != Parent ) | |
{ | |
if ( Constraints[I,entity]:parent():isValid() ) { Constraints[I,entity]:deparent() } | |
Constraints[I,entity]:parentTo( Parent ) | |
} | |
} | |
return Constraints | |
} | |
function enableGravity( Constraints:array, Value:number ) | |
{ | |
for(I=1,Constraints:count(),1) | |
{ | |
local Self = Constraints[I, entity] | |
Self:propGravity( (Value == 0 ? 0 : 1) ) | |
} | |
} | |
function doForce( Constraints:array, Force:vector ) | |
{ | |
for(I=1,Constraints:count(),1) | |
{ | |
local Self = Constraints[I, entity] | |
Self:applyOffsetForce( Force, MassCenter ) | |
} | |
} | |
if ( first() ) | |
{ | |
Parent = entity():isWeldedTo() | |
ParentCache = array() | |
UprightAngle = Parent:angles() | |
PropCache = recalcMass( Parent ) | |
Inertia = shiftL(ang(ShipInertia)):setYaw(0) | |
} | |
if ( first() | ~ShipName ) { | |
Ship["id", number] = entity():id() | |
} | |
if ( (~Active && Active) | (Active && first()) ) { | |
PropCache = recalcMass( Parent ) | |
runOnTick(1) | |
timer("recalcMass", 1000) | |
soundPlay(1,0,"/ambient/atmosphere/quiet_cellblock_amb.wav") | |
soundPlay(2,0,"/ambient/alarms/razortrain_horn1.wav") | |
ShipForce = Parent:vel() | |
enableGravity( PropCache, 0 ) | |
} | |
if ( clk("recalcMass") ) | |
{ | |
PropCache = recalcMass( Parent ) | |
} | |
if ( Active ) | |
{ | |
if ( tickClk() ) | |
{ | |
Driver = getPlayer() | |
if ( Forward ) { ShipForce += (Parent:forward()*TotalMass) } | |
if ( Backward ) { ShipForce -= (Parent:forward()*TotalMass) } | |
if ( Up ) { ShipForce += (Parent:up()*TotalMass) } | |
if ( Down ) { ShipForce -= (Parent:up()*TotalMass) } | |
if ( StrifeRight ) { ShipForce += (Parent:right()*TotalMass) } | |
if ( StrifeLeft ) { ShipForce -= (Parent:right()*TotalMass) } | |
} | |
if ( !Parent:isFrozen() & !Parent:isPlayerHolding() ) | |
{ | |
PAngles = Parent:angles() | |
if ( round(PAngles:pitch()) | round(PAngles:roll()) ) | |
{ | |
Parent:setAng( ang(KeepLevel ? 0 : PAngles:pitch(), PAngles:yaw(), KeepLevel ? 0 : PAngles:roll()) ) | |
#Parent:rerotate( ang(KeepLevel ? 0 : PAngles:pitch(), Parent:angles():yaw(), KeepLevel ? 0 : PAngles:roll()) ) | |
} | |
} | |
Parent:applyForce( ShipForce * 100.0 ) | |
} | |
if( ~Active && !Active ) | |
{ | |
runOnTick(0) | |
enableGravity( PropCache, 1 ) | |
stoptimer("recalcMass") | |
soundStop(1) | |
soundPlay(2, 0, "/ambient/energy/whiteflash.wav") | |
} | |
ShipAngles = Parent:angles() | |
TotalSpeed = Parent:vel():length() | |
ShipID = Ship["id",number] |
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