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@lovehandle
Last active December 11, 2015 07:38
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var createGame = require('voxel-engine')
window.game = createGame({
chunkSize: 32,
chunks: 32,
generateVoxelChunk: generator
})
var generator = function (low, high, x,y,z) {
return game.voxel.generator['Hilly Terrain'](x,y,z)
}
game.appendTo('#container')
game.requestPointerLock()
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