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@kimoto
Created August 23, 2010 02:02
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//
// Name: everywhere ghost respawn SourceMod plugin
// History:
// ver0.2:
// cleanup source code
// added debug mode
// added keyconfig
// ver0.1:
// first release
//
#include <sourcemod>
#define PLUGIN_VERSION "0.2"
#define TEAM_INFECTED 3
#define PLUGIN_FILENAME "everywhereghostrespawn"
new Handle:g_hEnable = INVALID_HANDLE;
new Handle:g_hDebug = INVALID_HANDLE;
new Handle:g_hSelectKey = INVALID_HANDLE;
new bool:g_bEnable = true;
new bool:g_bDebug = true;
new g_iSelectKey = 0;
public Plugin:myinfo =
{
name = "everywhere ghost respawn",
author = "kimoto",
description = "everywhere ghost respawn plugin",
version = PLUGIN_VERSION,
url = ""
}
public OnPluginStart()
{
CreateConVar("egr_version", PLUGIN_VERSION, "everywhere ghost respawn plugin version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
g_hEnable = CreateConVar("egr_enable", "1", "Enable/Disable everywhere ghost respawn plugin", FCVAR_PLUGIN);
g_hDebug = CreateConVar("egr_debug", "1", "Enable/Disable everywhere ghost respawn plugin debug show", FCVAR_PLUGIN);
g_hSelectKey = CreateConVar("egr_select_key", "3", "Key binding for ghost respawn. (1=MELEE, 2=RELOAD, 3=ZOOM)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
// default is zoom key
HookConVarChange(g_hEnable, OnConVarsChanged);
HookConVarChange(g_hDebug, OnConVarsChanged);
HookConVarChange(g_hSelectKey, OnConVarsChanged);
AutoExecConfig(true, PLUGIN_FILENAME);
ReloadConvars();
}
// modify convars
public OnConVarsChanged(Handle:hConVar, const String:oldValue[], const String:newValue[])
{
ReloadConvars();
}
public ReloadConvars()
{
// reload convars
g_bEnable = GetConVarBool(g_hEnable);
g_bDebug = GetConVarBool(g_hDebug);
g_iSelectKey = GetConVarInt(g_hSelectKey);
DebugPrint("convar reloaded");
}
public SelectKey(inputKey){
switch(inputKey)
{
case 1:
{
return IN_ATTACK2;
}
case 2:
{
return IN_RELOAD;
}
case 3:
{
return IN_ZOOM;
}
default:
{
return 0;
}
}
return 0; // not reached
}
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
// Is client human infected
if (IsClientInGame(client) && GetClientTeam(client) == TEAM_INFECTED && IsPlayerAlive(client) && g_bEnable)
{
// Is client not ghost
if (GetEntProp(client, Prop_Send, "m_isGhost") == 0) {
// Is client press zoom key
if (buttons & SelectKey(g_iSelectKey))
{
SetEntProp(client,Prop_Send,"m_isCulling",1,1);
ClientCommand(client,"+use");
return Plugin_Continue;
}
}
}
return Plugin_Continue;
}
public DebugPrint(const String:Message[], any:...)
{
if (g_bDebug)
{
decl String:DebugBuff[128];
VFormat(DebugBuff, sizeof(DebugBuff), Message, 2);
LogMessage(DebugBuff);
}
}
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