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Camera menu and effect for Nakayoshi Camera
#!/usr/bin/python
# -*0 coding: utf-8 -*-
import RPi.GPIO as GPIO
import time
import picamera
import os
import pygame
import syslog
# GPIO pin
LeftSh = 17
RightSh = 18
UpSw = 27
RightSw = 22
LowSw = 23
LeftSw = 24
RightLowSw = 10
LeftLowSw = 9
# GPIO setting
GPIO.setmode(GPIO.BCM)
GPIO.setup(RightSh, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(LeftSh, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(UpSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(RightSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(LowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(LeftSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(RightLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(LeftLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
# Camera Setting
shutter_numb = 0
preview_numb = 0
# global
SleepStepSec = 0.1
home_dir = '/home/pi/camera/data'
camera_mode = 0
effect_type = 0
# mode
auto = 0
effect = 1
video = 2
timelapse = 3
reset = 4
MAX_CAMERA_MODE = 4
# effect
sketch = 0
oilpaint = 1
pastel = 2
watercolour = 3
film = 4
saturation = 5
posterise = 6
cartoon = 7
MAX_EFFECT_TYPE = 7
# position
pygame.init()
size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
print "Framebuffer size: %d x %d" % (size[0], size[1])
screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
keifont_title = pygame.font.Font(os.path.join(home_dir, 'keifont.ttf'), 80)
keifont_menu = pygame.font.Font(os.path.join(home_dir, 'keifont.ttf'), 40)
def screen_clear():
screen.fill((0,0,0))
pygame.display.update()
def screen_opening():
title = keifont_title.render(u"なかよしデジカメ", True, (180,0,0))
screen.fill((0,230,0))
screen.blit(title, (20,150))
pygame.display.update()
time.sleep(3)
screen_clear()
def screen_menu():
menu_1 = keifont_menu.render(u"おーと", True, (180,0,0))
menu_2 = keifont_menu.render(u"えふぇくと", True, (180,0,0))
menu_3 = keifont_menu.render(u"むーびー", True, (180,0,0))
menu_4 = keifont_menu.render(u"たいむらぷす", True, (180,0,0))
menu_5 = keifont_menu.render(u"りせっと", True, (180,0,0))
screen.fill((0,230,0))
screen.blit(menu_1, (20,20))
screen.blit(menu_2, (20,70))
screen.blit(menu_3, (20,120))
screen.blit(menu_4, (20,170))
screen.blit(menu_5, (20,220))
if camera_mode == auto:
pygame.draw.circle(screen, (255,0,0), (10,40), 10)
elif camera_mode == effect:
pygame.draw.circle(screen, (255,0,0), (10,90), 10)
effect_1 = keifont_menu.render(u"すけっち", True, (180,0,0))
effect_2 = keifont_menu.render(u"あぶらえ", True, (180,0,0))
effect_3 = keifont_menu.render(u"ぱすてる", True, (180,0,0))
effect_4 = keifont_menu.render(u"すいさい", True, (180,0,0))
effect_5 = keifont_menu.render(u"ふぃるむ", True, (180,0,0))
effect_6 = keifont_menu.render(u"あざやか", True, (180,0,0))
effect_7 = keifont_menu.render(u"ぽすたー", True, (180,0,0))
effect_8 = keifont_menu.render(u"まんが", True, (180,0,0))
screen.blit(effect_1, (350,20))
screen.blit(effect_2, (350,70))
screen.blit(effect_3, (350,120))
screen.blit(effect_4, (350,170))
screen.blit(effect_5, (350,220))
screen.blit(effect_6, (350,270))
screen.blit(effect_7, (350,320))
screen.blit(effect_8, (350,370))
print "effect_type"
print effect_type
if effect_type == sketch:
pygame.draw.circle(screen, (255,0,0), (330,40), 10)
elif effect_type == oilpaint:
pygame.draw.circle(screen, (255,0,0), (330,90), 10)
elif effect_type == pastel:
pygame.draw.circle(screen, (255,0,0), (330,140), 10)
elif effect_type == watercolour:
pygame.draw.circle(screen, (255,0,0), (330,190), 10)
elif effect_type == film:
pygame.draw.circle(screen, (255,0,0), (330,240), 10)
elif effect_type == saturation:
pygame.draw.circle(screen, (255,0,0), (330,290), 10)
elif effect_type == posterise:
pygame.draw.circle(screen, (255,0,0), (330,340), 10)
elif effect_type == cartoon:
pygame.draw.circle(screen, (255,0,0), (330,390), 10)
else:
print "error"
elif camera_mode == video:
pygame.draw.circle(screen, (255,0,0), (10,140), 10)
elif camera_mode == timelapse:
pygame.draw.circle(screen, (255,0,0), (10,190), 10)
elif camera_mode == reset:
pygame.draw.circle(screen, (255,0,0), (10,240), 10)
else:
print "error"
pygame.display.update()
def load():
global shutter_numb
filename = os.path.join(home_dir, 'camera.set')
fp = open(filename)
tmp_shutter_numb = fp.readlines()
tmp2_shutter_numb = tmp_shutter_numb[0].rstrip()
shutter_numb = int(tmp2_shutter_numb)
fp.close()
print "shutter_numb:" + str(shutter_numb)
def save():
filename = os.path.join(home_dir, 'camera.set')
fp = open(filename, 'w')
fp.write(str(shutter_numb))
fp.close()
def shutter(channel):
global shutter_numb
global preview_numb
print "shutter"
screen_clear()
shutter_numb += 1
preview_numb = shutter_numb
save()
filename = os.path.join(home_dir, str(shutter_numb) + '.jpg')
photofile = open(filename, 'wb')
if camera_mode == auto:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
elif camera_mode == effect:
if effect_type == sketch:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'sketch'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == oilpaint:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'oilpaint'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == pastel:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'pastel'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == watercolour:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'watercolor'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == film:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'film'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == saturation:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'saturation'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == posterise:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'posterise'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
if effect_type == cartoon:
with picamera.PiCamera() as camera:
camera.resolution = (1024,768)
camera.image_effect = 'cartoon'
camera.start_preview()
time.sleep(2) # initialize camera
camera.capture(photofile)
photofile.close()
else:
print "error"
screen_clear()
screen_menu()
def KeepWatchForSeconds(seconds):
GoFlag = True
if seconds < 1:
seconds = 1
while seconds > 0:
time.sleep(SleepStepSec)
seconds -= SleepStepSec
if (GPIO.input(LeftSh) == True):
GoFlag = False
break
return GoFlag
def CallShutdown():
syslog.syslog(syslog.LOG_NOTICE, "Going shutdown by GPIO.")
os.system("/sbin/shutdown -h now 'Poweroff by GPIO'")
def preview(channel):
if KeepWatchForSeconds(5):
CallShutdown()
global preview_numb
print "preview"
filename = os.path.join(home_dir, str(preview_numb) + '.jpg')
img = pygame.image.load(filename).convert()
img = pygame.transform.scale(img, (pygame.display.Info().current_w, pygame.display.Info().current_h))
screen.blit(img, (0,0))
pygame.display.update()
preview_numb -= 1
if preview_numb < 1:
preview_numb = shutter_numb
def mode_up(channel):
global camera_mode
camera_mode += 1
if camera_mode > MAX_CAMERA_MODE:
camera_mode = 0
screen_clear()
screen_menu()
def mode_down(channel):
global camera_mode
camera_mode -= 1
if camera_mode < 0:
camera_mode = MAX_CAMERA_MODE
screen_clear()
screen_menu()
def opt_up(channel):
global effect_type
if camera_mode == effect:
effect_type += 1
if effect_type > MAX_EFFECT_TYPE:
effect_type = 0
screen_clear()
screen_menu()
def opt_down(channel):
global effect_type
if camera_mode == effect:
effect_type -= 1
if effect_type < 0:
effect_type = MAX_EFFECT_TYPE
screen_clear()
screen_menu()
GPIO.add_event_detect(RightSh, GPIO.FALLING, callback=shutter, bouncetime=300)
GPIO.add_event_detect(LeftSh, GPIO.FALLING, callback=preview, bouncetime=300)
GPIO.add_event_detect(UpSw, GPIO.FALLING, callback=mode_down, bouncetime=300)
GPIO.add_event_detect(LowSw, GPIO.FALLING, callback=mode_up, bouncetime=300)
GPIO.add_event_detect(RightSw, GPIO.FALLING, callback=opt_up, bouncetime=300)
GPIO.add_event_detect(LeftSw, GPIO.FALLING, callback=opt_down, bouncetime=300)
#GPIO.setup(RightLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
#GPIO.setup(LeftLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP)
screen_opening()
load()
try:
screen_clear()
screen_menu()
GPIO.wait_for_edge(LeftLowSw, GPIO.FALLING)
except KeyboardInterrupt:
GPIO.cleanup() # clean up GPIO on CTRL+C exit
GPIO.cleanup() # clean up GPIO on normal exit
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