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@pratapvardhan
Last active August 1, 2017 10:06
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Network Wavy Path - II
license: gpl-3.0

Make link paths wavy for randomly-generated network.

Different implementation for earlier Network Wavy Path - I

  • wave_line creates a wavy-like path between (0, 0) and and (0, distance)
  • wave_transform transforms the path by translating path to source and rotating by angle between source and target
<!DOCTYPE html>
<meta charset="utf-8">
<style>
.links path {
fill: none;
stroke: #999;
stroke-opacity: 0.6;
}
.nodes circle {
stroke: #fff;
stroke-width: 1.5px;
}
</style>
<svg width="900" height="600"></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var nodes = d3.range(100).map(function(i) {
return { index: i }
})
var links = d3.range(nodes.length - 1).map(function(i) {
return { source: Math.floor(Math.sqrt(i)), target: i + 1}
})
var graph = {nodes: nodes, links: links}
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height");
var color = d3.scaleOrdinal(d3.schemeCategory20);
var simulation = d3.forceSimulation()
.force("link", d3.forceLink().distance(50).strength(1))
.force("charge", d3.forceManyBody())
.force("center", d3.forceCenter(width / 2, height / 2));
var link = svg.append("g")
.attr("class", "links")
.selectAll("path")
.data(graph.links)
.enter().append("path")
var node = svg.append("g")
.attr("class", "nodes")
.selectAll("circle")
.data(graph.nodes)
.enter().append("circle")
.attr("r", function(d) { return 4 + 6*Math.random(); })
.attr("fill", function(d) { return color(Math.floor(Math.sqrt(d.index))); })
.call(d3.drag()
.on("start", dragstarted)
.on("drag", dragged)
.on("end", dragended));
simulation
.nodes(graph.nodes)
.on("tick", ticked);
simulation.force("link")
.links(graph.links);
function ticked() {
link
.attr("d", wave_line)
.attr("transform", wave_transform);
node
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; });
}
// Create wavy path between 0,0 and 0,dist
function wave_line(d) {
var p1 = d.source, p2 = d.target
var step = 0.7, amp = 3, cpi = step*Math.PI
var dist = Math.hypot(p2.y - p1.y, p2.x - p1.x)
var arr = []
for (x=0; x<=dist; x+=step){
var y = amp * Math.sin(x/cpi)
arr.push({x:x, y:y})
}
var line = d3.line().curve(d3.curveBasis)
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
return line(arr)
}
// Transform by translating path to p1 and rotating by angle
function wave_transform(d) {
var p1 = d.source, p2 = d.target
var angle = Math.atan2(p2.y - p1.y, p2.x - p1.x)
return 'translate(' + p1.x + ' ' + p1.y + ') rotate(' + 180*angle/Math.PI + ')'
}
function dragstarted(d) {
if (!d3.event.active) simulation.alphaTarget(0.3).restart();
d.fx = d.x;
d.fy = d.y;
}
function dragged(d) {
d.fx = d3.event.x;
d.fy = d3.event.y;
}
function dragended(d) {
if (!d3.event.active) simulation.alphaTarget(0);
d.fx = null;
d.fy = null;
}
</script>
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