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September 24, 2018 06:31
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3dview.py
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from scene import * | |
#import sound | |
import random | |
import math | |
import numpy as np | |
A = Action | |
class Shape3D (object): | |
'''numpy version of original Vector3d code''' | |
PROJ=np.mat(np.eye(3)[0:2]) | |
def __init__(self, values=[[]],conn=[[]], r=10): | |
self.r=r | |
self.vector = np.matrix(values) | |
self.conn=conn #connection matrix. [0,1],[1,2], etc | |
self.initvector=self.vector | |
def reset(self): | |
self.vector=self.initvector | |
def as_path(self): | |
'''return a ui.Path''' | |
r=self.r | |
conn=self.conn | |
p=ui.Path() | |
pts=self.to2D().T | |
for c in self.conn: | |
p.move_to(*pts[c[0],:].tolist()[0]) | |
p.line_to(*pts[c[1],:].tolist()[0]) | |
for pt in pts: | |
p.append_path( p.oval(pt[0,0]-r, pt[0,1]-r,r*2,r*2) ) | |
#debug: show border | |
#p.append_path(p.rect(*p.bounds.as_tuple())) | |
return p | |
def to2D(self): | |
return Shape3D.PROJ*self.vector | |
def rotateX(self, fi): | |
c=math.cos(fi) | |
s=math.sin(fi) | |
rotMat = np.matrix([[c, -s, 0], | |
[s, c, 0], | |
[0, 0, 1]]) | |
self.rotate(rotMat) | |
def rotateY(self, fi): | |
c=math.cos(fi) | |
s=math.sin(fi) | |
rotMat = np.matrix([[c, 0, -s], | |
[0, 1, 0], | |
[s, 0, c]]) | |
self.rotate(rotMat) | |
def rotateZ(self, fi): | |
c=math.cos(fi) | |
s=math.sin(fi) | |
rotMat = np.matrix([[1, 0, 0], | |
[0, c, -s], | |
[0, s, c]]) | |
self.rotate(rotMat) | |
def rotate(self, rotMat): | |
self.vector = rotMat*self.vector | |
Vector3D=lambda x:np.matrix(x).T | |
class MyScene (Scene): | |
def setup(self): | |
self.angle = 0.005 | |
self.angleX = 0 | |
self.angleY = 0 | |
self.init_angle = self.angle | |
self.centro = np.mat([500,400,0]).T | |
#----CUBE----- | |
self.p = np.mat([[-100,-100,-100], | |
[100,-100,-100], | |
[100,100,-100], | |
[-100,100,-100], | |
[-100,-100,100], | |
[100,-100,100], | |
[100,100,100], | |
[-100,100,100]]).T | |
#pdist=np.power(sum([np.power((s.p[i0]-s.p[i0].T),2) for i0 in range(3)]),.5) | |
conn=[[0,1], | |
[0,3], | |
[0,4], | |
[1,2], | |
[1,5], | |
[2,3], | |
[2,6], | |
[3,7], | |
[4,5], | |
[4,7], | |
[5,6], | |
[6,7] ] | |
#-----PIRAMID----- | |
''' | |
self.p = np.mat([[-100,-100,-100], | |
[100,-100,-100], | |
[100,100,-100], | |
[-100,100,-100], | |
[0,0,100]]).T | |
conn=[[0,1], | |
[0,3], | |
[0,4], | |
[1,2], | |
[1,4], | |
[2,3], | |
[2,4], | |
[3,4]] | |
''' | |
self.shape=Shape3D(self.p,conn) | |
self.puntos = [] | |
self.shapenode=ShapeNode() | |
self.shapenode.position=[500,400] | |
self.shapenode.stroke_color = '#ffff00' | |
self.shapenode.color='#ff00ff' | |
#self.shapenode.fill_color='#0000ff' | |
self.add_child(self.shapenode) | |
self.update_pts() | |
def did_change_size(self): | |
self.update_pts() | |
pass | |
def update_pts(self): | |
self.shape.rotateY(self.angleX) | |
self.shape.rotateZ(self.angleY) | |
self.shapenode.path=self.shape.as_path() | |
def touch_began(self, touch): | |
#self.angle = 0 | |
self.move = 0 | |
x, y = touch.location | |
self.inicio = {'x':x, 'y':y} | |
def touch_moved(self, touch): | |
self.move = 1 | |
x, y = touch.location | |
x = abs(self.inicio['x']) - abs(x) | |
y = abs(self.inicio['y']) - abs(y) | |
self.angleX = math.radians(x)/50 | |
self.angleY = math.radians(y)/50 | |
self.update_pts() | |
def touch_ended(self, touch): | |
#self.angle = self.init_angle | |
if self.move == 1: | |
self.angleX = 0 | |
self.angleY = 0 | |
else: | |
self.angleX = self.angle | |
self.angleY = self.angle | |
self.update_pts() | |
if __name__ == '__main__': | |
s=MyScene() | |
run(s, show_fps=True) |
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