Created
October 4, 2018 14:11
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スマホ BlueToothコントローラー用スクリプト
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using UnityEngine; | |
using System.Collections; | |
public class BlueToothCon2 : MonoBehaviour | |
{ | |
private Animator anim; | |
private CharacterController characterController; | |
private Vector3 velocity; | |
private float jumpPower = 5f; | |
public float forwardSpeed = 5.0f; | |
public float backwardSpeed = 2.0f; | |
void Start() | |
{ | |
anim = GetComponent<Animator>(); | |
characterController = GetComponent<CharacterController>(); | |
velocity = Vector3.zero; | |
Input.backButtonLeavesApp = true; | |
} | |
void FixedUpdate() | |
{ | |
if (characterController.isGrounded) | |
{ | |
float h = Input.GetAxis("Horizontal"); | |
float v = Input.GetAxis("Vertical"); | |
bool fire1 = Input.GetButtonDown("Fire1"); | |
// キャラクターのローカル空間での方向 | |
velocity = new Vector3(0, 0, v); | |
//velocity = transform.transform.forward * speed * Input.GetAxis("Vertical"); | |
// 回転 | |
transform.Rotate(0, h, 0); | |
// キャラクターのローカル空間での方向に変換 | |
velocity = transform.TransformDirection(velocity); | |
if (v > 0.1) | |
{ | |
velocity *= forwardSpeed; // 移動速度を掛ける | |
anim.SetBool("Run", true); | |
} | |
else if (v < -0.1) | |
{ | |
velocity *= backwardSpeed; // 移動速度を掛ける | |
anim.SetBool("Walkback", true); | |
} | |
else | |
{ | |
anim.SetBool("Run", false); | |
anim.SetBool("Walkback", false); | |
} | |
// PS4コントローラーXボタンor左クリックを押したらY軸方向の速度にジャンプ力を足す | |
if (Input.GetButtonDown("Fire1")) | |
{ | |
velocity.y += jumpPower; | |
} | |
anim.SetBool("Jump", fire1); | |
} | |
velocity.y += Physics.gravity.y * Time.deltaTime; | |
characterController.Move(velocity * Time.deltaTime); | |
} | |
} |
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