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Created July 27, 2015 17:02
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Open Broadcaster Software v0.653b log file uploaded at 2015-07-27, 19:02:44 (local time). The log file was approximately 2 days and 18 hours old at the time it was uploaded.
00:17:24: Open Broadcaster Software v0.653b - 32bit (´・ω・`)
00:17:24: -------------------------------
00:17:24: CPU Name: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
00:17:24: CPU Speed: 3200MHz
00:17:24: Physical Memory: 4095MB Total, 3706MB Free
00:17:24: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
00:17:24: monitor 1: pos={0, 0}, size={5760, 1080}
00:17:24: Windows Version: 6.1 Build 7601 S
00:17:24: Aero is Enabled
00:17:24: -------------------------------
00:17:24: OBS Modules:
00:17:24: Base Address Module
00:17:24: 00F20000 OBS.exe
00:17:24: 572F0000 OBSApi.dll
00:17:24: 58350000 DShowPlugin.dll
00:17:24: 5ABB0000 GraphicsCapture.dll
00:17:24: 5AB80000 NoiseGate.dll
00:17:24: 5B050000 PSVPlugin.dll
00:17:24: 58330000 scenesw.dll
00:17:24: ------------------------------------------
00:17:24: Adapter 1
00:17:24: Video Adapter: AMD Radeon HD 7900 Series
00:17:24: Video Adapter Dedicated Video Memory: 3202523136
00:17:24: Video Adapter Shared System Memory: 1092378624
00:17:24: Video Adapter Output 1: pos={0, 0}, size={5760, 1080}, attached=true
00:17:24: Using fixed low latency mode, factor 20
00:17:24: =====Stream Start: 2015-07-25, 00:17:24===============================================
00:17:24: Multithreaded optimizations: On
00:17:24: Base resolution: 1920x1080
00:17:24: Output resolution: 1920x1080
00:17:24: ------------------------------------------
00:17:24: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
00:17:24: ------------------------------------------
00:17:24: Audio Format: 48000 Hz
00:17:24: ------------------------------------------
00:17:24: Audio Channels: 2 Ch
00:17:24: Playback device Default
00:17:24: ------------------------------------------
00:17:24: Using desktop audio input: Realtek Digital Output (Realtek High Definition Audio)
00:17:24: Global Audio time adjust: 0
00:17:24: ------------------------------------------
00:17:24: Using auxilary audio input: Microfone (USB PnP Sound Device)
00:17:24: Mic time offset: 0
00:17:24: ------------------------------------------
00:17:24: Audio Encoding: AAC
00:17:24: bitrate: 128
00:17:24: Using graphics capture
00:17:24: Using Window Capture
00:17:24: Scene buffering time set to 700
00:17:24: ------------------------------------------
00:17:24: Video Encoding: x264
00:17:24: fps: 30
00:17:24: width: 1920, height: 1080
00:17:24: preset: veryfast
00:17:24: profile: main
00:17:24: keyint: 60
00:17:24: CBR: yes
00:17:24: CFR: yes
00:17:24: max bitrate: 3500
00:17:24: buffer size: 3500
00:17:24: ------------------------------------------
00:17:25: Audio timestamp for device 'Microfone (USB PnP Sound Device)' was behind target timestamp by 2962302
00:17:26: Using RTMP service: Twitch
00:17:26: Server selection: rtmp://live-cdg.twitch.tv/app
00:17:26: Interface: Intel(R) 82574L Gigabit Network Connection (ethernet, 1000 mbps)
00:17:27: Completed handshake with rtmp://live-cdg.twitch.tv/app in 952 ms.
00:17:28: SO_SNDBUF was at 8192
00:17:28: SO_SNDBUF is now 65536
00:17:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:17:39: New Scene
00:17:39: Using Window Capture
00:17:39: Using graphics capture
00:17:39: Using graphics capture
00:17:39: Using bitmap image
00:17:39: Using bitmap image
00:17:39: Trying to hook process: League of Legends.exe
00:17:39: SharedTexCapture hooked
00:25:11: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 29814 / 463872)
00:27:01: Total frames encoded: 17267, total frames duplicated: 562 (3.25%)
00:27:01: Total frames rendered: 17285, number of late frames: 7 (0.04%) (it's okay for some frames to be late)
00:27:01:
00:27:01: Profiler time results:
00:27:01:
00:27:01: ==============================================================
00:27:01: video thread frame - [100%] [avg time: 2.389 ms] [children: 78.9%] [unaccounted: 21.1%]
00:27:01: | scene->Preprocess - [58.6%] [avg time: 1.4 ms]
00:27:01: | GPU download and conversion - [20.3%] [avg time: 0.486 ms] [children: 18.5%] [unaccounted: 1.84%]
00:27:01: | | flush - [17.9%] [avg time: 0.428 ms]
00:27:01: | | CopyResource - [0.419%] [avg time: 0.01 ms]
00:27:01: | | conversion to 4:2:0 - [0.167%] [avg time: 0.004 ms]
00:27:01: Convert444Threads - [100%] [avg time: 0.871 ms] [children: 98.2%] [unaccounted: 1.84%]
00:27:01: | Convert444toNV12 - [98.2%] [avg time: 0.855 ms]
00:27:01: encoder thread frame - [100%] [avg time: 1.775 ms] [children: 1.35%] [unaccounted: 98.6%]
00:27:01: | sending stuff out - [1.35%] [avg time: 0.024 ms]
00:27:01: ==============================================================
00:27:01:
00:27:01:
00:27:01: Profiler CPU results:
00:27:01:
00:27:01: ==============================================================
00:27:01: video thread frame - [cpu time: avg 0.459 ms, total 7940.45 ms] [avg calls per frame: 1]
00:27:01: | scene->Preprocess - [cpu time: avg 0.009 ms, total 156.001 ms] [avg calls per frame: 1]
00:27:01: | GPU download and conversion - [cpu time: avg 0.066 ms, total 1154.41 ms] [avg calls per frame: 1]
00:27:01: | | flush - [cpu time: avg 0.053 ms, total 920.406 ms] [avg calls per frame: 1]
00:27:01: | | CopyResource - [cpu time: avg 0.005 ms, total 93.601 ms] [avg calls per frame: 1]
00:27:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:27:01: Convert444Threads - [cpu time: avg 0.712 ms, total 49187.1 ms] [avg calls per frame: 4]
00:27:01: | Convert444toNV12 - [cpu time: avg 0.707 ms, total 48859.5 ms] [avg calls per frame: 4]
00:27:01: encoder thread frame - [cpu time: avg 1.553 ms, total 26816.6 ms] [avg calls per frame: 1]
00:27:01: | sending stuff out - [cpu time: avg 0.007 ms, total 124.8 ms] [avg calls per frame: 1]
00:27:01: ==============================================================
00:27:01:
00:27:01: =====Stream End: 2015-07-25, 00:27:01=================================================
00:27:01: ~RTMPPublisher: Packet flush completed in 128 ms
00:27:01: ~RTMPPublisher: Send thread terminated in 0 ms
00:27:01: RTMPPublisher::SocketLoop: Graceful loop exit
00:27:01: ~RTMPPublisher: Socket thread terminated in 215 ms
00:27:02: =====Stream End: 2015-07-25, 00:27:02=================================================
00:27:11: ~RTMPPublisher: Final socket shutdown completed in 10224 ms
00:27:11: Average send payload: 22790 bytes, average send interval: 50 ms
00:27:11: Number of times waited to send: 75, Waited for a total of 281351 bytes
00:27:11: Number of b-frames dropped: 190 (1.1%), Number of p-frames dropped: 177 (1%), Total 367 (2.1%)
00:27:11: Number of bytes sent: 256192492
00:27:11: Terminating 0x1100
00:27:11: Terminating 0x674
Last game capture log:
2015-07-24, 23:48:05: we're booting up:
23:48:05: CaptureThread: attached to process League of Legends.exe
23:48:05: D3D9 Present
23:48:05: DXGI Present
23:48:05: GL Present
23:48:05: DirectDraw Present
23:48:05: (half life scientist) everything.. seems to be in order
23:48:06: D3D9EndScene called
23:48:06: D3DPRESENT_PARAMETERS {
23:48:06: BackBufferWidth: 1920
23:48:06: BackBufferHeight: 1080
23:48:06: BackBufferFormat: D3DFMT_X8R8G8B8
23:48:06: BackBufferCount: 1
23:48:06: MultiSampleType: D3DMULTISAMPLE_NONE
23:48:06: MultiSampleQuality: 0
23:48:06: SwapEffect: D3DSWAPEFFECT_DISCARD
23:48:06: hDeviceWindow: 394736
23:48:06: Windowed: true
23:48:06: EnableAutoDepthStencil: false
23:48:06: AutoDepthStencilFormat: D3DFMT_D24S8
23:48:06: Flags: None
23:48:06: FullScreen_RefreshRateInHz: 0
23:48:06: PresentationInterval: 2147483648
23:48:06: };
23:48:06: successfully set up d3d9 hooks
23:48:06: D3D9Present called
23:48:06: DoD3D9GPUHook: success
23:48:07: D3DSURFACE_DESC {
23:48:07: Format: D3DFMT_X8R8G8B8
23:48:07: Type: D3DRTYPE_SURFACE
23:48:07: Usage: D3DUSAGE_RENDERTARGET
23:48:07: Pool: D3DPOOL_DEFAULT
23:48:07: MultiSampleType: D3DMULTISAMPLE_NONE
23:48:07: MultiSampleQuality: 0
23:48:07: Width: 1920
23:48:07: Height: 1080
23:48:07: };
23:48:07: successfully capturing d3d9 frames via GPU
00:12:02: ---------------------- Cleared D3D9 Capture ----------------------
00:12:02: D3D9EndScene called
00:12:02: D3D9Present called
00:12:33: received restart event, capturing
00:12:33: DoD3D9GPUHook: success
00:12:33: D3DSURFACE_DESC {
00:12:33: Format: D3DFMT_X8R8G8B8
00:12:33: Type: D3DRTYPE_SURFACE
00:12:33: Usage: D3DUSAGE_RENDERTARGET
00:12:33: Pool: D3DPOOL_DEFAULT
00:12:33: MultiSampleType: D3DMULTISAMPLE_NONE
00:12:33: MultiSampleQuality: 0
00:12:33: Width: 1920
00:12:33: Height: 1080
00:12:33: };
00:12:33: successfully capturing d3d9 frames via GPU
00:15:20: D3D9Reset called
00:15:20: ---------------------- Cleared D3D9 Capture ----------------------
00:15:20: successfully set up d3d9 hooks
00:15:20: D3D9EndScene called
00:15:20: D3D9Present called
00:15:20: DoD3D9GPUHook: success
00:15:20: D3DSURFACE_DESC {
00:15:20: Format: D3DFMT_X8R8G8B8
00:15:20: Type: D3DRTYPE_SURFACE
00:15:20: Usage: D3DUSAGE_RENDERTARGET
00:15:20: Pool: D3DPOOL_DEFAULT
00:15:20: MultiSampleType: D3DMULTISAMPLE_NONE
00:15:20: MultiSampleQuality: 0
00:15:20: Width: 1920
00:15:20: Height: 1080
00:15:20: };
00:15:20: successfully capturing d3d9 frames via GPU
00:17:11: ---------------------- Cleared D3D9 Capture ----------------------
00:17:11: D3D9EndScene called
00:17:11: D3D9Present called
00:17:39: received restart event, capturing
00:17:39: DoD3D9GPUHook: success
00:17:39: D3DSURFACE_DESC {
00:17:39: Format: D3DFMT_X8R8G8B8
00:17:39: Type: D3DRTYPE_SURFACE
00:17:39: Usage: D3DUSAGE_RENDERTARGET
00:17:39: Pool: D3DPOOL_DEFAULT
00:17:39: MultiSampleType: D3DMULTISAMPLE_NONE
00:17:39: MultiSampleQuality: 0
00:17:39: Width: 1920
00:17:39: Height: 1080
00:17:39: };
00:17:39: successfully capturing d3d9 frames via GPU
00:27:01: ---------------------- Cleared D3D9 Capture ----------------------
00:27:01: D3D9EndScene called
00:27:01: D3D9Present called
Last Game Capture Log:
2015-07-27, 18:22:28: we're booting up:
18:22:28: CaptureThread: attached to process League of Legends.exe
18:22:28: D3D9 Present
18:22:28: DXGI Present
18:22:28: GL Present
18:22:28: DirectDraw Present
18:22:28: (half life scientist) everything.. seems to be in order
18:22:28: D3D9EndScene called
18:22:28: D3DPRESENT_PARAMETERS {
18:22:28: BackBufferWidth: 1920
18:22:28: BackBufferHeight: 1080
18:22:28: BackBufferFormat: D3DFMT_X8R8G8B8
18:22:28: BackBufferCount: 1
18:22:28: MultiSampleType: D3DMULTISAMPLE_NONE
18:22:28: MultiSampleQuality: 0
18:22:28: SwapEffect: D3DSWAPEFFECT_DISCARD
18:22:28: hDeviceWindow: 656426
18:22:28: Windowed: true
18:22:28: EnableAutoDepthStencil: false
18:22:28: AutoDepthStencilFormat: D3DFMT_D24S8
18:22:28: Flags: None
18:22:28: FullScreen_RefreshRateInHz: 0
18:22:28: PresentationInterval: 0
18:22:28: };
18:22:28: successfully set up d3d9 hooks
18:22:28: D3D9Present called
18:22:28: DoD3D9GPUHook: success
18:22:28: D3DSURFACE_DESC {
18:22:28: Format: D3DFMT_X8R8G8B8
18:22:28: Type: D3DRTYPE_SURFACE
18:22:28: Usage: D3DUSAGE_RENDERTARGET
18:22:28: Pool: D3DPOOL_DEFAULT
18:22:28: MultiSampleType: D3DMULTISAMPLE_NONE
18:22:28: MultiSampleQuality: 0
18:22:28: Width: 1920
18:22:28: Height: 1080
18:22:28: };
18:22:28: successfully capturing d3d9 frames via GPU
18:28:14: ---------------------- Cleared D3D9 Capture ----------------------
18:28:14: D3D9EndScene called
18:28:14: D3D9Present called
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