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@anchan828
Created November 19, 2012 18:10
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ParticleSystem.isStoppedとParticleSystem.isPausedのサンプル
using UnityEngine;
using System.Collections;
public class Example :MonoBehaviour
{
void Update ()
{
if (particleSystem.isPlaying == false) {
if (particleSystem.isStopped) {
}
if (particleSystem.isPaused) {
}
}
}
}
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