Created
January 30, 2011 01:45
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Processing demo: ball bounce
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ArrayList letters; | |
PFont font; | |
int numLetters; | |
void setup(){ | |
size(320, 460); | |
letters = new ArrayList(); | |
numLetters = 100; | |
font = createFont("Helvetica", 18, true); | |
smooth(); | |
noLoop(); | |
} | |
void draw(){ | |
if (letters.size() < numLetters){ | |
letters.add(new Letter()); | |
} | |
background(0); | |
boolean allStop = true; | |
for (int i = 0; i<letters.size(); i++){ | |
Letter l = (Letter) letters.get(i); | |
l.collide(letters); | |
l.move(); | |
l.display(); | |
if (allStop && mag(l.spx, l.spy) < 2) allStop = true; | |
else allStop = false; | |
} | |
if (allStop){ | |
fill(204, 255, 0, 90); | |
textFont(font); | |
textSize(18); | |
text("Processing is fun!", width/2, height/3); | |
} | |
} | |
class Letter | |
{ | |
char[] alphabet= {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', | |
'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', | |
'W', 'X', 'Y', 'Z'}; | |
char letter; | |
float x, y, spx, spy, r, tsize; | |
color c; | |
float FRICTION = -0.7; | |
float SPRING = 0.3; | |
float GRAVITY = 0.07; | |
boolean on_collition; | |
public Letter () { | |
letter = alphabet[int(random(alphabet.length))]; | |
r = 12; | |
tsize = 10; | |
x = 0; | |
y = height; | |
spx = random(-0.5, 0.5); | |
spy = -0.5; | |
c = randomColor(); | |
on_collition = false; | |
} | |
void move() { | |
spy += GRAVITY; | |
x += spx; | |
y += spy; | |
if (x + r > width) { | |
x = width - r; | |
spx *= FRICTION; | |
} | |
else if (x - r < 0) { | |
x = r; | |
spx *= FRICTION; | |
} | |
if (y + r > height) { | |
y = height - r; | |
spy *= FRICTION; | |
} | |
if (mag(spx, spy) < 0.8 && on_collition){ | |
spx = spy = 0; | |
} | |
on_collition = false; | |
} | |
void bounce() { | |
float minx = r; | |
float maxx = width-r; | |
float maxy = height -r; | |
if (x < minx || x > maxx){ | |
spx = -spx * FRICTION; | |
if (x < minx) { x = 2*minx - x;} | |
else { x = 2*maxx -x; } | |
} | |
if (y > maxy){ | |
spy = -spy * FRICTION; | |
y = 2*maxy - y; | |
} | |
} | |
void collide(ArrayList others) { | |
for (int i = 0; i<others.size(); i++){ | |
Letter other = (Letter) others.get(i); | |
if (this == other) return; | |
float ox = other.x; | |
float oy = other.y; | |
float distance = dist(x, y, ox, oy); | |
float minDist = other.r + r; | |
if (distance <= minDist){ | |
float angle = atan2(oy-y, ox-x); | |
float targetX = x + cos(angle) * minDist; | |
float targetY = y + sin(angle) * minDist; | |
float ax = (targetX - ox) * SPRING; | |
float ay = (targetY - oy) * SPRING; | |
spx -= ax; | |
spy -= ay; | |
other.spx += ax; | |
other.spy += ay; | |
on_collition = true; | |
} | |
} | |
} | |
void display() { | |
fill(c, 80); | |
noStroke(); | |
ellipseMode(CENTER); | |
ellipse(x, y, r*2, r*2); | |
textAlign(CENTER); | |
textSize(tsize); | |
fill(c); | |
text(letter, x, y+r/3); | |
on_collition = false; | |
} | |
private color randomColor() { | |
color c = color(random(255), random(255), random(255)); | |
return c; | |
} | |
} | |
void mousePressed() { | |
loop(); | |
for (int i = 0; i<letters.size(); i++){ | |
Letter letter = (Letter) letters.get(i); | |
float dd = dist(mouseX, mouseY, letter.x, letter.y); | |
if (dd < letter.r){ | |
letter.spx += random(-2, 2); | |
letter.spy -= 12; | |
} | |
} | |
} |
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