Created
January 29, 2017 06:00
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/*copied from "https://developer.microsoft.com/en-us/windows/holographic/holograms_101"*/ | |
using UnityEngine; | |
public class SphereCommands : MonoBehaviour { | |
Vector3 originalPosition; | |
void Start() { | |
// Grab the original local position of the sphere when the app starts. | |
originalPosition = this.transform.localPosition; | |
} | |
// Called by GazeGestureManager when the user performs a Select gesture | |
void OnSelect() { | |
// If the sphere has no Rigidbody component, add one to enable physics. | |
if (!this.GetComponent<Rigidbody>()) { | |
var rigidbody = this.gameObject.AddComponent<Rigidbody>(); | |
rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous; | |
} | |
} | |
// Called by SpeechManager when the user says the "Reset world" command | |
void OnReset() { | |
// If the sphere has a Rigidbody component, remove it to disable physics. | |
var rigidbody = this.GetComponent<Rigidbody>(); | |
if (rigidbody != null) { | |
DestroyImmediate(rigidbody); | |
} | |
// Put the sphere back into its original local position. | |
this.transform.localPosition = originalPosition; | |
} | |
// Called by SpeechManager when the user says the "Drop sphere" command | |
void OnDrop() { | |
// Just do the same logic as a Select gesture. | |
OnSelect(); | |
} | |
/*added by @WheetTweet*/ | |
void OnExpand() { | |
this.transform.localScale = new Vector3(2, 2, 2); | |
} | |
/*added by @WheetTweet*/ | |
void OnRotate() { | |
this.transform.Rotate(0,0,30); | |
} | |
} |
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