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@8bitjoey
Created May 14, 2013 11:36
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kivy 1.6.0 sequence image issue
[INFO ] Kivy v1.6.0
[INFO ] [Logger ] Record log in C:\Users\8bitjoey\.kivy\logs\kivy_13-05-14_36.txt
[INFO ] [Factory ] 137 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG ] [Cache ] register <kv.loader> with limit=500, timeout=60s
[INFO ] [Loader ] using a thread pool of 2 workers
[DEBUG ] [App ] Loading kv <.\my.kv>
[DEBUG ] [App ] kv <.\my.kv> not found
[INFO ] [Window ] Provider: pygame
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a0
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
[INFO ] [GL ] OpenGL version <3.3.0>
[INFO ] [GL ] OpenGL vendor <NVIDIA Corporation>
[INFO ] [GL ] OpenGL renderer <ION/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 3, 3
[INFO ] [GL ] Shading version <3.30 NVIDIA via Cg compiler>
[INFO ] [GL ] Texture max size <8192>
[INFO ] [GL ] Texture max units <32>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load <c:\programs\programming\python-kivy\python\lib\site-packages\kivy\data\glsl\default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[DEBUG ] [ImagePygame ] Load <veritas001.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas002.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas003.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas004.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas005.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas006.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas007.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas008.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas009.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas010.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas011.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas012.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas013.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas014.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas015.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas016.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas017.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas018.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas019.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas020.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas021.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas022.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas023.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas024.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas025.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas026.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas027.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas028.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas029.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas030.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas031.png> from <veritas.zip>
[DEBUG ] [ImagePygame ] Load <veritas032.png> from <veritas.zip>
[INFO ] [GL ] NPOT texture support is available
[INFO ] [OSC ] using <thread> for socket
[DEBUG ] [Base ] Create provider from mouse
[DEBUG ] [Base ] Create provider from wm_touch
[DEBUG ] [Base ] Create provider from wm_pen
[INFO ] [Base ] Start application main loop
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 1366x706
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a0
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
[INFO ] [Context ] Reloading graphics data...
[DEBUG ] [Context ] Collect and flush all garbage
[DEBUG ] [Context ] Reload textures
[DEBUG ] [ImagePygame ] Load <c:\programs\programming\python-kivy\python\lib\site-packages\kivy\data\glsl\default.png>
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
Exception AttributeError: "'cStringIO.StringI' object has no attribute 'split'" in 'kivy.graphics.texture.Texture.reload' ignored
[DEBUG ] [Context ] Reload vbos
[DEBUG ] [Context ] Reload vertex batchs
[DEBUG ] [Context ] Reload shaders
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [Context ] Reload canvas
[INFO ] [Context ] Reloading done in 0.0930s
[INFO ] [Base ] Leaving application in progress...
GLEW initialization succeeded
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