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UnityのiOSビルド時にFrameworkを追加する
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#!/usr/bin/env ruby | |
require 'xcodeproj' | |
require 'fileutils' | |
PROJECT = 'Unity-iPhone' | |
TARGET = 'Unity-iPhone' | |
LIBRARY = 'Libraries' | |
# システムFramework追加 | |
def add_frameworks(project, names, optional = false) | |
project.targets.each do |target| | |
next unless TARGET == target.name | |
build_phase = target.frameworks_build_phase | |
framework_group = project.frameworks_group | |
names.each do |name| | |
next if exist_framework?(build_phase, name) | |
path = "System/Library/Frameworks/#{name}.framework" | |
file_ref = framework_group.new_reference(path) | |
file_ref.name = "#{name}.framework" | |
file_ref.source_tree = 'SDKROOT' | |
build_file = build_phase.add_file_reference(file_ref) | |
if optional | |
build_file.settings = { 'ATTRIBUTES' => ['Weak'] } | |
end | |
end | |
end | |
end | |
# 外部Framework追加 | |
def add_external_frameworks(project, names) | |
project.targets.each do |target| | |
next unless TARGET == target.name | |
target.build_configurations.each do |configuration| | |
# Framework Search Pathsを設定 | |
configuration.build_settings['FRAMEWORK_SEARCH_PATHS'] = configuration.build_settings['LIBRARY_SEARCH_PATHS'] | |
end | |
build_phase = target.frameworks_build_phase | |
library_group = project.main_group.children.find {|child| child.path == LIBRARY} | |
names.each do |name| | |
next if exist_framework?(build_phase, name) | |
copy_library(name) | |
path = "#{LIBRARY}/#{name}.framework" | |
file_ref = library_group.new_reference(path) | |
file_ref.name = "#{name}.framework" | |
file_ref.source_tree = 'SOURCE_ROOT' | |
build_phase.add_file_reference(file_ref) | |
end | |
end | |
end | |
# Framework追加済みか | |
def exist_framework?(build_phase, name) | |
build_phase.files.each do |file| | |
return true if file.file_ref.name == "#{name}.framework" | |
end | |
false | |
end | |
# 外部FrameworkをUnityのディレクトリからXcodeのディレクトリへコピー | |
def copy_library(name) | |
from = File.expand_path("../../#{LIBRARY}/#{name}.framework", __FILE__) | |
to = "#{ARGV[0]}/#{LIBRARY}/#{name}.framework" | |
FileUtils.copy_entry(from, to) | |
end | |
project_path = ARGV[0] + "/#{PROJECT}.xcodeproj" | |
project = Xcodeproj::Project.new(project_path) | |
project.initialize_from_file | |
## 例 | |
# require | |
add_frameworks(project, ["CoreMedia", "Security"]) | |
# optional | |
add_frameworks(project, ["AdSupport"], true) | |
# 外部Framework | |
add_external_frameworks(project, ["Hoge"]) | |
project.save |
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