Created
March 17, 2014 16:18
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var DEG2RAD = Math.PI/180.0; | |
function drawScene(imgSprite){ | |
var spriteBuffer = new SpriteBuffer(imgSprite); | |
var context = document.getElementById('myCanvas').getContext('2d'); | |
var sprite = spriteBuffer.getSprite(0,0,32,32); | |
context.rotate(45 * DEG2RAD); | |
context.translate(100,100); | |
context.drawImage(sprite, 0, 0); | |
}; | |
function loadImage(imageUrl, onload){ | |
var image = new Image(); | |
image.onload = function(){ | |
onload(image); | |
}; | |
this.image.src = imageUrl; | |
}; | |
function main(){ | |
loadImage('./img/sprites.png', drawScene); | |
}; | |
// --------- Spritebuffer ----------------- | |
function SpriteBuffer(spriteImage) { | |
var imageBuffer; | |
var initImageBuffer = function(spriteImage){ | |
var canvas = document.createElement('canvas'); | |
canvas.width = spriteImage.width; | |
canvas.height = spriteImage.height; | |
imageBuffer = canvas.getContext('2d'); | |
imageBuffer.drawImage(spriteImage, 0, 0); | |
}; | |
this.getSprite = function(x,y,w,h){ | |
var imgData = imageBuffer.getImageData(x,y,w,h); | |
var sprite = document.createElement("canvas"); | |
sprite.width=w; | |
sprite.height=h; | |
sprite.getContext('2d').putImageData(imgData, 0,0); | |
return sprite; | |
}; | |
initImageBuffer(spriteImage); | |
}; |
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