Created
May 14, 2011 21:31
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coderetreat wpg
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class Cell | |
end | |
class World | |
def initialize | |
@x = 50 | |
@y = 50 | |
end | |
def set(x, y, cell = Cell.new) | |
cell(x, y, cell) | |
self | |
end | |
def cell(x, y, cell = Cell.new) | |
@grid[x][y] = cell unless at(x,y) | |
end | |
def at(x,y) | |
@grid ||= {} | |
@grid[x] ||= {} | |
@grid[x][y] | |
end | |
def neighbours(x,y) | |
[ | |
at(x - 1, y - 1), | |
at(x - 1, y ), | |
at(x - 1, y + 1), | |
at(x , y - 1), | |
at(x , y + 1), | |
at(x + 1, y - 1), | |
at(x + 1, y ), | |
at(x + 1, y + 1), | |
].compact | |
end | |
def next | |
w = World.new | |
@grid.each do |x, h| | |
@h.each do |y, c| | |
if cell = at(x,y) | |
case neighbours(x,y).size | |
when 2..3: w.cell(x,y, cell) | |
else | |
# do nothing | |
end | |
else | |
case neighbours(x,y).size | |
when 3: w.cell(x,y, Cell.new) | |
else | |
# do nothing | |
end | |
end | |
end | |
end | |
w | |
end | |
def to_s | |
col = [] | |
@x.times do |x| | |
row = [] | |
@y.times do |y| | |
row += [at(x,y) ? '#':'.', ' '] | |
end | |
col << row.join() | |
end | |
col | |
end | |
end | |
# 0 1 2 | |
# | |
# 1 1 0 | |
# 1 0 0 | |
# 0 0 0 | |
# | |
# 1 1 0 | |
# 1 1 0 | |
# 0 0 0 | |
# | |
if $0 == __FILE__ | |
world = World.new. | |
set(0,2). | |
set(1,2). | |
set(2,2). | |
set(1,0). | |
set(2,1). | |
set(10 + 0,2). | |
set(10 + 1,2). | |
set(10 + 2,2). | |
set(10 + 1,0). | |
set(10 + 2,1). | |
set(30,30). | |
set(30,31). | |
set(30,32) | |
loop do | |
print "\e[2J\e[f" | |
puts world.to_s | |
world = world.next | |
end | |
else | |
describe "World" do | |
it 'should have cell' do | |
world = World.new | |
cell = world.cell(1,2) | |
world.at(1,2).should == cell | |
end | |
it 'shoudl have no neighbours' do | |
world = World.new | |
cell = world.cell(1,2) | |
world.neighbours(1,2).should == [] | |
end | |
it 'shoudl have neighbours' do | |
world = World.new | |
cell = world.cell(1,2) | |
neigbour = world.cell(1,1) | |
world.neighbours(1,2).should == [neigbour] | |
end | |
end | |
describe "Evolution" do | |
before :each do | |
@world = World.new | |
@world.cell(0,0) | |
@world.cell(0,1) | |
@world.cell(1,0) | |
end | |
it 'should spawn' do | |
world = @world.next | |
world.at(1,1).should be_a(Cell) | |
end | |
end | |
end |
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