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using System; | |
namespace ExquisiteCorpse | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
BuildCreature("Bug", "Monster", "Ghost"); | |
SwitchCases(3,3,3); | |
} | |
public static void BuildCreature(string creatureHead, string creatureBody, string creatureFeet) | |
{ | |
switch(creatureHead) | |
{ | |
case "Bug": | |
{ | |
BugHead(); | |
} | |
break; | |
case "Monster": | |
{ | |
MonsterHead(); | |
} | |
break; | |
case "Ghost": | |
{ | |
GhostHead(); | |
} | |
break; | |
} | |
switch(creatureBody) | |
{ | |
case "Bug": | |
{ | |
BugBody(); | |
} | |
break; | |
case "Monster": | |
{ | |
MonsterBody(); | |
} | |
break; | |
case "ghost": | |
{ | |
GhostBody(); | |
} | |
break; | |
} | |
switch(creatureFeet) | |
{ | |
case "Bug": | |
{ | |
BugFeet(); | |
} | |
break; | |
case "Monster": | |
{ | |
MonsterFeet(); | |
} | |
break; | |
case "ghost": | |
{ | |
GhostFeet(); | |
} | |
break; | |
} | |
} | |
static void RandomModes() | |
{ | |
Random randomNumber = new Random(); | |
int creatureHead = randomNumber.Next(1, 4); | |
int creatureBody = randomNumber.Next(1, 4); | |
int creatureFeet = randomNumber.Next(1, 4); | |
} | |
public static void SwitchCases(int creatureHead, int creatureBody, int creatureFeet) | |
{ | |
switch (creatureHead) | |
{ | |
case 1: | |
{ | |
BugHead(); | |
} | |
break; | |
case 2: | |
{ | |
MonsterHead(); | |
} | |
break; | |
case 3: | |
{ | |
GhostHead(); | |
} | |
break; | |
switch (creatureBody) | |
{ | |
case 1: | |
{ | |
BugBody(); | |
} | |
break; | |
case 2: | |
{ | |
MonsterBody(); | |
} | |
break; | |
case 3: | |
{ | |
GhostBody(); | |
} | |
break; | |
switch (creatureFeet) | |
{ | |
case 1: | |
{ | |
BugFeet(); | |
} | |
break; | |
case 2: | |
{ | |
MonsterFeet(); | |
} | |
break; | |
case 3: | |
{ | |
GhostFeet(); | |
} | |
break; | |
} | |
} | |
static void GhostHead() | |
{ | |
Console.WriteLine(" ..-.."); | |
Console.WriteLine(" ( o o )"); | |
Console.WriteLine(" | O |"); | |
} | |
static void GhostBody() | |
{ | |
Console.WriteLine(" | |"); | |
Console.WriteLine(" | |"); | |
Console.WriteLine(" | |"); | |
} | |
static void GhostFeet() | |
{ | |
Console.WriteLine(" | |"); | |
Console.WriteLine(" | |"); | |
Console.WriteLine(" '~~~~~'"); | |
} | |
static void BugHead() | |
{ | |
Console.WriteLine(" / \\"); | |
Console.WriteLine(" \\. ./"); | |
Console.WriteLine(" (o + o)"); | |
} | |
static void BugBody() | |
{ | |
Console.WriteLine(" --| | |--"); | |
Console.WriteLine(" --| | |--"); | |
Console.WriteLine(" --| | |--"); | |
} | |
static void BugFeet() | |
{ | |
Console.WriteLine(" v v"); | |
Console.WriteLine(" *****"); | |
} | |
static void MonsterHead() | |
{ | |
Console.WriteLine(" _____"); | |
Console.WriteLine(" .-,;='';_),-."); | |
Console.WriteLine(" \\_\\(),()/_/"); | |
Console.WriteLine(" (,___,)"); | |
} | |
static void MonsterBody() | |
{ | |
Console.WriteLine(" ,-/`~`\\-,___"); | |
Console.WriteLine(" / /).:.('--._)"); | |
Console.WriteLine(" {_[ (_,_)"); | |
} | |
static void MonsterFeet() | |
{ | |
Console.WriteLine(" | Y |"); | |
Console.WriteLine(" / | \\"); | |
Console.WriteLine(" \"\"\"\" \"\"\"\""); | |
} | |
} | |
} | |
} | |
} | |
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