Created
April 25, 2025 10:27
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using UnityEngine; | |
public class MoverOnPlaces : MonoBehaviour | |
{ | |
[SerializeField] private Transform _route; | |
[SerializeField] private float _speed = 3; | |
private Transform[] _places; | |
private int _currentNumber; | |
private int _startNumber = 0; | |
private float _closeDistance = 0.1f; | |
private void Awake() | |
{ | |
_currentNumber = _startNumber; | |
} | |
void Start() | |
{ | |
_places = new Transform[_route.childCount]; | |
for (int i = 0; i < _route.childCount; i++) | |
_places[i] = _route.GetChild(i).GetComponent<Transform>(); | |
} | |
private void Update() | |
{ | |
Vector3 offset = _places[_currentNumber].transform.position - transform.position; | |
if (offset.sqrMagnitude < _closeDistance * _closeDistance) | |
_currentNumber = ++_currentNumber % _places.Length; | |
transform.forward = offset; | |
transform.position = Vector3.MoveTowards(transform.position, _places[_currentNumber].position, _speed * Time.deltaTime); | |
} | |
} |
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