Created
April 17, 2013 05:14
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A CodePen by A973C.
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| <canvas id="stage"></canvas> |
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| /* | |
| Original: http://retromodular.com/ | |
| */ | |
| var glitcher = { | |
| init: function () { | |
| setTimeout((function () { | |
| this.canvas = document.getElementById( 'stage' ); | |
| this.context = this.canvas.getContext( '2d' ); | |
| this.initOptions(); | |
| this.resize(); | |
| this.tick(); | |
| }).bind(this), 100); | |
| }, | |
| initOptions: function () { | |
| var gui = new dat.GUI(), | |
| current = gui.addFolder('Current'), | |
| controls = gui.addFolder('Controls'); | |
| this.width = document.documentElement.offsetWidth; | |
| this.height = window.innerHeight; | |
| this.font = 'bold 12vw Arial'; | |
| this.context.font = this.font; | |
| this.text = "GLITCH"; | |
| this.textWidth = (this.context.measureText(this.text)).width; | |
| this.fps = 60; | |
| this.channel = 0; // 0 = red, 1 = green, 2 = blue | |
| this.compOp = 'lighter'; // CompositeOperation = lighter || darker || xor | |
| this.phase = 0.0; | |
| this.phaseStep = 0.05; //determines how often we will change channel and amplitude | |
| this.amplitude = 0.0; | |
| this.amplitudeBase = 2.0; | |
| this.amplitudeRange = 2.0; | |
| this.alphaMin = 0.8; | |
| this.glitchAmplitude = 20.0; | |
| this.glitchThreshold = 0.9; | |
| this.scanlineBase = 40; | |
| this.scanlineRange = 40; | |
| this.scanlineShift = 15; | |
| current.add(this, 'channel', 0, 2).listen(); | |
| current.add(this, 'phase', 0, 1).listen(); | |
| current.add(this, 'amplitude', 0, 5).listen(); | |
| var text = controls.add(this, 'text'); | |
| text.onChange((function (value) { | |
| this.textWidth = (this.context.measureText(this.text)).width; | |
| }).bind(this)); | |
| controls.add(this, 'fps', 1, 60); | |
| controls.add(this, 'phaseStep', 0, 1); | |
| controls.add(this, 'alphaMin', 0, 1); | |
| controls.add(this, 'amplitudeBase', 0, 5); | |
| controls.add(this, 'amplitudeRange', 0, 5); | |
| controls.add(this, 'glitchAmplitude', 0, 100); | |
| controls.add(this, 'glitchThreshold', 0, 1); | |
| controls.open(); | |
| // gui.add(fizzyText, 'noiseStrength', 0, 100).listen(); | |
| }, | |
| tick: function () { | |
| setTimeout((function () { | |
| this.phase += this.phaseStep; | |
| if( this.phase > 1 ) { | |
| this.phase = 0.0; | |
| this.channel = (this.channel === 2) ? 0 : this.channel + 1; | |
| this.amplitude = this.amplitudeBase + (this.amplitudeRange * Math.random()); | |
| } | |
| this.render(); | |
| this.tick(); | |
| }).bind(this), 1000 / this.fps); | |
| }, | |
| render: function () { | |
| var x0 = this.amplitude * Math.sin( (Math.PI * 2) * this.phase ) >> 0, | |
| x1, x2, x3; | |
| if( Math.random() >= this.glitchThreshold ) { | |
| x0 *= this.glitchAmplitude; | |
| } | |
| x1 = this.width - this.textWidth >> 1; | |
| x2 = x1 + x0; | |
| x3 = x1 - x0; | |
| this.context.clearRect( 0, 0, this.width, this.height ); | |
| this.context.globalAlpha = this.alphaMin + ((1-this.alphaMin) * Math.random()); | |
| switch( this.channel ) { | |
| case 0: this.renderChannels(x1, x2, x3); break; | |
| case 1: this.renderChannels(x2, x3, x1); break; | |
| case 2: this.renderChannels(x3, x1, x2); break; | |
| } | |
| this.renderScanline(); | |
| }, | |
| renderChannels: function (x1, x2, x3) { | |
| this.context.font = this.font; | |
| this.context.fillStyle = "rgb(255,0,0)"; | |
| this.context.fillText(this.text, x1, this.height/2); | |
| this.context.globalCompositeOperation = this.compOp; | |
| this.context.fillStyle = "rgb(0,255,0)"; | |
| this.context.fillText(this.text, x2, this.height/2); | |
| this.context.fillStyle = "rgb(0,0,255)"; | |
| this.context.fillText(this.text, x3, this.height/2); | |
| }, | |
| renderScanline: function () { | |
| var y = this.height * Math.random() >> 0, | |
| o = this.context.getImageData( 0, y, this.width, 1 ), | |
| d = o.data, | |
| i = d.length, | |
| s = this.scanlineBase + this.scanlineRange * Math.random() >> 0, | |
| x = -this.scanlineShift + this.scanlineShift * 2 * Math.random() >> 0; | |
| while( i-- > 0 ) { | |
| d[i] += s; | |
| } | |
| this.context.putImageData( o, x, y ); | |
| }, | |
| resize: function () { | |
| if(this.canvas) { | |
| this.canvas.width = document.documentElement.offsetWidth; | |
| this.canvas.height = window.innerHeight; | |
| } | |
| } | |
| }; | |
| glitcher.init(); | |
| window.onresize = glitcher.resize; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| @import "compass"; | |
| body { background: black; overflow: hidden; } | |
| img { display: none; } |
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