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@AGulev
AGulev / CustomEditorBase.cs
Created April 3, 2016 17:15 — forked from t0chas/CustomEditorBase.cs
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@AGulev
AGulev / bundle.sh
Last active December 10, 2020 13:45 — forked from britzl/bundle.sh
Script to build and bundle a Defold project for multiple platforms
#!/bin/bash
readonly java_path='java'
readonly output_path='build'
readonly email='my@email.com'
readonly auth_key='my_key'
readonly texture_compresstion='false'
readonly andr_key_path='key.pk8'
readonly andr_cert_path='certificate.pem'
@AGulev
AGulev / style-guide.md
Created April 27, 2018 16:11 — forked from dapetcu21/style-guide.md
Interrogation Style Guide

Lua style guide

Linting

This project makes use of [Luacheck] for catching common mistakes. Install it and configure it for your text editor.

Editor configuration

We recommend [Atom] for editing Lua code along with the following packages:

  • [linter-luacheck]: [Luacheck] integration
@AGulev
AGulev / builder.py
Created April 28, 2018 10:49 — forked from Jerakin/builder.py
For building and deploying Defold projects directly to your phone
"""
Builder is built by wrapping adb and storing some data locally
I would recommend to add an alias to your ~.bash_profile to use it easier
alias builder="python3.5 ~/Documents/repo/builder/builder.py"
Usage:
builder.py [command] [arguments]
Available Commands: