Created
March 25, 2017 19:10
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game_stats.rb
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class Game | |
def initialize | |
@characters = [] | |
@characters << Character.new("Alice", 5, 2, 90, 10) | |
@characters << Character.new("Bob", 5, 2, 50, 50) | |
@characters << Character.new("Carol", 5, 2, 10, 90) | |
end | |
def play | |
while play_turn | |
puts "----------------------------" | |
print_status | |
puts "----------------------------" | |
#sleep 1 | |
end | |
living_characters[0].name | |
end | |
def play_turn | |
living_characters.permutation(2) do |a, b| | |
puts "#{a.name} attacks #{b.name}" | |
if a.hits? | |
blocked = b.blocks? | |
damage = blocked ? a.block_damage : a.damage | |
puts "\t#{b.name} blocks" if blocked | |
puts "\t#{a.name} inflicts #{damage} points of damage" | |
b.take_damage(damage) | |
puts "\t#{b.name} has been defeated" if b.dead? | |
else | |
puts "\t#{a.name} misses" | |
end | |
if living_characters.size == 1 | |
puts "Game over, #{a.name} wins" | |
return false | |
end | |
end | |
true | |
end | |
def print_status | |
living_characters.each do |player| | |
puts "#{player.name}: #{player.hit_points} hit points" | |
end | |
end | |
private | |
def living_characters | |
@characters.reject(&:dead?) | |
end | |
end |
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require_relative 'character.rb' | |
require_relative 'game.rb' | |
wins = 100.times.map {Game.new.play} | |
counts = Hash.new 0 | |
wins.each { |word| counts[word] += 1 } | |
puts counts.inspect | |
# {"Alice"=>10, "Carol"=>64, "Bob"=>26} |
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