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@maciejzasada
maciejzasada / .gitattributes
Last active July 10, 2021 10:54
UNIT9 Git LFS .gitattributes
*.a filter=lfs diff=lfs merge=lfs -text
*.asset filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
*.bnk filter=lfs diff=lfs merge=lfs -text
*.bundle filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.dylib filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.FBX filter=lfs diff=lfs merge=lfs -text
@jbevain
jbevain / README.md
Last active November 16, 2023 12:11
pdb2mdb for Visual Studio 2015

The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.

If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:

pdb2mdb MyLibrary.dll

Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.

@LeCoupa
LeCoupa / nodejs-cheatsheet.js
Last active March 15, 2024 21:29
Complete Node.js CheatSheet --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
/* *******************************************************************************************
* THE UPDATED VERSION IS AVAILABLE AT
* https://github.com/LeCoupa/awesome-cheatsheets
* ******************************************************************************************* */
// 0. Synopsis.
// http://nodejs.org/api/synopsis.html