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Green Gables a simple 2 level house in javascript for High Fidelity.
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// eraseGreenGables.js | |
// Simple 2 level house removal script greenGables v0.1 | |
// Created by Adrian on 30 April 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// Default Erase a 60 mtr x 60 mtr building created with "greenGables.js" Version 0.1 | |
// Constants at lines 12 to 17 must match values on greenGables.js | |
//CONSTANTS | |
var X_POS = 100; // this MUST be changed according to your greenGables.js co-ords | |
var Y_POS = 100; // this MUST be changed according to your greenGables.js co-ords (floor) | |
var Z_POS = 100; // this MUST be changed according to your greenGables.js co-ords | |
var W = 60; //optional-change this to the width of your house | |
var H = 10; //optional-change this to the height of each level | |
var L = 60; //optional-change this to the length of your house | |
//variables | |
var x = X_POS; | |
var y = Y_POS; | |
var z = Z_POS; | |
var b = L; | |
var a = 0; | |
function eraseHouse() | |
{ | |
while (z<=(Z_POS+L)) | |
{ | |
while (x<=(X_POS+W)) //erase floors | |
{ | |
Voxels.eraseVoxel(x, Y_POS, z, 1.0); | |
Voxels.eraseVoxel(x, Y_POS+H, z, 1.0); | |
x++ | |
} | |
x = X_POS; | |
z++; | |
} | |
z = Z_POS; | |
while (y < (Y_POS+(H*2))) | |
{ | |
while (x<=(X_POS+W)) | |
{ | |
Voxels.eraseVoxel(x, y, Z_POS, 1.0); //erase purple wall | |
Voxels.eraseVoxel(x, y, Z_POS+L, 1.0); //erase yellow wall | |
x++; | |
} | |
while (z<(Z_POS+L)) | |
{ | |
Voxels.eraseVoxel(X_POS, y, z, 1.0); //erase blue wall | |
Voxels.eraseVoxel(X_POS+W, y, z, 1.0); //erase red wall | |
z++; | |
} | |
x = X_POS; | |
z = Z_POS; | |
y++; | |
} | |
} | |
function eraseGable() | |
{ | |
y = (Y_POS+(H*2));// | |
while (y < (Y_POS+(H*2)+16)) | |
{ | |
while (z<=(Z_POS+(b+1))) | |
{ | |
Voxels.eraseVoxel(X_POS, y, z, 1.0); //erase green gable on blue wall | |
Voxels.eraseVoxel(X_POS+W, y, z, 1.0); //erase green gable on red wall | |
z++; | |
} | |
a = (a+2) | |
z = (Z_POS+a); | |
y++; | |
b = (b-2); | |
} | |
} | |
function eraseRoof() | |
{ | |
x = X_POS; | |
z = Z_POS; | |
y = (Y_POS + (H*2)) | |
while (z<=((Z_POS-2)+(L/2))) | |
{ | |
while (x<=(X_POS+W)) | |
{ | |
Voxels.eraseVoxel(x, y, z, 1.0); //erase roof up | |
Voxels.eraseVoxel(x, y, z+1, 1.0); | |
x++; | |
} | |
y++; | |
x = X_POS; | |
z=(z+2); | |
} | |
while (z<=(Z_POS+L)) | |
{ | |
while (x<=(X_POS+W)) | |
{ | |
Voxels.eraseVoxel(x, y, z, 1.0); //erase roof down | |
Voxels.eraseVoxel(x, y, z+1, 1.0); | |
x++; | |
} | |
y--; | |
x = X_POS; | |
z = (z+2); | |
} | |
Script.stop(); | |
} | |
eraseHouse(); | |
eraseGable(); | |
eraseRoof(); | |
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