Create a gist now

Instantly share code, notes, and snippets.

screen and isometric space
Screen -> Isometric space equations
iX = (((ScreenX) / tileWidth) - ((ScreenY) / tileHeight));
iY = (((ScreenX) / tileWidth) + ((ScreenY) / tileHeight));
Isometric -> Screen space equations
ScreenX = (iX + iY) * tileWidth / 2;
ScreenY = (iY - iX) * tileHeight / 2;
Assuming the isometric coordinating system goes as this: http://i.imgur.com/aUM4g.png
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment