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fun Modifier.swipeToDelete( | |
offsetX: Animatable<Float, AnimationVector1D>, | |
maximumWidth: Float, | |
onDeleted: () -> Unit | |
): Modifier = composed { | |
pointerInput(Unit) { | |
// Used to calculate a settling position of a fling animation. | |
val decay = splineBasedDecay<Float>(this) | |
// Wrap in a coroutine scope to use suspend functions for touch events and animation. | |
coroutineScope { | |
while (true) { | |
// Wait for a touch down event. | |
val pointerId = awaitPointerEventScope { awaitFirstDown().id } | |
// Interrupt any ongoing animation of other items. | |
offsetX.stop() | |
// Prepare for drag events and record velocity of a fling. | |
val velocityTracker = VelocityTracker() | |
// Wait for drag events. | |
awaitPointerEventScope { | |
horizontalDrag(pointerId) { change -> | |
if (change.positionChange().x > 0 || offsetX.value > 0f) { | |
val horizontalDragOffset = offsetX.value + change.positionChange().x | |
launch { | |
offsetX.snapTo(horizontalDragOffset) | |
} | |
// Record the velocity of the drag. | |
velocityTracker.addPosition(change.uptimeMillis, change.position) | |
// Consume the gesture event, not passed to external | |
change.consumePositionChange() | |
} | |
} | |
} | |
// Dragging finished. Calculate the velocity of the fling. | |
var velocity = velocityTracker.calculateVelocity().x | |
// Calculate the eventual position where the fling should settle | |
// based on the current offset value and velocity | |
val targetOffsetX = decay.calculateTargetValue(offsetX.value, velocity) | |
// Set the upper and lower bounds so that the animation stops when it | |
// reaches the edge. | |
offsetX.updateBounds( | |
lowerBound = 0f, | |
upperBound = size.width.toFloat() | |
) | |
launch { | |
// Slide back the element if the settling position does not go beyond | |
// the size of the element. Remove the element if it does. | |
if (targetOffsetX.absoluteValue <= maximumWidth) { | |
// Not enough velocity; Slide back. | |
offsetX.animateTo(targetValue = 0f, initialVelocity = velocity) | |
} else { | |
if (velocity >= 0f) { | |
// If the velocity is low, we create a fake velocity to make the animation look smoother | |
if (velocity <= 500f) { | |
velocity = 2000f | |
} | |
// Enough velocity to slide away the element to the edge. | |
offsetX.animateDecay(velocity, decay) | |
// The element was swiped away. | |
onDeleted() | |
} | |
} | |
} | |
} | |
} | |
} | |
.offset { | |
// Use the animating offset value here. | |
IntOffset(offsetX.value.roundToInt(), 0) | |
} | |
} |
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