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@AhmetHamzaEmra
Created July 23, 2017 02:24
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Save AhmetHamzaEmra/e7fdff82af99b58f4f91dd5df9460e7f to your computer and use it in GitHub Desktop.
import gym
import random
import numpy as np
import tflearn
from tflearn.layers.core import input_data, dropout, fully_connected
from tflearn.layers.estimator import regression
from statistics import median, mean
from collections import Counter
LR = 1e-3
env = gym.make("CartPole-v0")
env.reset()
goal_steps = 800
score_requirement = 50
initial_games = 10000
def some_random_games_first():
# Each of these is its own game.
for episode in range(5):
env.reset()
# this is each frame, up to 200...but we wont make it that far.
for t in range(200):
# This will display the environment
# Only display if you really want to see it.
# Takes much longer to display it.
env.render()
# This will just create a sample action in any environment.
# In this environment, the action can be 0 or 1, which is left or right
action = env.action_space.sample()
# this executes the environment with an action,
# and returns the observation of the environment,
# the reward, if the env is over, and other info.
observation, reward, done, info = env.step(action)
if done:
break
#some_random_games_first()
def initial_population():
# [OBS, MOVES]
training_data = []
# all scores:
scores = []
# just the scores that met our threshold:
accepted_scores = []
# iterate through however many games we want:
for _ in range(initial_games):
score = 0
# moves specifically from this environment:
game_memory = []
# previous observation that we saw
prev_observation = []
# for each frame in 200
for _ in range(goal_steps):
# choose random action (0 or 1)
action = random.randrange(0,2)
# do it!
observation, reward, done, info = env.step(action)
# notice that the observation is returned FROM the action
# so we'll store the previous observation here, pairing
# the prev observation to the action we'll take.
if len(prev_observation) > 0 :
game_memory.append([prev_observation, action])
prev_observation = observation
score+=reward
if done: break
# IF our score is higher than our threshold, we'd like to save
# every move we made
# NOTE the reinforcement methodology here.
# all we're doing is reinforcing the score, we're not trying
# to influence the machine in any way as to HOW that score is
# reached.
if score >= score_requirement:
accepted_scores.append(score)
for data in game_memory:
# convert to one-hot (this is the output layer for our neural network)
if data[1] == 1:
output = [0,1]
elif data[1] == 0:
output = [1,0]
# saving our training data
training_data.append([data[0], output])
# reset env to play again
env.reset()
# save overall scores
scores.append(score)
# just in case you wanted to reference later
training_data_save = np.array(training_data)
np.save('saved.npy',training_data_save)
# some stats here, to further illustrate the neural network magic!
print('Average accepted score:',mean(accepted_scores))
print('Median score for accepted scores:',median(accepted_scores))
print(Counter(accepted_scores))
return training_data
def neural_network_model(input_size):
network = input_data(shape=[None, input_size, 1], name='input')
network = fully_connected(network, 128, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 256, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 256, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 256, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 128, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 2, activation='softmax')
network = regression(network, optimizer='adam', learning_rate=LR, loss='categorical_crossentropy', name='targets')
model = tflearn.DNN(network, tensorboard_dir='log')
return model
def train_model(training_data, model=False):
X = np.array([i[0] for i in training_data]).reshape(-1,len(training_data[0][0]),1)
y = [i[1] for i in training_data]
if not model:
model = neural_network_model(input_size = len(X[0]))
#model.fit({'input': X}, {'targets': y}, n_epoch=5, snapshot_step=500, show_metric=True, run_id='openai_learning')
#model.save('lastmodel.model')
model.load('lastmodel.model')
return model
#training_data = initial_population()
training_data=np.load('saved.npy')
model = train_model(training_data)
from gym import wrappers
env = wrappers.Monitor(env, "/tmp/gym-results", force = True)
scores = []
choices = []
for each_game in range(300):
score = 0
game_memory = []
prev_obs = []
env.reset()
for _ in range(goal_steps):
#env.render()
if len(prev_obs)==0:
action = random.randrange(0,2)
else:
action = np.argmax(model.predict(prev_obs.reshape(-1,len(prev_obs),1))[0])
choices.append(action)
new_observation, reward, done, info = env.step(action)
prev_obs = new_observation
game_memory.append([new_observation, action])
score+=reward
if done: break
scores.append(score)
print('Average Score:',sum(scores)/len(scores))
print('choice 1:{} choice 0:{}'.format(choices.count(1)/len(choices),choices.count(0)/len(choices)))
print(score_requirement)
env.close()
gym.upload("/tmp/gym-results", api_key="sk_pnBCALnaReKFJ9JWvl3IPw")
@say4n
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say4n commented Jul 23, 2017

You shouldn't be publishing your API key !

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