static List<Bullet> bullets = new List<Bullet>(); static Texture2D playerBulletTexture; SpriteBatch spriteBatch; public ProjectileManager(Game game, SpriteBatch spriteBatch) : base(game) { game.Components.Add(this); playerBulletTexture = game.Content.Load<Texture2D>("Bullet"); this.spriteBatch = spriteBatch; }