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@echo off | |
for /f "delims=" %%d in ('dir /ad /b /s ^| sort /r') do rd "%%d" |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.AddressableAssets.Settings; | |
using UnityEditor.AddressableAssets.Settings.GroupSchemas; | |
public class EditorWindowAddressableAssetsRegister : EditorWindow | |
{ |
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using UnityEditor; | |
public static class CMD | |
{ | |
[MenuItem("CMD/Debug/EchoTEST")] | |
public static void EchoTEST() | |
{ | |
Call("/k echo TEST", false); | |
} |
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/* | |
* ReadMeファイルを作るやつ | |
* 2018 Akihiro Imada | |
*/ | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; |
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#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
public class MeshTopologyModifier : MonoBehaviour | |
{ | |
[SerializeField] SkinnedMeshRenderer[] m_skinned; | |
[SerializeField] MeshFilter[] m_filters; |
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Shader "Custom/UI/Filtered" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
_StencilComp ("Stencil Comparison", Float) = 8 | |
_Stencil ("Stencil ID", Float) = 0 | |
_StencilOp ("Stencil Operation", Float) = 0 |
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# Your keymap | |
# | |
# Atom keymaps work similarly to style sheets. Just as style sheets use | |
# selectors to apply styles to elements, Atom keymaps use selectors to associate | |
# keystrokes with events in specific contexts. Unlike style sheets however, | |
# each selector can only be declared once. | |
# | |
# You can create a new keybinding in this file by typing "key" and then hitting | |
# tab. | |
# |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
using System.Text; | |
[RequireComponent(typeof(CapturePanorama.CapturePanorama))] | |
public class CapturePanoramaMovieMaker : MonoBehaviour { | |
[SerializeField] | |
bool isOnStart_ = true; | |
[SerializeField] |