Created
February 19, 2021 17:15
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using System; | |
using System.Collections.Generic; | |
using System.Text; | |
using System.Threading; | |
namespace ABSoftware.ABSave.Helpers | |
{ | |
/// <summary> | |
/// A thread-safe list that can be iterated many times at once but can't be modified at the same time. | |
/// </summary> | |
internal class ConcurrentNonShiftingList<T> | |
{ | |
public int Length { get; private set; } | |
List<T> _data = new List<T>(8); | |
Stack<int> _freeSpaces; | |
// Used to lock the variable when possibly going from modifying to iterating | |
// or iterating to modifying. | |
SpinLock _stateChanging; | |
volatile bool _currentlyModifying; | |
volatile int _currentlyIterating; | |
ManualResetEventSlim _modifyWait = new ManualResetEventSlim(); | |
ManualResetEventSlim _iterationWait = new ManualResetEventSlim(); | |
public void EnterIterationLock() | |
{ | |
bool lockAcquired = false; | |
try | |
{ | |
_stateChanging.Enter(ref lockAcquired); | |
WaitForNotModifying(); | |
_currentlyIterating++; | |
} | |
finally | |
{ | |
if (lockAcquired) _stateChanging.Exit(); | |
} | |
} | |
public void ExitIterationLock() | |
{ | |
Interlocked.Decrement(ref _currentlyIterating); | |
} | |
public void Add(T item) | |
{ | |
LockModification(); | |
// If there are no free spaces, try to place at the end of the array. | |
if (_freeSpaces.Count == 0) | |
{ | |
if (Length > _data.Length) | |
Array.Resize(ref _data, _data.Length * 2); | |
_data[Length++] = item; | |
} | |
else _data[_freeSpaces.Pop()] = item; | |
_data[Length++] = item; | |
// Stop modifying. | |
_currentlyModifying = false; | |
_modifyWait.Set(); | |
} | |
public void Remove(int index) | |
{ | |
LockModification(); | |
_freeSpaces.Push(index); | |
} | |
private void LockModification() | |
{ | |
bool lockAcquired = false; | |
try | |
{ | |
_stateChanging.Enter(ref lockAcquired); | |
WaitForNotModifying(); | |
// While "_stateChanging" is locked, we know "_currentIterating" will only ever decrease | |
// and never increase. So we don't need to worry about it going up. | |
var wait = new SpinWait(); | |
while (_currentlyIterating > 0) wait.SpinOnce(); | |
_modifyWait.Reset(); | |
} | |
finally | |
{ | |
if (lockAcquired) _stateChanging.Exit(); | |
} | |
} | |
void WaitForNotModifying() | |
{ | |
if (_currentlyModifying) _modifyWait.Wait(); | |
} | |
T this[int index] => _data[index]; | |
} | |
} |
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