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using System;
using System.Collections.Generic;
using UnityEngine;
public interface IClearableSignal
{
void Clear();
}
public class TypedSignal<T> : IClearableSignal
//Made by Alex Meesters, www.alexmeesters.nl / www.low-scope.com
//Licence: CC0 - https://creativecommons.org/share-your-work/public-domain/cc0/
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// Generates a path based on an array of transforms and a starting location
/// </summary>