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| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public interface IClearableSignal | |
| { | |
| void Clear(); | |
| } | |
| public class TypedSignal<T> : IClearableSignal |
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| //Made by Alex Meesters, www.alexmeesters.nl / www.low-scope.com | |
| //Licence: CC0 - https://creativecommons.org/share-your-work/public-domain/cc0/ | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Generates a path based on an array of transforms and a starting location | |
| /// </summary> |