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using UnityEngine;
public class MoveTowardsExample : MonoBehaviour
{
[SerializeField] private Vector3 target = new Vector3(1, 1, 1);
[SerializeField] private float speed = 1;
private void Update()
{
// Moves the object to target position
transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * speed);
}
}
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