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Simulador de bingo em c#, com apenas 1 jogador, informa quina, e cartela cheia!
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace Trabalho_Bingo | |
{ | |
class Bingo | |
{ | |
//constructor da classe | |
public Bingo(Form f) | |
{ | |
tab = new Tabela(f); | |
car = new Cartela(f); | |
} | |
public Tabela tab;//variável tab do tipo tabela | |
public Cartela car;//variável car do tipo cartela | |
int[] sorteados = new int[60];//guarda numeros sorteados para verificação | |
int[] encontrados = new int[25];//guarda numeros pintados na cartela para controle | |
int ultnro=-1;//ultimo numero sorteado | |
int ultpos = -1;//ultima posicao pintada na cartela | |
public int[] Encontrados | |
{ | |
get { return encontrados; } | |
set { encontrados = value; } | |
} | |
//#################METODOS DO BINGO##################### | |
//sorteia numero válido pinta botao da tabela se o numero existir na cartela pinta botao da cartela guarda o numero sorteado e a posicao do ultimo botao pintado na cartela | |
public void ProximaRodada(Form f) | |
{ | |
int nro=0; | |
do | |
{ | |
nro = car.SortearNumero(); | |
}while (car.ValidarNumero(sorteados, nro, 60) == false); | |
tab.btn[nro-1].BackColor = Color.Yellow; | |
if (ultnro!=-1) | |
tab.btn[ultnro-1].BackColor = Color.CornflowerBlue; | |
sorteados[nro-1] = nro; | |
int posicao = car.MarcarNumero(nro, f); | |
Encontrados[car.pintados] = posicao; | |
if (ultpos!=-1) | |
if (car.Quin !=-1) | |
car.Btn[ultpos].BackColor = Color.CornflowerBlue; | |
ultnro = nro; | |
ultpos = posicao; | |
} | |
//zerar vetor que guarda numeros sorteados | |
public void LimparSorteados(Form f) | |
{ | |
ultnro = -1; | |
ultpos = -1; | |
for (int j = 0; j < 60; j++) | |
{ | |
sorteados[j] = 0; | |
} | |
} | |
//pintar botoes randomicamente quando der bingo | |
public void Bingow(Form f,Button b) | |
{ | |
int n; | |
Random rdn = new Random(); | |
for (int i = 1; i < 60; i++) | |
{ | |
n = rdn.Next(0, 9); | |
if (n == 0) | |
tab.btn[i].BackColor = Color.CornflowerBlue; | |
if (n == 1) | |
tab.btn[i].BackColor = Color.Green; | |
if (n == 2) | |
tab.btn[i].BackColor = Color.Red; | |
if (n == 3) | |
tab.btn[i].BackColor = Color.Yellow; | |
if (n == 4) | |
tab.btn[i].BackColor = Color.LightBlue; | |
if (n == 5) | |
tab.btn[i].BackColor = Color.Blue; | |
if (n == 6) | |
tab.btn[i].BackColor = Color.Azure; | |
if (n == 7) | |
tab.btn[i].BackColor = Color.Brown; | |
if (n == 8) | |
tab.btn[i].BackColor = Color.White; | |
} | |
for (int i = 0; i < 25; i++) | |
{ | |
n = rdn.Next(0, 9); | |
if (n == 0) | |
car.Btn[i].BackColor = Color.CornflowerBlue; | |
if (n == 1) | |
car.Btn[i].BackColor = Color.Green; | |
if (n == 2) | |
car.Btn[i].BackColor = Color.Red; | |
if (n == 3) | |
car.Btn[i].BackColor = Color.Yellow; | |
if (n == 4) | |
car.Btn[i].BackColor = Color.LightBlue; | |
if (n == 5) | |
car.Btn[i].BackColor = Color.Blue; | |
if (n == 6) | |
car.Btn[i].BackColor = Color.Azure; | |
if (n == 7) | |
car.Btn[i].BackColor = Color.Brown; | |
if (n == 8) | |
car.Btn[i].BackColor = Color.White; | |
} | |
} | |
//############################################################ | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace Trabalho_Bingo | |
{ | |
class Cartela | |
{ | |
//constructor da classe | |
public Cartela(Form f) | |
{ | |
CriarCartela(f); | |
} | |
Button[] btn = new Button[25];//vetor de botoes da cartela | |
int x = 680, y = 50;//posicionamento inicial da cartela | |
static int contcar = 0;//contador utilizado para criar botoes da cartela | |
int[] cartela = new int[25];//ao criar a catela os números apresentados no btn[].Text são guardados neste vetor | |
public int Quin;//contador para verificar quina, enquanto for diferente de -1ou-2 chama os metodos de quina, quando for igual a cinco anuncia quina e recebe -1 | |
public int pintados = 0;//contador para verificar a quantidade de numeros pintados na cartela, sempre que for igual a 24 é anunciado o fim do jogo | |
//################Variáveis Refatoradas###################### | |
public Button[] Btn | |
{ | |
get { return btn; } | |
set { btn = value; } | |
} | |
public int[] Cartela1 | |
{ | |
get { return cartela; } | |
set { cartela = value; } | |
} | |
public int X | |
{ | |
get { return x; } | |
set { x = value; } | |
} | |
public int Y | |
{ | |
get { return y; } | |
set { y = value; } | |
} | |
public int Contcar | |
{ | |
get { return contcar; } | |
set { contcar = value; } | |
} | |
//################################################### | |
//#################METODOS DA CARTELA##################### | |
//Instancia o vetor de botoes btn criando 25 botoes e mostrando apenas 24(1 coringa) | |
public void CriarCartela(Form f) | |
{ | |
for (int j = 0; j < 5; j++) | |
{ | |
for (int l = 0; l < 5; l++) | |
{ | |
int nro; | |
if (Contcar == 12) | |
{ | |
X = X + 45; | |
PictureBox pic = new PictureBox(); | |
pic.Image = Properties.Resources.coringa; | |
Btn[Contcar] = new Button(); | |
Btn[Contcar].BackColor = Color.CornflowerBlue; | |
pic.Size = new System.Drawing.Size(50, 50); | |
pic.Location = new System.Drawing.Point(765, 135); | |
Btn[Contcar].Enabled = false; | |
f.Controls.Add(pic); | |
} | |
else | |
{ | |
do | |
{ | |
nro = SortearNumero(); | |
} while (ValidarNumero(Cartela1, nro, 24) == false); | |
Cartela1[Contcar] = nro; | |
Btn[Contcar] = new Button(); | |
Btn[Contcar].Size = new System.Drawing.Size(40, 40); | |
Btn[Contcar].Name = Contcar.ToString(); | |
Btn[Contcar].Text = nro.ToString(); | |
Btn[Contcar].BackColor = Color.LightGray; | |
Btn[Contcar].Location = new System.Drawing.Point(X, Y); | |
Btn[Contcar].Enabled = false; | |
f.Controls.Add(Btn[Contcar]); | |
X = X + 45; | |
} | |
Contcar++; | |
} | |
Y = Y + 45; | |
X = 680; | |
} | |
} | |
//Sorteia numero Randomico | |
public int SortearNumero() | |
{ | |
Random rdn = new Random(); | |
int nro; | |
nro = rdn.Next(1, 61); | |
return (nro); | |
} | |
//Verifica se numero já foi sorteado | |
public bool ValidarNumero(int[] vetor, int nro, int qnt) | |
{ | |
for (int i = 0; i < qnt; i++) | |
{ | |
if (nro == vetor[i]) | |
{ | |
return false; | |
} | |
} | |
return true; | |
} | |
//marca numero sorteado e validado na cartela | |
public int MarcarNumero(int nro,Form f) | |
{ | |
for (int i = 0; i < 25; i++) | |
{ | |
if (nro == Cartela1[i]) | |
{ | |
pintados++; | |
Btn[i].BackColor = Color.Yellow; | |
return i; | |
} | |
} | |
return -1; | |
} | |
//reinicia cartela com as caracteristicas padrões | |
public void ReiniciarCartela(Form f) | |
{ | |
X = 680; Y = 50; | |
int contador = 0; | |
int teste = 0; | |
Btn[12].BackColor = Color.CornflowerBlue; | |
for (int j = 0; j < 5; j++) | |
{ | |
for (int l = 0; l < 5; l++) | |
{ | |
contador++; | |
//if (contador == 25) | |
// contador--; | |
int nro; | |
if (contador == teste + 13) | |
{ | |
X = X + 45; | |
teste += 13; | |
} | |
else | |
{ | |
do | |
{ | |
nro = SortearNumero(); | |
} while (ValidarNumero(Cartela1, nro, 24) == false); | |
Cartela1[contador - 1] = nro; | |
Btn[contador - 1].Size = new System.Drawing.Size(40, 40); | |
Btn[contador - 1].Name = Contcar.ToString(); | |
Btn[contador - 1].Text = nro.ToString(); | |
Btn[contador - 1].BackColor = Color.LightGray; | |
Btn[contador - 1].Location = new System.Drawing.Point(X, Y); | |
Btn[contador - 1].Enabled = false; | |
f.Controls.Add(Btn[contador - 1]); | |
X = X + 45; | |
} | |
} | |
Y = Y + 45; | |
X = 680; | |
} | |
} | |
//########################################################################### | |
//#################METODOS DE VERIFICACAO DE QUINA##################### | |
public bool QuinaHori(Form f) | |
{ | |
for (int j = 0; j < 5; j++) | |
{ | |
Quin = 0; | |
int[] colorir = new int[5]; | |
for (int i = 0; i < 5; i++) | |
if (Btn[i + (j * 5)].BackColor != Color.LightGray) | |
{ | |
colorir[i] = i + (j * 5); | |
Quin++; | |
} | |
if (Quin == 5) | |
{ | |
for (int i = 0; i < 5; i++) | |
{ | |
Btn[colorir[i]].BackColor = Color.Green; | |
} | |
return true; | |
} | |
} | |
return false; | |
} | |
public bool QuinaVert(Form f) | |
{ | |
for (int j = 0; j < 5; j++) | |
{ | |
int[] colorir = new int[5]; | |
Quin = 0; | |
for (int i = 0; i < 5; i++) | |
if (Btn[j + (i * 5)].BackColor != Color.LightGray) | |
{ | |
colorir[i] = j + (i * 5); | |
Quin++; | |
} | |
if (Quin == 5) | |
{ | |
for (int i = 0; i < 5; i++) | |
{ | |
Btn[colorir[i]].BackColor = Color.Green; | |
} | |
return true; | |
} | |
} | |
return false; | |
} | |
public bool QuinaTrans1(Form f) | |
{ | |
if ((Btn[0].BackColor != Color.LightGray) && (Btn[6].BackColor != Color.LightGray) && (Btn[18].BackColor != Color.LightGray) && (Btn[24].BackColor != Color.LightGray)) | |
{ | |
Btn[0].BackColor = Color.Green; | |
Btn[6].BackColor = Color.Green; | |
Btn[18].BackColor = Color.Green; | |
Btn[24].BackColor = Color.Green; | |
return true; | |
} | |
return false; | |
} | |
public bool QuinaTrans2(Form f) | |
{ | |
if ((Btn[4].BackColor != Color.LightGray) && (Btn[8].BackColor != Color.LightGray) && (Btn[16].BackColor != Color.LightGray) && (Btn[20].BackColor != Color.LightGray)) | |
{ | |
Btn[4].BackColor = Color.Green; | |
Btn[8].BackColor = Color.Green; | |
Btn[16].BackColor = Color.Green; | |
Btn[20].BackColor = Color.Green; | |
return true; | |
} | |
return false; | |
} | |
//########################################################################### | |
public bool CartelaCheia(Form f, Button botao) | |
{ | |
if (pintados == 24) | |
{ | |
botao.Enabled = false; | |
for (int i = 0; i < 25; i++) | |
{ | |
btn[i].BackColor = Color.Red; | |
} | |
MessageBox.Show(" Bingo!!!\n Você completou a cartela!!\n Clique em Novo Jogo(F5) para jogar novamente!!\n ou em Sair(Ctrl+del) para fexar o programa!!"); | |
return (true); | |
} | |
return (false); | |
} | |
//########################################################################### | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace Trabalho_Bingo | |
{ | |
public partial class Form1 : Form | |
{ | |
int cont = 0;//contador utilizado no label6 para mostrar quantidade de rodadas | |
Bingo bin;//variável bin do tipo bingo | |
Timer bingow = new Timer();//timer utilizado para pitnar botoes randomicamente quando der bingo | |
public Form1() | |
{ | |
InitializeComponent(); | |
bin = new Bingo(this);//stancia um novo bingo | |
bingow.Interval = 1000;//intervalo do timer bingow | |
bingow.Tick += new EventHandler(bingow_Tick);//tick do timer bingow | |
} | |
private void bingow_Tick(object sender, EventArgs e) | |
{ | |
bin.Bingow(this, button2);//tick do timer chama o metodo bingow quando o jogo acaba | |
} | |
private void Form1_Load(object sender, EventArgs e) | |
{ | |
} | |
//botao proxima rodada, chama metodo ProximaRodada da classe Bingo, enquanto não der quina chama as funções de quina da classe Cartela, se a cartela estiver cheia chama o metodo CartelaCheia da classe cartela e ativa o timer bingow | |
private void button2_Click(object sender, EventArgs e) | |
{ | |
cont++; | |
label6.Text = cont + "ª RODADA".ToString(); | |
bin.ProximaRodada(this); | |
if (bin.car.Quin == -1) | |
bin.car.Quin = -2; | |
if (bin.car.Quin != -1 && bin.car.Quin != -2) | |
{ | |
if (((bin.car.QuinaTrans1(this) || bin.car.QuinaTrans2(this) || (bin.car.QuinaVert(this)) || (bin.car.QuinaHori(this)) == true ))) | |
{ | |
MessageBox.Show("Quina encontrada"); | |
bin.car.Quin=-1; | |
} | |
} | |
if (bin.car.CartelaCheia(this, button2) == true) | |
{ | |
bingow.Enabled = true; | |
} | |
} | |
private void label1_Click(object sender, EventArgs e) | |
{ | |
} | |
private void label6_Click(object sender, EventArgs e) | |
{ | |
} | |
private void novoJogoToolStripMenuItem_Click(object sender, EventArgs e) | |
{ | |
} | |
private void sairToolStripMenuItem_Click(object sender, EventArgs e) | |
{ | |
Close(); | |
} | |
//mostra informações dos desenvolvedores | |
private void sobreToolStripMenuItem_Click(object sender, EventArgs e) | |
{ | |
MessageBox.Show(" Desenvolvido por:\n Anderson Hipocreme RA: 1418/12\n Leandro Zatin RA: 0731/12"); | |
} | |
//mostra ajuda | |
private void ajudaToolStripMenuItem_Click(object sender, EventArgs e) | |
{ | |
MessageBox.Show("Legenda:\n Cor Amarela = Ultimo Número Sorteado\n Cor Azul = Números já Sorteados \n Cor Verde = Quina Encontrada \n Cor Vermelha = Cartela Cheia\n\nTeclas de Atalho: \n F1 = Ajuda \n F2 = Sobre \n F5 = Novo Jogo \n Ctrl+Del = Sair"); | |
} | |
//reinicia o jogo | |
private void novoJogoToolStripMenuItem1_Click(object sender, EventArgs e) | |
{ | |
bingow.Enabled = false; | |
bin.LimparSorteados(this); | |
bin.car.ReiniciarCartela(this); | |
bin.car.pintados = 0; | |
bin.tab.ReiniciarTabela(this); | |
button2.Enabled = true; | |
bin.car.Quin = 0; | |
cont = 0; | |
label6.Text = " "; | |
} | |
//fexa o jogo | |
private void sairToolStripMenuItem1_Click(object sender, EventArgs e) | |
{ | |
Close(); | |
} | |
} | |
} |
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namespace Trabalho_Bingo | |
{ | |
partial class Form1 | |
{ | |
/// <summary> | |
/// Required designer variable. | |
/// </summary> | |
private System.ComponentModel.IContainer components = null; | |
/// <summary> | |
/// Clean up any resources being used. | |
/// </summary> | |
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> | |
protected override void Dispose(bool disposing) | |
{ | |
if (disposing && (components != null)) | |
{ | |
components.Dispose(); | |
} | |
base.Dispose(disposing); | |
} | |
#region Windows Form Designer generated code | |
/// <summary> | |
/// Required method for Designer support - do not modify | |
/// the contents of this method with the code editor. | |
/// </summary> | |
private void InitializeComponent() | |
{ | |
this.button2 = new System.Windows.Forms.Button(); | |
this.label1 = new System.Windows.Forms.Label(); | |
this.label6 = new System.Windows.Forms.Label(); | |
this.menuStrip1 = new System.Windows.Forms.MenuStrip(); | |
this.novoJogoToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem(); | |
this.sobreToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); | |
this.ajudaToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); | |
this.sairToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem(); | |
this.menuStrip1.SuspendLayout(); | |
this.SuspendLayout(); | |
// | |
// button2 | |
// | |
this.button2.BackColor = System.Drawing.Color.LightGray; | |
this.button2.Location = new System.Drawing.Point(518, 152); | |
this.button2.Name = "button2"; | |
this.button2.Size = new System.Drawing.Size(100, 80); | |
this.button2.TabIndex = 0; | |
this.button2.Text = "Sortear"; | |
this.button2.UseVisualStyleBackColor = false; | |
this.button2.Click += new System.EventHandler(this.button2_Click); | |
// | |
// label1 | |
// | |
this.label1.AutoSize = true; | |
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); | |
this.label1.Location = new System.Drawing.Point(483, 44); | |
this.label1.Name = "label1"; | |
this.label1.Size = new System.Drawing.Size(183, 55); | |
this.label1.TabIndex = 0; | |
this.label1.Text = "BINGO"; | |
this.label1.Click += new System.EventHandler(this.label1_Click); | |
// | |
// label6 | |
// | |
this.label6.AutoSize = true; | |
this.label6.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); | |
this.label6.Location = new System.Drawing.Point(530, 126); | |
this.label6.Name = "label6"; | |
this.label6.Size = new System.Drawing.Size(0, 13); | |
this.label6.TabIndex = 7; | |
this.label6.Click += new System.EventHandler(this.label6_Click); | |
// | |
// menuStrip1 | |
// | |
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { | |
this.novoJogoToolStripMenuItem1, | |
this.sobreToolStripMenuItem, | |
this.ajudaToolStripMenuItem, | |
this.sairToolStripMenuItem1}); | |
this.menuStrip1.Location = new System.Drawing.Point(0, 0); | |
this.menuStrip1.Name = "menuStrip1"; | |
this.menuStrip1.Size = new System.Drawing.Size(949, 24); | |
this.menuStrip1.TabIndex = 8; | |
this.menuStrip1.Text = "menuStrip1"; | |
// | |
// novoJogoToolStripMenuItem1 | |
// | |
this.novoJogoToolStripMenuItem1.Name = "novoJogoToolStripMenuItem1"; | |
this.novoJogoToolStripMenuItem1.ShortcutKeys = System.Windows.Forms.Keys.F5; | |
this.novoJogoToolStripMenuItem1.Size = new System.Drawing.Size(76, 20); | |
this.novoJogoToolStripMenuItem1.Text = "Novo Jogo"; | |
this.novoJogoToolStripMenuItem1.Click += new System.EventHandler(this.novoJogoToolStripMenuItem1_Click); | |
// | |
// sobreToolStripMenuItem | |
// | |
this.sobreToolStripMenuItem.Name = "sobreToolStripMenuItem"; | |
this.sobreToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F2; | |
this.sobreToolStripMenuItem.Size = new System.Drawing.Size(49, 20); | |
this.sobreToolStripMenuItem.Text = "Sobre"; | |
this.sobreToolStripMenuItem.Click += new System.EventHandler(this.sobreToolStripMenuItem_Click); | |
// | |
// ajudaToolStripMenuItem | |
// | |
this.ajudaToolStripMenuItem.Name = "ajudaToolStripMenuItem"; | |
this.ajudaToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F1; | |
this.ajudaToolStripMenuItem.Size = new System.Drawing.Size(50, 20); | |
this.ajudaToolStripMenuItem.Text = "Ajuda"; | |
this.ajudaToolStripMenuItem.Click += new System.EventHandler(this.ajudaToolStripMenuItem_Click); | |
// | |
// sairToolStripMenuItem1 | |
// | |
this.sairToolStripMenuItem1.Name = "sairToolStripMenuItem1"; | |
this.sairToolStripMenuItem1.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Delete))); | |
this.sairToolStripMenuItem1.Size = new System.Drawing.Size(38, 20); | |
this.sairToolStripMenuItem1.Text = "Sair"; | |
this.sairToolStripMenuItem1.Click += new System.EventHandler(this.sairToolStripMenuItem1_Click); | |
// | |
// Form1 | |
// | |
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); | |
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; | |
this.BackColor = System.Drawing.Color.Gainsboro; | |
this.ClientSize = new System.Drawing.Size(949, 377); | |
this.Controls.Add(this.label6); | |
this.Controls.Add(this.label1); | |
this.Controls.Add(this.button2); | |
this.Controls.Add(this.menuStrip1); | |
this.MainMenuStrip = this.menuStrip1; | |
this.Name = "Form1"; | |
this.Text = "Trabalho Bingo"; | |
this.Load += new System.EventHandler(this.Form1_Load); | |
this.menuStrip1.ResumeLayout(false); | |
this.menuStrip1.PerformLayout(); | |
this.ResumeLayout(false); | |
this.PerformLayout(); | |
} | |
#endregion | |
private System.Windows.Forms.Button button2; | |
private System.Windows.Forms.Label label1; | |
private System.Windows.Forms.Label label6; | |
private System.Windows.Forms.MenuStrip menuStrip1; | |
private System.Windows.Forms.ToolStripMenuItem sobreToolStripMenuItem; | |
private System.Windows.Forms.ToolStripMenuItem ajudaToolStripMenuItem; | |
private System.Windows.Forms.ToolStripMenuItem novoJogoToolStripMenuItem1; | |
private System.Windows.Forms.ToolStripMenuItem sairToolStripMenuItem1; | |
} | |
} | |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace Trabalho_Bingo | |
{ | |
class Tabela | |
{ | |
public Tabela(Form f) | |
{ | |
CriarTabela(f); | |
} | |
public Button[] btn = new Button[60];//vetor de botoes da classe | |
int x = 22, y = 50;//posicionamento inicial da tabela | |
int contab = 0;//contador da classe | |
//################Variáveis Refatoradas###################### | |
public int X | |
{ | |
get { return x; } | |
set { x = value; } | |
} | |
public int Y | |
{ | |
get { return y; } | |
set { y = value; } | |
} | |
public int Contab | |
{ | |
get { return contab; } | |
set { contab = value; } | |
} | |
//############################################################ | |
//#################METODOS DA TABELA##################### | |
//Instancia o vetor de botoes btn criando 60 botoes | |
private void CriarTabela(Form f) | |
{ | |
for (int j = 0; j < 6; j++) | |
{ | |
for (int l = 0; l < 10; l++) | |
{ | |
btn[Contab] = new Button(); | |
btn[Contab].Size = new System.Drawing.Size(40, 40); | |
btn[Contab].Text = (Contab+1).ToString(); | |
btn[Contab].Name = Contab.ToString(); | |
btn[Contab].BackColor = Color.LightGray; | |
btn[Contab].Location = new System.Drawing.Point(X, Y); | |
btn[Contab].Enabled = false; | |
f.Controls.Add(btn[Contab]); | |
X = X + 45; | |
Contab++; | |
} | |
Y = Y + 45; | |
X = 22; | |
} | |
} | |
//reinicia tabela com as caracteristicas padrões | |
public void ReiniciarTabela(Form f) | |
{ | |
int contador = 0; | |
Y = 50; | |
X = 22; | |
for (int j = 0; j < 6; j++) | |
{ | |
for (int l = 0; l < 10; l++) | |
{ | |
btn[contador].BackColor = Color.LightGray; | |
X = X + 45; | |
contador++; | |
} | |
Y = Y + 45; | |
X = 22; | |
} | |
} | |
//########################################################################### | |
} | |
} |
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me gusta el codigo
puedes pasarme la solucion por favor
para seguir trabajando