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extends MeshInstance3D
var velocity: Vector3 = Vector3(2, 0, 0)
var interval: float = 0.0
func _ready():
SceneRewinder.register_variable(self, "translation")
SceneRewinder.register_variable(self, "velocity")
SceneRewinder.register_variable(self, "interval")
SceneRewinder.register_process(self, "process_motion")
func process_motion(delta):
interval += delta
if interval > 1.0:
interval = 0.0
velocity = velocity.rotated(Vector3(0, 0, 1), deg2rad(90))
translation += velocity * delta
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