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sfinv.register_page("medicine:doctor`s_clothes_section", { | |
title = "Dr`s Clothes", | |
get = function (self, player, context) | |
minetest.create_detached_inventory("doctors_inv", { | |
allow_put = function (inv, listname, index, stack, player) | |
minetest.debug("hghghghgh") | |
for _, item in ipairs(items_to_allow_to_put) do | |
if "medicine:doctors_"..item == stack:get_name() then | |
local inv = minetest.get_inventory({type = "detached", name = "craft"}) | |
local list = inv:get_list("craft") | |
for _, item in ipairs(list) do | |
if item == stack:get_name() then | |
return 0 | |
end | |
end | |
--[[player:get_meta():set_string("texture", player:get_meta():get_string("texture") .. "^doctors_"..item..".png") | |
local textures_list = player:get_meta():get_string("textures_list") | |
textures_list[#textures_list+1] = "^doctors_"..item..".png" | |
player:get_meta():set_string(minetest.serialize(textures_list)) | |
player:set_properties({textures = player:get_properties().textures[1] .. "^doctors_"..item..".png"})]] | |
misc.add_player_texture(player, "^doctors_"..item.."_preview.png") | |
return stack:get_count(), -1 | |
end | |
end | |
return 0 | |
end, | |
on_take = function (inv, listname, index, stack, player) | |
misc.replace_player_texture(player, "^doctors_"..item.."_preview.png") | |
end }, player:get_player_name()) | |
return sfinv.make_formspec(player, context, | |
"label[1.1,0.2;Insert your medclothes into corresponding slots to dress!]" .. | |
"list[current_player;craft;0.7,0.8;2,2]", true) | |
end | |
}) | |
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